using System; namespace Cosmos.Debug.Common { public abstract class DebugConnectorStreamWithTimeouts : DebugConnectorStreamWithoutTimeouts { protected override int TryRead(byte[] buffer, int offset, int count, int timeout) { var xStream = mStream; if (xStream == null) { return 0; } mStream.ReadTimeout = timeout; try { return xStream.Read(buffer, offset, count); } catch (TimeoutException) { return 0; } catch { throw; } } } }