using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Cosmos.Compiler.Debug { // Type of message sent to client debugger public enum MsgType { TracePoint = 1, Message = 2, BreakPoint = 3, Error = 4 } // These commands come from the client debugger to OS public enum Command { TraceOff = 1, TraceOn = 2, Break = 3, Step = 4 } }