using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Cosmos.Hardware.BlockDevice { public class BlockDevice : Device { // TODO: Need to protect this from changes except by Hardware ring // // This class should not support selecting a device or sub device. // Each instance must control exactly one device. For example with ATA // master/slave, each one needs its own device instance. For ATA // this complicates things a bit because they share IO ports, but this // is an intentional decision. static public List Devices = new List(); protected UInt64 mBlockCount = 0; public UInt64 BlockCount { get { return mBlockCount; } } protected UInt64 mBlockSize = 0; public UInt64 BlockSize { get { return mBlockSize; } } } }