using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Cosmos.Compiler.Debug { // Type of message sent to client debugger public enum MsgType: byte { TracePoint = 1, Message = 2, BreakPoint = 3, Error = 4, Pointer = 5 } // These commands come from the client debugger to OS public enum Command : byte { TraceOff = 1, TraceOn = 2, /// /// Break command is also for continuing from breakstate. /// Break = 3, Step = 4, BreakOnAddress = 5 } }