/// Copyright (c) Microsoft Corporation. All rights reserved.
using System;
using System.Diagnostics;
using System.IO;
using Microsoft.VisualStudio;
using Microsoft.VisualStudio.Shell.Interop;
using Microsoft.Win32;
using IServiceProvider = System.IServiceProvider;
using MSBuild = Microsoft.Build.BuildEngine;
using VSRegistry = Microsoft.VisualStudio.Shell.VSRegistry;
namespace Microsoft.VisualStudio.Project
{
///
/// This class defines and sets the so called global properties that are needed to be provided
/// before a project builds.
///
internal class GlobalPropertyHandler : IDisposable
{
#region constants
///
/// The registry relative path entry for finding the fxcop installdir
///
private const string FxCopRegistryRelativePathEntry = "Setup\\EDev";
///
/// The registry installation Directory key name.
///
private const string FxCopRegistryInstallDirKeyName = "FxCopDir";
///
/// This is the constant that will be set as the value of the VSIDEResolvedNonMSBuildProjectOutputs global property.
///
private const string VSIDEResolvedNonMSBuildProjectOutputsValue = "";
#endregion
#region fields
///
/// Raised when the active project configuration for a project in the solution has changed.
///
internal event EventHandler ActiveConfigurationChanged;
///
/// Defines the global properties of the associated build project.
///
private MSBuild.BuildPropertyGroup globalProjectProperties;
///
/// Defines the global properties of the associated build engine.
///
private MSBuild.BuildPropertyGroup globalEngineProperties;
///
/// Flag determining if the object has been disposed.
///
private bool isDisposed;
///
/// Defines an object that will be a mutex for this object for synchronizing thread calls.
///
private static volatile object Mutex = new object();
///
/// Defines the configuration change listener.
///
private UpdateConfigPropertiesListener configurationChangeListener;
#endregion
#region constructors
///
/// Overloaded constructor.
///
/// An instance of a build project
/// Is thrown if the passed Project is null.
internal GlobalPropertyHandler(MSBuild.Project project)
{
Debug.Assert(project != null, "The project parameter passed cannot be null");
this.globalProjectProperties = project.GlobalProperties;
Debug.Assert(project.ParentEngine != null, "The parent engine has not been initialized");
this.globalEngineProperties = project.ParentEngine.GlobalProperties;
}
#endregion
#region IDisposable Members
///
/// The IDispose interface Dispose method for disposing the object determinastically.
///
public void Dispose()
{
this.Dispose(true);
GC.SuppressFinalize(this);
}
#endregion
#region methods
///
/// Initializes MSBuild project properties. This method is called before the first project re-evaluation happens in order to set the global properties.
///
[System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Globalization", "CA1308:NormalizeStringsToUppercase")]
internal virtual void InitializeGlobalProperties()
{
// Set the BuildingInsideVisualStudio property to true.
this.SetGlobalProperty(GlobalProperty.BuildingInsideVisualStudio.ToString(), "true");
// Set the ResolvedNonMSBuildProjectOutputs property to empty. This is so that it has some deterministic value, even
// if it's empty. This is important because of the way global properties are merged together when one
// project is calling the task on another project.
this.SetGlobalProperty(GlobalProperty.VSIDEResolvedNonMSBuildProjectOutputs.ToString(), VSIDEResolvedNonMSBuildProjectOutputsValue);
// Set the RunCodeAnalysisOverride property to false. This is so that it has some deterministic value.
// This is important because of the way global properties are merged together when one
// project is calling the task on another project.
this.SetGlobalProperty(GlobalProperty.RunCodeAnalysisOnce.ToString(), "false");
// Set Configuration=Debug. This is a perf optimization, not strictly required for correct functionality.
// Since most people keep most of their projects with Active Configuration = "Debug" during development,
// setting this up front makes it faster to load the project. This way, we don't have to change the
// value of Configuration down the road, forcing MSBuild to have to re-evaluate the project.
this.SetGlobalProperty(GlobalProperty.Configuration.ToString(), ProjectConfig.Debug);
// Set Platform=AnyCPU. This is a perf optimization, not strictly required for correct functionality.
// Since most people keep most of their projects with Active Platform = "AnyCPU" during development,
// setting this up front makes it faster to load the project. This way, we don't have to change the
// value of Platform down the road, forcing MSBuild to have to re-evaluate the project.
this.SetGlobalProperty(GlobalProperty.Platform.ToString(), ProjectConfig.AnyCPU);
// Set the solution related msbuild global properties.
this.SetSolutionProperties();
// Set the VS location global property.
this.SetGlobalProperty(GlobalProperty.DevEnvDir.ToString(), GetEnvironmentDirectoryLocation());
// Set the fxcop location global property.
this.SetGlobalProperty(GlobalProperty.FxCopDir.ToString(), GetFxCopDirectoryLocation());
}
///
/// Initializes the internal configuration change listener.
///
/// The associated service hierarchy.
/// The associated service provider.
internal void RegisterConfigurationChangeListener(IVsHierarchy hierarchy, IServiceProvider serviceProvider)
{
Debug.Assert(hierarchy != null, "The passed hierarchy cannot be null");
Debug.Assert(serviceProvider != null, "The passed service provider cannot be null");
Debug.Assert(this.configurationChangeListener == null, "The configuration change listener has already been initialized");
this.configurationChangeListener = new UpdateConfigPropertiesListener(this, serviceProvider);
}
///
/// The method that does the cleanup.
///
/// true if called from IDispose.Dispose; false if called from Finalizer.
protected virtual void Dispose(bool disposing)
{
// Everybody can go here.
if(!this.isDisposed)
{
// Synchronize calls to the Dispose simultaniously.
lock(Mutex)
{
if(disposing)
{
this.configurationChangeListener.Dispose();
}
this.isDisposed = true;
}
}
}
///
/// Called when the active project configuration for a project in the solution has changed.
