using System; using System.Collections.Generic; using System.Linq; using System.Text; using Cosmos.Assembler; using Cosmos.Assembler.x86; using Cosmos.Debug.Consts; using Cosmos.Assembler.XSharp; namespace Cosmos.Debug.DebugStub { public partial class DebugStub : CodeGroup { static public class Tracing { public const byte Off = 0; public const byte On = 1; } // Current status of OS Debug Stub static public class Status { public const byte Run = 0; public const byte Break = 1; } static public class StepTrigger { public const byte None = 0; public const byte Into = 1; public const byte Over = 2; public const byte Out = 3; } } }