using System; using System.Runtime.InteropServices; using System.Text; using System.Windows; using System.Windows.Documents; using System.Windows.Media; using System.Collections.Generic; namespace Cosmos.VS.Windows { /// This class implements the tool window exposed by this package and hosts a user control. /// /// In Visual Studio tool windows are composed of a frame (implemented by the shell) and a pane, /// usually implemented by the package implementer. /// /// This class derives from the ToolWindowPane class provided from the MPF in order to use its /// implementation of the IVsUIElementPane interface. // [Guid("f019fb29-c2c2-4d27-9abf-739533c939be")] public class AssemblyTW : ToolWindowPane2 { public AssemblyTW() { //ToolBar = new CommandID(GuidList.guidAsmToolbarCmdSet, (int)PkgCmdIDList.AsmToolbar); Caption = "Cosmos Assembly"; // Set the image that will appear on the tab of the window frame // when docked with an other window. // The resource ID correspond to the one defined in the resx file // while the Index is the offset in the bitmap strip. Each image in // the strip being 16x16. BitmapResourceID = 301; BitmapIndex = 1; // This is the user control hosted by the tool window; Note that, even if this class implements IDisposable, // we are not calling Dispose on this object. This is because ToolWindowPane calls Dispose on // the object returned by the Content property. mUserControl = new AssemblyUC(); Content = mUserControl; } } public partial class AssemblyUC : DebuggerUC { protected List mLines = new List(); // Text of code as rendered. Used for clipboard etc. protected StringBuilder mCode = new StringBuilder(); protected bool mFilter = true; public AssemblyUC() { InitializeComponent(); mitmCopy.Click += new RoutedEventHandler(mitmCopy_Click); butnFilter.Click += new RoutedEventHandler(butnFilter_Click); butnCopy.Click += new RoutedEventHandler(mitmCopy_Click); butnStep.Click += new RoutedEventHandler(butnStep_Click); Update(null, mData); } void butnStep_Click(object sender, RoutedEventArgs e) { //Global.PipeUp.SendCommand(Cosmos.Debug.Consts.DwCmd.AsmStep, null); } void butnFilter_Click(object sender, RoutedEventArgs e) { mFilter = !mFilter; Display(mFilter); } void mitmCopy_Click(object sender, RoutedEventArgs e) { Clipboard.SetText(mCode.ToString()); } protected void Display(bool aFilter) { // Used for creating a test file for Cosmos.VS.Windows.Test //System.IO.File.WriteAllBytes(@"D:\source\Cosmos\source2\VSIP\Cosmos.VS.Windows.Test\SourceTest.bin", mData); mCode.Clear(); tblkSource.Inlines.Clear(); if (mData.Length == 0) { return; } var xFont = new FontFamily("Consolas"); Brush xBrush; string xLabelPrefix = null; foreach (var xLine in mLines) { string xDisplayLine = xLine.ToString(); if (aFilter) { if (xLine is AsmLabel) { var xAsmLabel = (AsmLabel)xLine; xDisplayLine = xAsmLabel.Label + ":"; // Skip ASM labels if (xAsmLabel.Comment.ToUpper() == "ASM") { continue; } // Insert a blank line before labels, but not if its the top line if (tblkSource.Inlines.Count > 0) { tblkSource.Inlines.Add(new LineBreak()); mCode.AppendLine(); } if (xLabelPrefix == null) { var xLabelParts = xAsmLabel.Label.Split('.'); xLabelPrefix = xLabelParts[0] + "."; } } else { xDisplayLine = "\t" + xLine.ToString(); } // Replace all and not just labels so we get jumps, calls etc if (xLabelPrefix != null) { xDisplayLine = xDisplayLine.Replace(xLabelPrefix, ""); } } // Even though our code is often the source of the tab, it makes // more sense to do it this was because the number of space stays // in one place and also lets us differentiate from natural spaces. xDisplayLine = xDisplayLine.Replace("\t", " "); var xRun = new Run(xDisplayLine); xRun.FontFamily = xFont; // Set colour of line if (xLine is AsmLabel) { xRun.Foreground = Brushes.Black; } else if (xLine is AsmComment) { xRun.Foreground = Brushes.Green; } else { xRun.Foreground = Brushes.Blue; } tblkSource.Inlines.Add(xRun); tblkSource.Inlines.Add(new LineBreak()); mCode.AppendLine(xDisplayLine); } } protected override void DoUpdate(string aTag) { string xCode = Encoding.UTF8.GetString(mData); // Should always be \r\n, but just in case we split by \n and ignore \r string[] xLines = xCode.Replace("\r", "").Split('\n'); mLines.Clear(); foreach (string xLineText in xLines) { string xLine = xLineText.Trim(); string xTestLine = xLine.ToUpper(); var xParts = xLine.Split(' '); // Skip certain items we never care about. // ie remove noise if (xTestLine == "INT3") { continue; } else if (xLine.Length == 0) { // Remove all empty lines because we completely reformat output. // Parse below also expects some data, not empty string. continue; } if (xParts[0].EndsWith(":")) { string xLabel = xParts[0].Substring(0, xParts[0].Length - 1); string xComment = ""; if (xParts.Length > 1) { xComment = xParts[1].Substring(1).Trim(); } mLines.Add(new AsmLabel(xLabel, xComment)); } else if (xTestLine.StartsWith(";")) { string xComment = xLine.Trim().Substring(1).Trim(); mLines.Add(new AsmComment(xComment)); } else { mLines.Add(new AsmCode(xLine)); } } Display(mFilter); } } }