using System; using System.Collections.Generic; using System.IO; using System.IO.Pipes; using System.Linq; using System.Text; namespace Cosmos.Debug.Common.CDebugger { public class DebugConnectorPipeClient : DebugConnectorStream { public DebugConnectorPipeClient() { } public override void WaitConnect() { NamedPipeClientStream xPipe = new NamedPipeClientStream("CosmosDebug"); // No need to loop, this waits infinitely and can be called before server side is ready xPipe.Connect(); Start(xPipe); } } }