//#define COSMOSDEBUG using System.IO; using IL2CPU.API.Attribs; using Cosmos.System; using Cosmos.System.FileSystem.VFS; /* * This is is similar to what we have done for FileSystem but they did in a weird and really unclear way this time * (an abstract class that inherits from an interface? What is the sense? They have not used a class for * any platform but did "kludges" with partial classes). * In the end the more simple thing to do is plug things here some it seems only Properties will hit this code * while methods will call FileSystem directly... what a mess! */ namespace Cosmos.System_Plugs.System.IO { [Plug(Target = typeof(FileSystemInfo))] public static class CosmosFileSystemInfo { [PlugMethod(Signature = "System_Boolean__System_IO_FileSystemInfo_System_IO_IFileSystemObject_get_Exists__")] public static bool get_Exists(FileSystemInfo aThis) { Global.mFileSystemDebugger.SendInternal($"FileSystemInfo.get_Exists : fullPath = {aThis.FullName}"); // TODO we have to find if 'aThis' is a DirectoryInfo or a FileInfo to decide what method to call if (aThis is DirectoryInfo) return VFSManager.DirectoryExists(aThis.FullName); else return VFSManager.FileExists(aThis.FullName); } public static FileAttributes get_Attributes(FileSystemInfo aThis) { Global.mFileSystemDebugger.SendInternal($"FileSystemInfo.get_Attributes : fullPath = {aThis.FullName}"); return VFSManager.GetFileAttributes(aThis.FullName); } public static void set_Attributes(FileSystemInfo aThis, FileAttributes value) { Global.mFileSystemDebugger.SendInternal($"FileSystemInfo.set_Attributes : fullPath = {aThis.FullName} value {(int) value}"); VFSManager.SetFileAttributes(aThis.FullName, value); } public static object get_FileSystemObject(object aThis) { return aThis; } } }