using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Cosmos.Demo.Pacman.Elements { class Ghost { char elem; int weakTime; int sleepTime; int sleepWeakTime; public Ghost(char elem, int sleepTime, int sleepWeakTime, int weakTime) { this.elem = elem; this.sleepTime = sleepTime; this.sleepWeakTime = sleepWeakTime; this.weakTime=weakTime; } #region accessors public char getElem() { return elem; } public void setElem(char elem) { this.elem = elem; ; } public int getSleepTime() { return sleepTime; } public int getWeakSleepTime() { return sleepWeakTime; } public void setSleepTime(int sleepTime) { this.sleepTime = sleepTime; } public void setSleepWeakTime(int sleepWeakTime) { this.sleepWeakTime = sleepWeakTime; } #endregion } }