using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cosmos.System.Graphics { /// /// Color depth. Available: /// /// ColorDepth4 - EGA 16 colors /// ColorDepth8 - VGA 256 colors /// ColorDepth16 - 65535 colors /// ColorDepth24 - 16,777,216 of colors /// ColorDepth32 - 16,777,216 of colors (with transparency) /// /// public enum ColorDepth { /// /// EGA 16 colors. /// ColorDepth4 = 4, /* EGA 16 colors */ /// /// VGA 256 colors. /// ColorDepth8 = 8, /* VGA 256 colors */ /// /// 65535 colors. /// ColorDepth16 = 16, /* 65535 colors */ /// /// 16,777,216 of colors. /// ColorDepth24 = 24, /* 16,777,216 of colors */ /// /// 16,777,216 of colors (with transparency). /// ColorDepth32 = 32 /* 16,777,216 of colors (with transparency). Use this when in doubt :-) */ } }