using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; namespace zConsole { public class Program { public static byte[] GameBytes; static void Main(string[] args) { //byte[] xBytes; //using (var xGameStr = typeof(Program).Assembly.GetManifestResourceStream(typeof(Program), "ZORK1.DAT")) //{ // xBytes = new byte[xGameStr.Length]; // xGameStr.Read(xBytes, 0, xBytes.Length); //} Frotz.os_.debug_mode = false; //if (File.Exists("debug.log")) // File.Delete("debug.log"); string fName = args[0]; //while(!File.Exists(fName)) //{ // Console.WriteLine("Please type a path to a storyfile:"); // fName = Console.ReadLine(); //} var screen = new ZConsoleScreen(fName, GameBytes); } } }