using System; using Cosmos.Assembler; namespace Cosmos.IL2CPU.X86.IL { [Cosmos.IL2CPU.OpCode(ILOpCode.Code.Mul_Ovf)] public class Mul_Ovf : ILOp { public Mul_Ovf(Cosmos.Assembler.Assembler aAsmblr) : base(aAsmblr) { } public override void Execute(MethodInfo aMethod, ILOpCode aOpCode) { var xStackContent = aOpCode.StackPopTypes[0]; var xStackContentSize = SizeOfType(xStackContent); string BaseLabel = GetLabel(aMethod, aOpCode) + "."; DoExecute(xStackContentSize, BaseLabel); } public static void DoExecute(uint xStackContentSize, string aBaseLabel) { //TODO: Throw System.OverflowException if the result won't fit in the type. if (xStackContentSize > 4) { // div of both == LEFT_LOW * RIGHT_LOW + ((LEFT_LOW * RIGHT_HIGH + RIGHT_LOW * LEFT_HIGH) << 32) string Simple32Multiply = aBaseLabel + "Simple32Multiply"; string MoveReturnValue = aBaseLabel + "MoveReturnValue"; // right value // low // SourceReg = CPUx86.Registers.ESP, SourceIsIndirect = true // high // SourceReg = CPUx86.Registers.ESP, SourceIsIndirect = true, SourceDisplacement = 4 // left value // low // SourceReg = CPUx86.Registers.ESP, SourceIsIndirect = true, SourceDisplacement = 8 // high // SourceReg = CPUx86.Registers.ESP, SourceIsIndirect = true, SourceDisplacement = 12 // compair LEFT_HIGH, RIGHT_HIGH , on zero only simple multiply is used //mov RIGHT_HIGH to eax, is useable on Full 64 multiply new Assembler.x86.Mov { DestinationReg = Cosmos.Assembler.x86.Registers.EAX, SourceReg = Cosmos.Assembler.x86.Registers.ESP, SourceIsIndirect = true, SourceDisplacement = 4 }; new Assembler.x86.Or { DestinationReg = Cosmos.Assembler.x86.Registers.EAX, SourceReg = Cosmos.Assembler.x86.Registers.ESP, SourceIsIndirect = true, SourceDisplacement = 12 }; new Assembler.x86.ConditionalJump { Condition = Cosmos.Assembler.x86.ConditionalTestEnum.Zero, DestinationLabel = Simple32Multiply }; // Full 64 Multiply // copy again, or could change EAX //TODO is there an opcode that does OR without change EAX? new Assembler.x86.Mov { DestinationReg = Cosmos.Assembler.x86.Registers.EAX, SourceReg = Cosmos.Assembler.x86.Registers.ESP, SourceIsIndirect = true, SourceDisplacement = 4 }; // eax contains already RIGHT_HIGH // multiply with LEFT_LOW new Assembler.x86.Multiply { DestinationReg = Cosmos.Assembler.x86.Registers.ESP, DestinationIsIndirect = true, DestinationDisplacement = 8, Size = 32 }; // save result of LEFT_LOW * RIGHT_HIGH new Assembler.x86.Mov { DestinationReg = Cosmos.Assembler.x86.Registers.ECX, SourceReg = Cosmos.Assembler.x86.Registers.EAX }; //mov RIGHT_LOW to eax new Assembler.x86.Mov { DestinationReg = Cosmos.Assembler.x86.Registers.EAX, SourceReg = Cosmos.Assembler.x86.Registers.ESP, SourceIsIndirect = true }; // multiply with LEFT_HIGH new Assembler.x86.Multiply { DestinationReg = Cosmos.Assembler.x86.Registers.ESP, DestinationIsIndirect = true, DestinationDisplacement = 12, Size = 32 }; // add result of LEFT_LOW * RIGHT_HIGH + RIGHT_LOW + LEFT_HIGH new Assembler.x86.Add { DestinationReg = Cosmos.Assembler.x86.Registers.ECX, SourceReg = Cosmos.Assembler.x86.Registers.EAX }; //mov RIGHT_LOW to eax new Assembler.x86.Mov { DestinationReg = Cosmos.Assembler.x86.Registers.EAX, SourceReg = Cosmos.Assembler.x86.Registers.ESP, SourceIsIndirect = true }; // multiply with LEFT_LOW new Assembler.x86.Multiply { DestinationReg = Cosmos.Assembler.x86.Registers.ESP, DestinationIsIndirect = true, DestinationDisplacement = 8, Size = 32 }; // add LEFT_LOW * RIGHT_HIGH + RIGHT_LOW + LEFT_HIGH to high dword of last result new Assembler.x86.Add { DestinationReg = Cosmos.Assembler.x86.Registers.EDX, SourceReg = Cosmos.Assembler.x86.Registers.ECX }; new Assembler.x86.Jump { DestinationLabel = MoveReturnValue }; new Label(Simple32Multiply); //mov RIGHT_LOW to eax new Assembler.x86.Mov { DestinationReg = Cosmos.Assembler.x86.Registers.EAX, SourceReg = Cosmos.Assembler.x86.Registers.ESP, SourceIsIndirect = true }; // multiply with LEFT_LOW new Assembler.x86.Multiply { DestinationReg = Cosmos.Assembler.x86.Registers.ESP, DestinationIsIndirect = true, DestinationDisplacement = 8, Size = 32 }; new Label(MoveReturnValue); // move high result to left high new Assembler.x86.Mov { DestinationReg = Cosmos.Assembler.x86.Registers.ESP, DestinationIsIndirect = true, DestinationDisplacement = 12, SourceReg = Cosmos.Assembler.x86.Registers.EDX }; // move low result to left low new Assembler.x86.Mov { DestinationReg = Cosmos.Assembler.x86.Registers.ESP, DestinationIsIndirect = true, DestinationDisplacement = 8, SourceReg = Cosmos.Assembler.x86.Registers.EAX }; // pop right 64 value new Assembler.x86.Add { DestinationReg = Cosmos.Assembler.x86.Registers.ESP, SourceValue = 8 }; } else { new Assembler.x86.Pop { DestinationReg = Cosmos.Assembler.x86.Registers.EAX }; new Assembler.x86.Multiply { DestinationReg = Cosmos.Assembler.x86.Registers.ESP, DestinationIsIndirect = true, Size = 32 }; new Assembler.x86.Add { DestinationReg = Cosmos.Assembler.x86.Registers.ESP, SourceValue = 4 }; new Assembler.x86.Push { DestinationReg = Cosmos.Assembler.x86.Registers.EAX }; } } } }