using System;
namespace Orvid.Graphics
{
///
/// This class describes a single pixel.
///
public class Pixel
{
///
/// The byte that describes the amount of Red in the pixel.
///
public byte R;
///
/// The byte that describes the amount of Green in the pixel.
///
public byte G;
///
/// The byte that describes the amount of Blue in the pixel.
///
public byte B;
///
/// The byte that describes the transparency of the pixel.
///
public byte A;
public static bool operator !=(Pixel a, Pixel b)
{
if (!(a is Pixel) || !(b is Pixel))
{
if (!(a is Pixel) && !(b is Pixel))
return false;
return true;
}
else
{
if (a.A != b.A || a.B != b.B || a.G != b.G || a.R != b.R)
return true;
return false;
}
}
public static bool operator ==(Pixel a, Pixel b)
{
if (!(a is Pixel) || !(b is Pixel))
{
if (!(a is Pixel) && !(b is Pixel))
return true;
return false;
}
else
{
if (a.A != b.A || a.B != b.B || a.G != b.G || a.R != b.R)
return false;
return true;
}
}
public override bool Equals(object obj)
{
return (this == (Pixel)obj);
}
public override int GetHashCode()
{
return 0;
}
}
}