///
/// The project whose configuration has changed.
private void RaiseActiveConfigurationChanged(IVsHierarchy hierarchy)
{
// Save event in temporary variable to avoid race condition.
EventHandler tempEvent = this.ActiveConfigurationChanged;
if(tempEvent != null)
{
tempEvent(this, new ActiveConfigurationChangedEventArgs(hierarchy));
}
}
///
/// Sets the solution related global properties (SolutionName, SolutionFileName, SolutionPath, SolutionDir, SolutionExt).
///
private void SetSolutionProperties()
{
IVsSolution solution = Microsoft.VisualStudio.Shell.Package.GetGlobalService(typeof(IVsSolution)) as IVsSolution;
Debug.Assert(solution != null, "Could not retrieve the solution service from the global service provider");
string solutionDirectory, solutionFile, userOptionsFile;
// We do not want to throw. If we cannot set the solution related constants we set them to empty string.
ErrorHandler.ThrowOnFailure(solution.GetSolutionInfo(out solutionDirectory, out solutionFile, out userOptionsFile));
if(solutionDirectory == null)
{
solutionDirectory = String.Empty;
}
this.SetGlobalProperty(GlobalProperty.SolutionDir.ToString(), solutionDirectory);
if(solutionFile == null)
{
solutionFile = String.Empty;
}
this.SetGlobalProperty(GlobalProperty.SolutionPath.ToString(), solutionFile);
string solutionFileName = (solutionFile.Length == 0) ? String.Empty : Path.GetFileName(solutionFile);
this.SetGlobalProperty(GlobalProperty.SolutionFileName.ToString(), solutionFileName);
string solutionName = (solutionFile.Length == 0) ? String.Empty : Path.GetFileNameWithoutExtension(solutionFile);
this.SetGlobalProperty(GlobalProperty.SolutionName.ToString(), solutionName);
string solutionExtension = String.Empty;
if(solutionFile.Length > 0 && Path.HasExtension(solutionFile))
{
solutionExtension = Path.GetExtension(solutionFile);
}
this.SetGlobalProperty(GlobalProperty.SolutionExt.ToString(), solutionExtension);
}
///
/// Retrieves the Devenv installation directory.
///
private static string GetEnvironmentDirectoryLocation()
{
IVsShell shell = Microsoft.VisualStudio.Shell.Package.GetGlobalService(typeof(IVsShell)) as IVsShell;
Debug.Assert(shell != null, "Could not retrieve the IVsShell service from the global service provider");
object installDirAsObject;
// We do not want to throw. If we cannot set the solution related constants we set them to empty string.
ErrorHandler.ThrowOnFailure(shell.GetProperty((int)__VSSPROPID.VSSPROPID_InstallDirectory, out installDirAsObject));
string installDir = ((string)installDirAsObject);
if(String.IsNullOrEmpty(installDir))
{
return String.Empty;
}
// Ensure that we have traimnling backslash as this is done for the langproj macros too.
if(installDir[installDir.Length - 1] != Path.DirectorySeparatorChar)
{
installDir += Path.DirectorySeparatorChar;
}
return installDir;
}
///
/// Retrieves the fxcop dierctory location
///
private static string GetFxCopDirectoryLocation()
{
using(RegistryKey root = VSRegistry.RegistryRoot(__VsLocalRegistryType.RegType_Configuration))
{
if(null == root)
{
return String.Empty;
}
using(RegistryKey key = root.OpenSubKey(FxCopRegistryRelativePathEntry))
{
if(key != null)
{
string fxcopInstallDir = key.GetValue(FxCopRegistryInstallDirKeyName) as string;
return (fxcopInstallDir == null) ? String.Empty : fxcopInstallDir;
}
}
}
return String.Empty;
}
///
/// Sets a global property on the associated build project and build engine.
///
/// The name of teh property to set.
/// Teh value of teh property.
private void SetGlobalProperty(string propertyName, string propertyValue)
{
this.globalProjectProperties.SetProperty(propertyName, propertyValue, true);
// Set the same global property on the parent Engine object. The Project
// object, when it was created, got a clone of the global properties from
// the engine. So changing it in the Project doesn't impact the Engine.
// However, we do need the Engine to have this new global property setting
// as well, because with project-to-project references, any child projects
// are going to get their initial global properties from the Engine when
// they are created.
this.globalEngineProperties.SetProperty(propertyName, propertyValue, true);
}
#endregion
#region nested types
///
/// Defines a class that will listen to configuration changes and will update platform and configuration name changes accordingly.
///
private class UpdateConfigPropertiesListener : UpdateSolutionEventsListener
{
#region fields
///
/// Defines the containing object.
///
private GlobalPropertyHandler globalPropertyHandler;
#endregion
#region constructors
///
/// Overloaded constructor.
///
///
/// The associated hierrachy.
/// The associated service provider
internal UpdateConfigPropertiesListener(GlobalPropertyHandler globalPropertyHandler, IServiceProvider serviceProvider)
: base(serviceProvider)
{
this.globalPropertyHandler = globalPropertyHandler;
}
#endregion
#region methods
///
/// Called when the active project configuration for a project in the solution has changed.
///
/// The project whose configuration has changed.
/// If the method succeeds, it returns S_OK. If it fails, it returns an error code.
public override int OnActiveProjectCfgChange(IVsHierarchy hierarchy)
{
this.globalPropertyHandler.RaiseActiveConfigurationChanged(hierarchy);
return VSConstants.S_OK;
}
#endregion
}
#endregion
}
}