/******************************************************************************************** Copyright (c) Microsoft Corporation All rights reserved. Microsoft Public License: This license governs use of the accompanying software. If you use the software, you accept this license. If you do not accept the license, do not use the software. 1. Definitions The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning here as under U.S. copyright law. A "contribution" is the original software, or any additions or changes to the software. A "contributor" is any person that distributes its contribution under this license. "Licensed patents" are a contributor's patent claims that read directly on its contribution. 2. Grant of Rights (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution or any derivative works that you create. (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution in the software or derivative works of the contribution in the software. 3. Conditions and Limitations (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks. (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your patent license from such contributor to the software ends automatically. (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution notices that are present in the software. (D) If you distribute any portion of the software in source code form, you may do so only under this license by including a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or object code form, you may only do so under a license that complies with this license. (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a particular purpose and non-infringement. ********************************************************************************************/ using System; using System.Collections.Generic; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.IO; using System.Runtime.InteropServices; using Microsoft.VisualStudio; using Microsoft.VisualStudio.OLE.Interop; using Microsoft.VisualStudio.Shell; //#define ConfigTrace using Microsoft.VisualStudio.Shell.Interop; using MSBuild = Microsoft.Build.Evaluation; using MSBuildExecution = Microsoft.Build.Execution; using MSBuildConstruction = Microsoft.Build.Construction; namespace Microsoft.VisualStudio.Project { public class ProjectConfig : IVsCfg, IVsProjectCfg, IVsProjectCfg2, IVsProjectFlavorCfg, IVsDebuggableProjectCfg, ISpecifyPropertyPages, IVsSpecifyProjectDesignerPages, IVsCfgBrowseObject { #region constants internal const string Debug = "Debug"; internal const string Release = "Release"; internal const string AnyCPU = "AnyCPU"; #endregion #region fields private ProjectNode project; private string configName; private MSBuildExecution.ProjectInstance currentConfig; private List outputGroups; private IProjectConfigProperties configurationProperties; private IVsProjectFlavorCfg flavoredCfg; private BuildableProjectConfig buildableCfg; #endregion #region properties public ProjectNode ProjectMgr { get { return this.project; } } public string ConfigName { get { return this.configName; } set { this.configName = value; } } public virtual object ConfigurationProperties { get { if(this.configurationProperties == null) { this.configurationProperties = new ProjectConfigProperties(this); } return this.configurationProperties; } } protected IList OutputGroups { get { if(null == this.outputGroups) { // Initialize output groups this.outputGroups = new List(); // Get the list of group names from the project. // The main reason we get it from the project is to make it easier for someone to modify // it by simply overriding that method and providing the correct MSBuild target(s). IList> groupNames = project.GetOutputGroupNames(); if(groupNames != null) { // Populate the output array foreach(KeyValuePair group in groupNames) { OutputGroup outputGroup = CreateOutputGroup(project, group); this.outputGroups.Add(outputGroup); } } } return this.outputGroups; } } #endregion #region ctors public ProjectConfig(ProjectNode project, string configuration) { this.project = project; this.configName = configuration; // Because the project can be aggregated by a flavor, we need to make sure // we get the outer