using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Cosmos.Build.Windows { public class DebugConnectorSerial : DebugConnector { protected override void SendData(byte[] aBytes) { throw new NotImplementedException(); } protected override void Next(int aPacketSize, Action aCompleted) { throw new NotImplementedException(); } protected override void PacketText(byte[] aPacket) { throw new NotImplementedException(); } protected override void PacketTracePoint(byte[] aPacket) { throw new NotImplementedException(); } } }