using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Cosmos.IL2CPU.X86.x87 { [OpCode("faddp")] public class FloatAddAndPop : InstructionWithDestinationAndSource { public static void InitializeEncodingData(Instruction.InstructionData aData) { aData.EncodingOptions.Add(new InstructionData.InstructionEncodingOption { OpCode = new byte[] { 0xDE, 0xC1 }, SourceEmpty = true, DestinationEmpty = true }); aData.EncodingOptions.Add(new InstructionData.InstructionEncodingOption { OpCode = new byte[] { 0xDE, 0xC0 }, SourceReg = RegistersEnum.ST0, DestinationReg = RegistersEnum.ST0 | RegistersEnum.ST1 | RegistersEnum.ST2 | RegistersEnum.ST3 | RegistersEnum.ST4 | RegistersEnum.ST5 | RegistersEnum.ST6 | RegistersEnum.ST7, SourceImmediate = false, SourceMemory = false, DestinationMemory = false, DestinationImmediate = false }); } } }