Group DebugStub // Modifies: AL, DX (ComReadAL) // Returns: AL function ProcessCommand2 { ComReadAL() // Some callers expect AL to be returned, so we preserve it // in case any commands modify AL. // We push EAX to keep stack aligned. +EAX // Noop has no data at all (see notes in client DebugConnector), so skip Command ID // Noop also does not send ACK. if AL = #Vs2Ds_Noop return // Read Command ID ComReadAL() .CommandID = EAX // Get AL back so we can compare it, but also put it back for later EAX = ESP[0] //CheckCmd("TraceOff", Vs2Ds.TraceOff) //CheckCmd("TraceOn", Vs2Ds.TraceOn) //CheckCmd("Break", Vs2Ds.Break) //CheckCmd("BreakOnAddress", Vs2Ds.BreakOnAddress) //CheckCmd("SendMethodContext", Vs2Ds.SendMethodContext) //CheckCmd("SendMemory", Vs2Ds.SendMemory) //CheckCmd("SendRegisters", Vs2Ds.SendRegisters) //CheckCmd("SendFrame", Vs2Ds.SendFrame) //CheckCmd("SendStack", Vs2Ds.SendStack) //CheckCmd("Ping", Vs2Ds.Ping) Exit: // Restore AL for callers who check the command and do // further processing, or for commands not handled by this routine. -EAX } function AckCommand { // We acknowledge receipt of the command AND the processing of it. // -In the past the ACK only acknowledged receipt. // We have to do this because sometimes callers do more processing. // We ACK even ones we dont process here, but do not ACK Noop. // The buffers should be ok because more wont be sent till after our NACK // is received. // Right now our max cmd size is 2 (Cmd + Cmd ID) + 5 (Data) = 7. // UART buffer is 16. // We may need to revisit this in the future to ack not commands, but data chunks // and move them to a buffer. // The buffer problem exists only to inbound data, not outbound data (relative to DebugStub). AL = #Ds2Vs_CmdCompleted ComWriteAL() EAX = .CommandID ComWriteAL() } function ProcessCommandBatch { Begin: ProcessCommand() // See if batch is complete // Loop and wait // Vs2Ds.BatchEnd if AL != 8 goto Begin AckCommand() }