using System; using Cosmos.Assembler.x86.SSE; using XSharp.Common; using CPUx86 = Cosmos.Assembler.x86; using static XSharp.Common.XSRegisters; namespace Cosmos.IL2CPU.X86.IL { /// /// Convert top Stack element to UInt32 and change its type to Int32. /// [Cosmos.IL2CPU.OpCode(ILOpCode.Code.Conv_U)] // x86 is a 32-bit system, so this is the op-code that we should be using, for an x64 target, use Conv_U8 instead. [Cosmos.IL2CPU.OpCode( ILOpCode.Code.Conv_U4 )] public class Conv_U4 : ILOp { public Conv_U4( Cosmos.Assembler.Assembler aAsmblr ) : base( aAsmblr ) { } public override void Execute(_MethodInfo aMethod, ILOpCode aOpCode ) { var xSource = aOpCode.StackPopTypes[0]; var xSourceSize = SizeOfType(xSource); switch( xSourceSize ) { case 1: throw new Exception("Cosmos.IL2CPU.x86->IL->Conv_U4.cs->The size 1 could not exist, because always is pushed Int32 or Int64!"); case 2: throw new Exception("Cosmos.IL2CPU.x86->IL->Conv_U4.cs->The size 2 could not exist, because always is pushed Int32 or Int64!"); case 4: if (TypeIsFloat(xSource)) { XS.SSE.MoveSS(XMM0, ESP, sourceIsIndirect: true); XS.SSE.ConvertSS2SIAndTruncate(EAX, XMM0); XS.Set(ESP, EAX, destinationIsIndirect: true); } break; case 8: if (TypeIsFloat(xSource)) { XS.SSE2.MoveSD(XMM0, ESP, sourceIsIndirect: true); XS.SSE2.ConvertSD2SIAndTruncate(EAX, XMM0); // We need to move the stack pointer of 4 Byte to "eat" the second double that is yet in the stack or we get a corrupted stack! XS.Add(ESP, 4); XS.Set(ESP, EAX, destinationIsIndirect: true); // Is this really needed? Conv.U2 and Conv.U1 did not this! In reality they should call the same code... //XS.Push(EAX); break; } else { XS.Pop(EAX); XS.Pop(ECX); XS.Push(EAX); break; } default: //EmitNotImplementedException( Assembler, GetServiceProvider(), "Conv_U4: SourceSize " + xStackItem.Size + " not supported!", mCurLabel, mMethodInformation, mCurOffset, mNextLabel ); throw new NotImplementedException("Cosmos.IL2CPU.x86->IL->Conv_U4.cs->Unknown size of variable on the top of the stack."); } } } }