using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Cosmos.Compiler.XSharp { public class TokenPatterns { public delegate string CodeFunc(Token[] aTokens); protected Dictionary mList = new Dictionary(); public TokenPatterns() { Add(new TokenType[] { TokenType.LiteralAsm }, "new LiteralAssemblerCode(\"{0}\");" ); Add(new TokenType[] { TokenType.Comment }, "new Comment(\"{0}\");" ); Add("REG = 123", "new Mov{{ DestinationReg = RegistersEnum.{0}, SourceValue = {2} }};" ); Add("REG = REG", "new Mov{{ DestinationReg = RegistersEnum.{0}, SourceReg = RegistersEnum.{2} }};" ); Add("REG = REG[0]", "//new ;" ); Add("ABC = REG", "//new ;" ); // TODO: Allow asm to optimize these to Inc/Dec Add("REG + 1", delegate(Token[] aTokens) { return "new Add {{ DestinationReg = RegistersEnum.{0}, SourceValue = {2} }};"; }); Add("REG - 1", delegate(Token[] aTokens) { return "new Sub {{ DestinationReg = RegistersEnum.{0}, SourceValue = {2} }};"; }); Add(new TokenType[] { TokenType.OpCode }, "//new ;" ); } public string GetCode(TokenType[] aPattern) { CodeFunc xAction; if (!mList.TryGetValue(new TokenPattern(aPattern), out xAction)) { throw new Exception("Token pattern not found."); } return xAction(new Token[0]); } public void Add(string aPattern, CodeFunc aCode) { mList.Add(new TokenPattern(aPattern), aCode); } public void Add(TokenType[] aPattern, CodeFunc aCode) { mList.Add(new TokenPattern(aPattern), aCode); } public void Add(string aPattern, string aCode) { Add(aPattern, delegate(Token[] aTokens) { return aCode; }); } public void Add(TokenType[] aPattern, string aCode) { Add(aPattern, delegate(Token[] aTokens) { return aCode; }); } } }