using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; namespace Cosmos.IL2CPU { public class ILScanner { // Here are old comments - we moved to a Dictionary + List, which is much better esp // now that we need lookups to the indexes // List is needed for processing. // //Note: We have both HashSet and List because HashSet.Contains is much faster // than List.Contains. Also in the future we may remove items from the List // which have already been processed yet need to keep them in HashSet. //TODO: When we go threaded, these two should be encapselated into a single // class with thread safety. //TODO: These store the MethodBase which also have the IL for the body in memory // For large asms this could eat lot of RAM. Should convert this to remove // items from the list after they are processed but keep them in HashSet so we // know they are already done. Currently HashSet uses a reference though, so we // need to hash on some UID instead of the refernce. Do not use strings, they are // super slow. // TODO: We need to scan for static fields too. private Dictionary mKnownMethods = new Dictionary(); // We need a separate list because we cannot iterate keys by index, and any functions // to get a list of keys will do a on demand copy, which won't meet our needs either // becuase we have to walk the list dynamically as it grows, which is also why we need to // index it rather than enumerate it with foreach. private List mMethodsToProcess = new List(); //TODO: Likely change this to be like Methods to be more efficient. Might only need Dictionary private HashSet mTypesSet = new HashSet(); private List mTypes = new List(); protected ILReader mReader; protected Assembler mAsmblr; public ILScanner(Assembler aAsmblr) { mAsmblr = aAsmblr; mReader = new ILReader(); } public void Execute(System.Reflection.MethodInfo aEntry) { QueueMethod(aEntry); // Cannot use foreach, the list changes as we go for (int i = 0; i < mMethodsToProcess.Count; i++) { ScanMethod(mMethodsToProcess[i], (UInt32)i); } // ie // var xSB = new StringBuilder("test"); // object x = xSB; // string y = xSB.ToString(); // // Now that we did a full normal scan, rescan and find all virtuals // and for each virtual scan all included types and include descendant overrides. // I think we need to scan for ancestor calls too... // This process will add more classes etc.. so the process will need to be repeated // until no more new methods are found. // //TODO: Speed this up somehow.... int xMethodCount; do { xMethodCount = mMethodsToProcess.Count; // Cannot use foreach, the list changes as we go for (int i = 0; i < mMethodsToProcess.Count; i++) { var xMethod = mMethodsToProcess[i]; if (xMethod.IsVirtual) { foreach (var xType in mTypes) { // Find ancestors and descendants if (xType.IsSubclassOf(xMethod.DeclaringType) || xMethod.DeclaringType.IsSubclassOf(xType)) { var xParams = xMethod.GetParameters(); var xParamTypes = new Type[xParams.Length]; for (int j = 0; j < xParams.Length; j++) { xParamTypes[j] = xParams[j].ParameterType; } var xNewMethod = xType.GetMethod(xMethod.Name, xParamTypes); if (xNewMethod != null) { QueueMethod(xNewMethod); } } } } } } while (xMethodCount != mMethodsToProcess.Count); } private void ScanMethod(MethodBase aMethodBase, UInt32 aMethodUID) { if ((aMethodBase.Attributes & MethodAttributes.PinvokeImpl) != 0) { // pinvoke methods dont have an embedded implementation return; } else if (aMethodBase.IsAbstract) { // abstract methods dont have an implementation return; } var xImplFlags = aMethodBase.GetMethodImplementationFlags(); if ((xImplFlags & MethodImplAttributes.Native) != 0) { // native implementations cannot be compiled return; } var xOpCodes = mReader.ProcessMethod(aMethodBase); if (xOpCodes != null) { // Call ProcessMethod first, in a threaded environment it will // allow more threads to work slightly sooner var xMethod = new MethodInfo(aMethodBase, aMethodUID); foreach (var xOpCode in xOpCodes) { //InstructionCount++; if (xOpCode is ILOpCodes.OpMethod) { ((ILOpCodes.OpMethod)xOpCode).ValueUID = QueueMethod(((ILOpCodes.OpMethod)xOpCode).Value); } else if (xOpCode is ILOpCodes.OpType) { QueueType(((ILOpCodes.OpType)xOpCode).Value); } } // Assemble the method mAsmblr.ProcessMethod(xMethod, xOpCodes); } } protected uint QueueMethod(MethodBase aMethod) { uint xResult; if (!mKnownMethods.TryGetValue(aMethod, out xResult)) { xResult = (uint)mMethodsToProcess.Count; mKnownMethods.Add(aMethod, xResult); mMethodsToProcess.Add(aMethod); //TODO: Might still need this one, see after we get assembly output again //Im hoping the operand walking we have now ill include this on its own. //QueueType(aMethod.DeclaringType); //var xMethodInfo = aMethod as MethodInfo; //if (xMethodInfo != null) { // QueueType(xMethodInfo.ReturnType); //} //foreach (var xParam in aMethod.GetParameters()) { // QueueType(xParam.ParameterType); //} } return xResult; } //protected void QueueStaticField(FieldInfo aFieldInfo) { // if (!mFieldsSet.Contains(aFieldInfo)) { // if (!aFieldInfo.IsStatic) { // throw new Exception("Cannot queue instance fields!"); // } // mFieldsSet.Add(aFieldInfo); // QueueType(aFieldInfo.DeclaringType); // QueueType(aFieldInfo.FieldType); // } //} protected void QueueType(Type aType) { if (!mTypesSet.Contains(aType)) { mTypesSet.Add(aType); mTypes.Add(aType); if (aType.BaseType != null) { QueueType(aType.BaseType); } // queue static constructor foreach (var xCctor in aType.GetConstructors(BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.Public)) { if (xCctor.DeclaringType == aType) { QueueMethod(xCctor); } } } } public int MethodCount { get { return mMethodsToProcess.Count; } } } }