using IL2CPU.API.Attribs;
namespace Cosmos.Core
{
// Non hardware class, only used by core and hardware drivers for ports etc.
public class CPU
{
// Amount of RAM in MB's.
// needs to be static, as Heap needs it before we can instantiate objects
[PlugMethod(PlugRequired = true)]
public static uint GetAmountOfRAM() => throw null;
// needs to be static, as Heap needs it before we can instantiate objects
[PlugMethod(PlugRequired = true)]
public static uint GetEndOfKernel() => throw null;
[PlugMethod(PlugRequired = true)]
public void UpdateIDT(bool aEnableInterruptsImmediately) => throw null;
[PlugMethod(PlugRequired = true)]
public void InitFloat() => throw null;
[PlugMethod(PlugRequired = true)]
public void InitSSE() => throw null;
[PlugMethod(PlugRequired = true)]
public static void ZeroFill(uint aStartAddress, uint aLength) => throw null;
[PlugMethod(PlugRequired = true)]
public void Halt() => throw null;
public void Reboot()
{
// Disable all interrupts
DisableInterrupts();
var myPort = new IOPort(0x64);
while ((myPort.Byte & 0x02) != 0)
{
}
myPort.Byte = 0xFE;
Halt(); // If it didn't work, Halt the CPU
}
[PlugMethod(PlugRequired = true)]
private static void DoEnableInterrupts() => throw null;
[PlugMethod(PlugRequired = true)]
private static void DoDisableInterrupts() => throw null;
[AsmMarker(AsmMarker.Type.Processor_IntsEnabled)]
public static bool mInterruptsEnabled;
public static void EnableInterrupts()
{
mInterruptsEnabled = true;
DoEnableInterrupts();
}
///
/// Returns if the interrupts were actually enabled
///
///
public static bool DisableInterrupts()
{
DoDisableInterrupts();
var xResult = mInterruptsEnabled;
mInterruptsEnabled = false;
return xResult;
}
}
}