using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Cosmos.System.Graphics
{
///
/// Color depth. Available:
///
/// - ColorDepth4 - EGA 16 colors
/// - ColorDepth8 - VGA 256 colors
/// - ColorDepth16 - 65535 colors
/// - ColorDepth24 - 16,777,216 of colors
/// - ColorDepth32 - 16,777,216 of colors (with transparency)
///
///
public enum ColorDepth
{
///
/// EGA 16 colors.
///
ColorDepth4 = 4, /* EGA 16 colors */
///
/// VGA 256 colors.
///
ColorDepth8 = 8, /* VGA 256 colors */
///
/// 65535 colors.
///
ColorDepth16 = 16, /* 65535 colors */
///
/// 16,777,216 of colors.
///
ColorDepth24 = 24, /* 16,777,216 of colors */
///
/// 16,777,216 of colors (with transparency).
///
ColorDepth32 = 32 /* 16,777,216 of colors (with transparency). Use this when in doubt :-) */
}
}