using System; using System.Collections; using System.ComponentModel; using System.Drawing; using System.Data; using System.Windows; using System.Runtime.InteropServices; using Microsoft.VisualStudio.Shell.Interop; using Microsoft.VisualStudio.Shell; namespace Cosmos.Cosmos_VS_Windows { /// /// This class implements the tool window exposed by this package and hosts a user control. /// /// In Visual Studio tool windows are composed of a frame (implemented by the shell) and a pane, /// usually implemented by the package implementer. /// /// This class derives from the ToolWindowPane class provided from the MPF in order to use its /// implementation of the IVsUIElementPane interface. /// [Guid("f019fb29-c2c2-4d27-9abf-739533c939be")] public class AssemblyTW : ToolWindowPane { public static AssemblyUC m_UC; public AssemblyTW() : base(null) { // Set the window title reading it from the resources. this.Caption = Resources.ToolWindowTitle; // Set the image that will appear on the tab of the window frame // when docked with an other window // The resource ID correspond to the one defined in the resx file // while the Index is the offset in the bitmap strip. Each image in // the strip being 16x16. this.BitmapResourceID = 301; this.BitmapIndex = 1; // This is the user control hosted by the tool window; Note that, even if this class implements IDisposable, // we are not calling Dispose on this object. This is because ToolWindowPane calls Dispose on // the object returned by the Content property. base.Content = new AssemblyUC(); m_UC = (AssemblyUC)base.Content; } } }