// please leave the next directive (and related code) in, just disable the directive //#define VMT_DEBUG using System; using System.Collections.Generic; using System.Linq; using System.Reflection.Emit; using System.Text; using System.Threading; using System.IO; using System.Reflection; using System.Runtime.InteropServices; using System.Xml; namespace Cosmos.Compiler.Assembler { public abstract class Assembler { public virtual void Initialize() { } // Contains info on the current stack structure. What type are on the stack, etc public readonly StackContents Stack = new StackContents(); // This is a hack, hope to fix it in the future // as it will also cause problems when we thread the compiler private static Assembler mCurrentInstance; public bool EmitAsmLabels { get; set; } protected int mCurrentMethodID; public int CurrentMethodID { get { return mCurrentMethodID; } set { mCurrentMethodID = value; } } // protected string mCurrentIlLabel; public string CurrentIlLabel { get { return mCurrentIlLabel; } set { mCurrentIlLabel = value; mAsmIlIdx = 0; } } // protected int mAsmIlIdx; public int AsmIlIdx { get { return mAsmIlIdx; } } protected internal List mInstructions = new List(); private List mDataMembers = new List(); public List DataMembers { get { return mDataMembers; } } public List Instructions { get { return mInstructions; } } public static Assembler CurrentInstance { get { return mCurrentInstance; } } internal int AllAssemblerElementCount { get { return mInstructions.Count + mDataMembers.Count; } } public Assembler() { mCurrentInstance = this; } public void Dispose() { // MtW: I know, IDisposable usage for this isn't really nice, but for now this should be fine. // Anyhow, we need a way to clear the CurrentInstance property //mInstructions.Clear(); //mDataMembers.Clear(); //if (mAllAssemblerElements != null) //{ // mAllAssemblerElements.Clear(); //} } public BaseAssemblerElement GetAssemblerElement(int aIndex) { if (aIndex >= mInstructions.Count) { return mDataMembers[aIndex - mInstructions.Count]; } return mInstructions[aIndex]; } public BaseAssemblerElement TryResolveReference(ElementReference aReference) { foreach (var xInstruction in mInstructions) { var xLabel = xInstruction as Label; if (xLabel != null) { if (xLabel.QualifiedName.Equals(aReference.Name, StringComparison.InvariantCultureIgnoreCase)) { return xLabel; } } } foreach (var xDataMember in mDataMembers) { if (xDataMember.Name.Equals(aReference.Name, StringComparison.InvariantCultureIgnoreCase)) { return xDataMember; } } return null; } public void Add(Instruction aReader) { if (aReader is Label || aReader is Comment) { } else { if (EmitAsmLabels) { // Only issue label if its executable code. // Also above if statement will prevent this new label // from causing a stack overflow new Label("." + AsmIlIdx.ToString("X2") + "#"); mAsmIlIdx++; } } mInstructions.Add(aReader); } public void Add(params Instruction[] aReaders) { mInstructions.Capacity += aReaders.Length; foreach (Instruction xInstruction in aReaders) { mInstructions.Add(xInstruction); } } // Allows to emit footers to the code and datamember sections protected virtual void OnBeforeFlush() { } private uint mDataMemberCounter = 0; public string GetIdentifier(string aPrefix) { mDataMemberCounter++; return aPrefix + mDataMemberCounter.ToString("X8").ToUpper(); } private bool mFlushInitializationDone = false; protected void BeforeFlush() { if (mFlushInitializationDone) { return; } mFlushInitializationDone = true; OnBeforeFlush(); //MergeAllElements(); } public virtual void FlushBinary(Stream aOutput, ulong aBaseAddress) { BeforeFlush(); var xMax = AllAssemblerElementCount; var xCurrentAddresss = aBaseAddress; for (int i = 0; i < xMax; i++) { GetAssemblerElement(i).UpdateAddress(this, ref xCurrentAddresss); } aOutput.SetLength(aOutput.Length + (long)(xCurrentAddresss - aBaseAddress)); for (int i = 0; i < xMax; i++) { var xItem = GetAssemblerElement(i); if (!xItem.IsComplete(this)) { throw new Exception("Incomplete element encountered."); } //var xBuff = xItem.GetData(this); //aOutput.Write(xBuff, 0, xBuff.Length); xItem.WriteData(this, aOutput); } } public virtual void FlushText(TextWriter aOutput) { BeforeFlush(); // Write out data declarations aOutput.WriteLine(); foreach (DataMember xMember in mDataMembers) { aOutput.Write("\t"); if (xMember.IsComment) { aOutput.Write(xMember.Name); } else { xMember.WriteText(this, aOutput); } aOutput.WriteLine(); } aOutput.WriteLine(); // Write out code for (int i = 0; i < mInstructions.Count; i++) { var xOp = mInstructions[i]; string prefix = "\t\t\t"; if (xOp is Label) { var xLabel = (Label)xOp; aOutput.WriteLine(); if (xLabel.Name[0] == '.') { prefix = "\t\t"; } else { prefix = "\t"; } aOutput.Write(prefix); xLabel.WriteText(this, aOutput); aOutput.WriteLine(); } else { aOutput.Write(prefix); xOp.WriteText(this, aOutput); aOutput.WriteLine(); } } } } }