most implementation of that interface (hence: project --> IUnknown --> Interface) IntPtr projectUnknown = Marshal.GetIUnknownForObject(this.ProjectMgr); try { IVsProjectFlavorCfgProvider flavorCfgProvider = (IVsProjectFlavorCfgProvider)Marshal.GetTypedObjectForIUnknown(projectUnknown, typeof(IVsProjectFlavorCfgProvider)); ErrorHandler.ThrowOnFailure(flavorCfgProvider.CreateProjectFlavorCfg(this, out flavoredCfg)); if(flavoredCfg == null) throw new COMException(); } finally { if(projectUnknown != IntPtr.Zero) Marshal.Release(projectUnknown); } // if the flavored object support XML fragment, initialize it IPersistXMLFragment persistXML = flavoredCfg as IPersistXMLFragment; if(null != persistXML) { this.project.LoadXmlFragment(persistXML, this.DisplayName); } } #endregion #region methods protected virtual OutputGroup CreateOutputGroup(ProjectNode project, KeyValuePair group) { OutputGroup outputGroup = new OutputGroup(group.Key, group.Value, project, this); return outputGroup; } public void PrepareBuild(bool clean) { project.PrepareBuild(this.configName, clean); } public virtual string GetConfigurationProperty(string propertyName, bool resetCache) { MSBuildExecution.ProjectPropertyInstance property = GetMsBuildProperty(propertyName, resetCache); if (property == null) return null; return property.EvaluatedValue; } public virtual void SetConfigurationProperty(string propertyName, string propertyValue) { if(!this.project.QueryEditProjectFile(false)) { throw Marshal.GetExceptionForHR(VSConstants.OLE_E_PROMPTSAVECANCELLED); } string condition = String.Format(CultureInfo.InvariantCulture, ConfigProvider.configString, this.ConfigName); SetPropertyUnderCondition(propertyName, propertyValue, condition); // property cache will need to be updated this.currentConfig = null; // Signal the output groups that something is changed foreach(OutputGroup group in this.OutputGroups) { group.InvalidateGroup(); } this.project.SetProjectFileDirty(true); return; } /// /// Emulates the behavior of SetProperty(name, value, condition) on the old MSBuild object model. /// This finds a property group with the specified condition (or creates one if necessary) then sets the property in there. /// private void SetPropertyUnderCondition(string propertyName, string propertyValue, string condition) { string conditionTrimmed = (condition == null) ? String.Empty : condition.Trim(); if (conditionTrimmed.Length == 0) { this.project.BuildProject.SetProperty(propertyName, propertyValue); return; } // New OM doesn't have a convenient equivalent for setting a property with a particular property group condition. // So do it ourselves. MSBuildConstruction.ProjectPropertyGroupElement newGroup = null; foreach (MSBuildConstruction.ProjectPropertyGroupElement group in this.project.BuildProject.Xml.PropertyGroups) { if (String.Equals(group.Condition.Trim(), conditionTrimmed, StringComparison.OrdinalIgnoreCase)) { newGroup = group; break; } } if (newGroup == null) { newGroup = this.project.BuildProject.Xml.AddPropertyGroup(); // Adds after last existing PG, else at start of project newGroup.Condition = condition; } foreach (MSBuildConstruction.ProjectPropertyElement property in newGroup.PropertiesReversed) // If there's dupes, pick the last one so we win { if (String.Equals(property.Name, propertyName, StringComparison.OrdinalIgnoreCase) && property.Condition.Length == 0) { property.Value = propertyValue; return; } } newGroup.AddProperty(propertyName, propertyValue); } /// /// If flavored, and if the flavor config can be dirty, ask it if it is dirty /// /// Project file or user file /// 0 = not dirty internal int IsFlavorDirty(_PersistStorageType storageType) { int isDirty = 0; if(this.flavoredCfg != null && this.flavoredCfg is IPersistXMLFragment) { ErrorHandler.ThrowOnFailure(((IPersistXMLFragment)this.flavoredCfg).IsFragmentDirty((uint)storageType, out isDirty)); } return isDirty; } /// /// If flavored, ask the flavor if it wants to provide an XML fragment /// /// Guid of the flavor /// Project file or user file /// Fragment that the flavor wants to save /// HRESULT internal int GetXmlFragment(Guid flavor, _PersistStorageType storageType, out