using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cosmos.System.Graphics { public enum ColorDepth { ColorDepth4 = 4, /* EGA 16 colors */ ColorDepth8 = 8, /* VGA 256 colors */ ColorDepth16 = 16, /* 65535 colors */ ColorDepth24 = 24, /* 16,777,216 of colors */ ColorDepth32 = 32 /* 16,777,216 of colors (with transparency). Use this when in doubt :-) */ } }