using IL2CPU.API.Attribs;
namespace Cosmos.Core
{
///
/// IOPortBase abstract class.
///
public abstract class IOPortBase
{
//TODO Make it that IO port classes are exclusive to each port. For example
// only one IOPort class can be created per port number. This will prevent
// two instances of an IOPort from using the same port.
// A locking mechanism is not necessary as the creator can control access
// to the instance.
// We are not threaded yet anyways, but when we are will assume the caller
// or owner handles any concurrency issues so as to minimize overhead in this
// class. Or maybe some base support can be added to this class, but its functionality
// is optional and only used by classes that need concurrency control like ATA.
///
/// Port.
///
protected readonly ushort Port;
// all ctors are internal - Only Core ring can create it.. but hardware ring can use it.
///
/// Create new instance of the class.
///
/// A port.
protected IOPortBase(ushort aPort)
{
Port = aPort;
}
///
/// Create new instance of the class.
///
/// A base port.
/// A offset from the base port.
protected IOPortBase(ushort aBase, ushort aOffset)
{
// C# math promotes things to integers, so we have this constructor
// to relieve the use from having to do so many casts
Port = (ushort)(aBase + aOffset);
}
//TODO: Reads and writes can use this to get port instead of argument
///
/// Write byte to port.
/// Plugged.
///
/// A port to write to.
/// A data.
[PlugMethod(PlugRequired = true)]
static protected void Write8(ushort aPort, byte aData) => throw null;
///
/// Write Word to port.
/// Plugged.
///
/// A port to write to.
/// A data.
[PlugMethod(PlugRequired = true)]
static protected void Write16(ushort aPort, ushort aData) => throw null;
///
/// Write DWord to port.
/// Plugged.
///
/// A port to write to.
/// A data.
[PlugMethod(PlugRequired = true)]
static protected void Write32(ushort aPort, uint aData) => throw null;
///
/// Read byte from port.
/// Plugged.
///
/// A port to read from.
/// byte value.
[PlugMethod(PlugRequired = true)]
static protected byte Read8(ushort aPort) => throw null;
///
/// Read Word from port.
/// Plugged.
///
/// A port to read from.
/// ushort value.
[PlugMethod(PlugRequired = true)]
static protected ushort Read16(ushort aPort) => throw null;
///
/// Read DWord from port.
/// Plugged.
///
/// A port to read from.
/// uint value.
[PlugMethod(PlugRequired = true)]
static protected uint Read32(ushort aPort) => throw null;
//TODO: Plug these Reads with asm to read directly to RAM
// REP INSW
///
/// Read byte from base port.
///
/// Output data array.
/// Thrown if aData lenght is greater than Int32.MaxValue.
public void Read8(byte[] aData)
{
for (int i = 0; i < aData.Length / 2; i++)
{
var xValue = Read16(Port);
aData[i * 2] = (byte)xValue;
aData[i * 2 + 1] = (byte)(xValue >> 8);
}
}
///
/// Read Word from base port.
///
/// Output data array.
/// Thrown if aData lenght is greater than Int32.MaxValue.
public void Read16(ushort[] aData)
{
for (int i = 0; i < aData.Length; i++)
{
aData[i] = Read16(Port);
}
}
///
/// Read DWord from base port.
///
/// Output data array.
/// Thrown if aData lenght is greater than Int32.MaxValue.
public void Read32(uint[] aData)
{
for (int i = 0; i < aData.Length; i++)
{
aData[i] = Read32(Port);
}
}
}
///
/// IOPort class. Used to read and write to IO port.
///
public class IOPort : IOPortBase
{
///
/// Create new instance of the class.
///
/// A port.
public IOPort(ushort aPort)
: base(aPort)
{
}
///
/// Create new instance of the class.
///
/// A base port.
/// Offset from the base port.
public IOPort(ushort aBase, ushort aOffset)
: base(aBase, aOffset)
{
}
///
/// Wait for the previous IO read/write to complete.
///
static public void Wait()
{
// Write to an unused port. This assures whatever we were waiting on for a previous
// IO read/write has completed.
// Port 0x80 is unused after BIOS POST.
// 0x22 is just a random byte.
// Since IO is slow - its just a dummy sleep to wait long enough for the previous operation
// to have effect on the target.
Write8(0x80, 0x22);
}
///
/// Get and set Byte value in IO port.
///
public byte Byte
{
get => Read8(Port);
set => Write8(Port, value);
}
///
/// Get and set Word value in IO port.
///
public ushort Word
{
get => Read16(Port);
set => Write16(Port, value);
}
///
/// Get and set DWord value in IO port.
///
public uint DWord
{
get => Read32(Port);
set => Write32(Port, value);
}
}
// I split these instead of adding CanRead/CanWrite because this enforces
// at build time, and its also faster at runtime. Finally it allows future optimizations better
// than checking at runtime.
///
/// IOPortRead class. Used to read to IO port. See also: .
///
public class IOPortRead : IOPortBase
{
///
/// Create new instance of class.
///
/// A port.
public IOPortRead(ushort aPort)
: base(aPort)
{
}
///
/// Create new instance of class.
///
/// A base port address.
/// Offset of the base port.
public IOPortRead(ushort aBase, ushort aOffset)
: base(aBase, aOffset)
{
}
///
/// Read byte to the port.
///
public byte Byte => Read8(Port);
///
/// Read Word to the port.
///
public ushort Word => Read16(Port);
///
/// Read DWord to the port.
///
public uint DWord => Read32(Port);
}
///
/// IOPortWrite class. Used to write to IO port. See also: .
///
public class IOPortWrite : IOPortBase
{
///
/// Create new instance of class.
///
/// A port.
public IOPortWrite(ushort aPort) : base(aPort)
{
}
///
/// Create new instance of class.
///
/// A base port address.
/// Offset of the base port.
public IOPortWrite(ushort aBase, ushort aOffset) : base(aBase, aOffset)
{
}
///
/// Write byte to the port.
///
public byte Byte
{
set => Write8(Port, value);
}
///
/// Write Word to the port.
///
public ushort Word
{
set => Write16(Port, value);
}
///
/// Write DWord to the port.
///
public uint DWord
{
set => Write32(Port, value);
}
}
}