string fragment) { fragment = null; int hr = VSConstants.S_OK; if(this.flavoredCfg != null && this.flavoredCfg is IPersistXMLFragment) { Guid flavorGuid = flavor; hr = ((IPersistXMLFragment)this.flavoredCfg).Save(ref flavorGuid, (uint)storageType, out fragment, 1); } return hr; } #endregion #region IVsSpecifyPropertyPages public void GetPages(CAUUID[] pages) { this.GetCfgPropertyPages(pages); } #endregion #region IVsSpecifyProjectDesignerPages /// /// Implementation of the IVsSpecifyProjectDesignerPages. It will retun the pages that are configuration dependent. /// /// The pages to return. /// VSConstants.S_OK public virtual int GetProjectDesignerPages(CAUUID[] pages) { this.GetCfgPropertyPages(pages); return VSConstants.S_OK; } #endregion #region IVsCfg methods /// /// The display name is a two part item /// first part is the config name, 2nd part is the platform name /// public virtual int get_DisplayName(out string name) { name = DisplayName; return VSConstants.S_OK; } private string DisplayName { get { string name; string[] platform = new string[1]; uint[] actual = new uint[1]; name = this.configName; // currently, we only support one platform, so just add it.. IVsCfgProvider provider; ErrorHandler.ThrowOnFailure(project.GetCfgProvider(out provider)); ErrorHandler.ThrowOnFailure(((IVsCfgProvider2)provider).GetPlatformNames(1, platform, actual)); if(!string.IsNullOrEmpty(platform[0])) { name += "|" + platform[0]; } return name; } } public virtual int get_IsDebugOnly(out int fDebug) { fDebug = 0; if(this.configName == "Debug") { fDebug = 1; } return VSConstants.S_OK; } public virtual int get_IsReleaseOnly(out int fRelease) { CCITracing.TraceCall(); fRelease = 0; if(this.configName == "Release") { fRelease = 1; } return VSConstants.S_OK; } #endregion #region IVsProjectCfg methods public virtual int EnumOutputs(out IVsEnumOutputs eo) { CCITracing.TraceCall(); eo = null; return VSConstants.E_NOTIMPL; } public virtual int get_BuildableProjectCfg(out IVsBuildableProjectCfg pb) { CCITracing.TraceCall(); if(buildableCfg == null) buildableCfg = new BuildableProjectConfig(this); pb = buildableCfg; return VSConstants.S_OK; } public virtual int get_CanonicalName(out string name) { return ((IVsCfg)this).get_DisplayName(out name); } public virtual int get_IsPackaged(out int pkgd) { CCITracing.TraceCall(); pkgd = 0; return VSConstants.S_OK; } public virtual int get_IsSpecifyingOutputSupported(out int f) { CCITracing.TraceCall(); f = 1; return VSConstants.S_OK; } public virtual int get_Platform(out Guid platform) { CCITracing.TraceCall(); platform = Guid.Empty; return VSConstants.E_NOTIMPL; } public virtual int get_ProjectCfgProvider(out IVsProjectCfgProvider p) { CCITracing.TraceCall(); p = null; IVsCfgProvider cfgProvider = null; this.project.GetCfgProvider(out cfgProvider); if(cfgProvider != null) { p = cfgProvider as IVsProjectCfgProvider; } return (null == p) ? VSConstants.E_NOTIMPL : VSConstants.S_OK; } public virtual int get_RootURL(out string root) { CCITracing.TraceCall(); root = null; return VSConstants.S_OK; } public virtual int get_TargetCodePage(out uint target) { CCITracing.TraceCall(); target = (uint)System.Text.Encoding.Default.CodePage; return VSConstants.S_OK; } public virtual int get_UpdateSequenceNumber(ULARGE_INTEGER[] li) { if (li == null) { throw new ArgumentNullException("li"); } CCITracing.TraceCall(); li[0] = new ULARGE_INTEGER(); li[0].QuadPart = 0; return VSConstants.S_OK; } public virtual int OpenOutput(string name, out IVsOutput output) { CCITracing.TraceCall(); output = null; return VSConstants.E_NOTIMPL; } #endregion #region IVsDebuggableProjectCfg methods /// /// Called by the vs shell to start debugging (managed or unmanaged). /// Override this method to support other debug engines. /// /// A flag that determines the conditions under which to start the debugger. For valid grfLaunch values, see __VSDBGLAUNCHFLAGS /// If the method succeeds, it returns S_OK. If it fails, it returns an error code public virtual int DebugLaunch(uint grfLaunch) { CCITracing.TraceCall(); try { VsDebugTargetInfo info = new VsDebugTargetInfo(); info.cbSize = (uint)Marshal.SizeOf(info); info.dlo = Microsoft.VisualStudio.Shell.Interop.DEBUG_LAUNCH_OPERATION.DLO_CreateProcess; // On first call, reset the cache, following calls will use the cached values string property = GetConfigurationProperty("StartProgram", true); if(string.IsNullOrEmpty(property)) { info.bstrExe = this.project.GetOutputAssembly(this.ConfigName); } else { info.bstrExe = property; } property = GetConfigurationProperty("WorkingDirectory", false); if(string.IsNullOrEmpty(property)) { info.bstrCurDir = Path.GetDirectoryName(info.bstrExe); } else { info.bstrCurDir = property; } property = GetConfigurationProperty("CmdArgs", false); if(!string.IsNullOrEmpty(property)) { info.bstrArg = property; } property = GetConfigurationProperty("RemoteDebugMachine", false); if(property != null && property.Length > 0) { info.bstrRemoteMachine = property; } info.fSendStdoutToOutputWindow = 0; property = GetConfigurationProperty("EnableUnmanagedDebugging", false); if(property != null && string.Compare(property, "true", StringComparison.OrdinalIgnoreCase) == 0) { //Set the unmanged debugger //TODO change to vsconstant when it is available in VsConstants (guidNativeOnlyEng was the old name, maybe it has got a new name) info.clsidCustom = new Guid("{3B476D35-A401-11D2-AAD4-00C04F990171}"); } else { //Set the managed debugger info.clsidCustom = VSConstants.CLSID_ComPlusOnlyDebugEngine; } info.grfLaunch = grfLaunch; VsShellUtilities.LaunchDebugger(this.project.Site, info); } catch(Exception e) { Trace.WriteLine("Exception : " + e.Message); return Marshal.GetHRForException(e); } return VSConstants.S_OK; } /// /// Determines whether the debugger can be launched, given the state of the launch flags. /// /// Flags that determine the conditions under which to launch the debugger. /// For valid grfLaunch values, see __VSDBGLAUNCHFLAGS or __VSDBGLAUNCHFLAGS2. /// true if the debugger can be launched, otherwise false /// S_OK if the method succeeds, otherwise an error code public virtual int QueryDebugLaunch(uint flags, out int fCanLaunch) { CCITracing.TraceCall(); string assembly = this.project.GetAssemblyName(this.ConfigName); fCanLaunch = (assembly != null && assembly.ToUpperInvariant().EndsWith(".exe", StringComparison.OrdinalIgnoreCase)) ? 1 : 0; if(fCanLaunch == 0) { string property = GetConfigurationProperty("StartProgram", true); fCanLaunch = (property != null && property.Length > 0) ? 1 : 0; } return VSConstants.S_OK; } #endregion #region IVsProjectCfg2 Members public virtual int OpenOutputGroup(string szCanonicalName, out IVsOutputGroup ppIVsOutputGroup) { ppIVsOutputGroup = null; // Search through our list of groups to find the one they are looking forgroupName foreach(OutputGroup group in OutputGroups) { string groupName; group.get_CanonicalName(out groupName); if(String.Compare(groupName, szCanonicalName, StringComparison.OrdinalIgnoreCase) == 0) { ppIVsOutputGroup = group; break; } } return (ppIVsOutputGroup != null) ? VSConstants.S_OK : VSConstants.E_FAIL; } public virtual int OutputsRequireAppRoot(out int pfRequiresAppRoot) { pfRequiresAppRoot = 0; return VSConstants.E_NOTIMPL; } public virtual int get_CfgType(ref Guid iidCfg, out IntPtr ppCfg) { // Delegate to the flavored configuration (to enable a flavor to take control) // Since we can be asked for Configuration we don't support, avoid throwing and return the HRESULT directly int hr = flavoredCfg.get_CfgType(ref iidCfg, out ppCfg); return hr; } public virtual int get_IsPrivate(out int pfPrivate) { pfPrivate = 0; return VSConstants.S_OK; } public virtual int get_OutputGroups(uint celt, IVsOutputGroup[] rgpcfg, uint[] pcActual) { // Are they only asking for the number of groups? if(celt == 0) { if((null == pcActual) || (0 == pcActual.Length)) { throw new ArgumentNullException("pcActual"); } pcActual[0] = (uint)OutputGroups.Count; return VSConstants.S_OK; } // Check that the array of output groups is not null if((null == rgpcfg) || (rgpcfg.Length == 0)) { throw new ArgumentNullException("rgpcfg"); } // Fill the array with our output groups uint count = 0; foreach(OutputGroup group in OutputGroups) { if(rgpcfg.Length > count && celt > count && group != null) { rgpcfg[count] = group; ++count; } } if(pcActual != null && pcActual.Length > 0) pcActual[0] = count; // If the number asked for does not match the number returned, return S_FALSE return (count == celt) ? VSConstants.S_OK : VSConstants.S_FALSE; } public virtual int get_VirtualRoot(out string pbstrVRoot) { pbstrVRoot = null; return VSConstants.E_NOTIMPL; } #endregion #region IVsCfgBrowseObject /// /// Maps back to the configuration corresponding to the browse object. /// /// The IVsCfg object represented by the browse object /// If the method succeeds, it returns S_OK. If it fails, it returns an error code. public virtual int GetCfg(out IVsCfg cfg) { cfg = this; return VSConstants.S_OK; } /// /// Maps back to the hierarchy or project item object corresponding to the browse object. /// /// Reference to the hierarchy object. /// Reference to the project item. /// If the method succeeds, it returns S_OK. If it fails, it returns an error code. public virtual int GetProjectItem(out IVsHierarchy hier, out uint itemid) { if(this.project == null || this.project.NodeProperties == null) { throw new InvalidOperationException(); } return this.project.NodeProperties.GetProjectItem(out hier, out itemid); } #endregion #region helper methods /// /// Splits the canonical configuration name into platform and configuration name. /// /// The canonicalName name. /// The name of the configuration. /// The name of the platform. /// true if successfull. internal static bool TrySplitConfigurationCanonicalName(string canonicalName, out string configName, out string platformName) { configName = String.Empty; platformName = String.Empty; if(String.IsNullOrEmpty(canonicalName)) { return false; } string[] splittedCanonicalName = canonicalName.Split(new char[] { '|' }, StringSplitOptions.RemoveEmptyEntries); if(splittedCanonicalName == null || (splittedCanonicalName.Length != 1 && splittedCanonicalName.Length != 2)) { return false; } configName = splittedCanonicalName[0]; if(splittedCanonicalName.Length == 2) { platformName = splittedCanonicalName[1]; } return true; } private MSBuildExecution.ProjectPropertyInstance GetMsBuildProperty(string propertyName, bool resetCache) { if (resetCache || this.currentConfig == null) { // Get properties for current configuration from project file and cache it this.project.SetConfiguration(this.ConfigName); this.project.BuildProject.ReevaluateIfNecessary(); // Create a snapshot of the evaluated project in its current state this.currentConfig = this.project.BuildProject.CreateProjectInstance(); // Restore configuration project.SetCurrentConfiguration(); } if (this.currentConfig == null) throw new Exception("Failed to retrieve properties"); // return property asked for return this.currentConfig.GetProperty(propertyName); } /// /// Retrieves the configuration dependent property pages. /// /// The pages to return. private void GetCfgPropertyPages(CAUUID[] pages) { // We do not check whether the supportsProjectDesigner is set to true on the ProjectNode. // We rely that the caller knows what to call on us. if(pages == null) { throw new ArgumentNullException("pages"); } if(pages.Length == 0) { throw new ArgumentException(SR.GetString(SR.InvalidParameter, CultureInfo.CurrentUICulture), "pages"); } // Retrive the list of guids from hierarchy properties. // Because a flavor could modify that list we must make sure we are calling the outer most implementation of IVsHierarchy string guidsList = String.Empty; IVsHierarchy hierarchy = this.project.InteropSafeIVsHierarchy; object variant = null; ErrorHandler.ThrowOnFailure(hierarchy.GetProperty(VSConstants.VSITEMID_ROOT, (int)__VSHPROPID2.VSHPROPID_CfgPropertyPagesCLSIDList, out variant), new int[] { VSConstants.DISP_E_MEMBERNOTFOUND, VSConstants.E_NOTIMPL }); guidsList = (string)variant; Guid[] guids = Utilities.GuidsArrayFromSemicolonDelimitedStringOfGuids(guidsList); if(guids == null || guids.Length == 0) { pages[0] = new CAUUID(); pages[0].cElems = 0; } else { pages[0] = PackageUtilities.CreateCAUUIDFromGuidArray(guids); } } #endregion #region IVsProjectFlavorCfg Members /// /// This is called to let the flavored config let go /// of any reference it may still be holding to the base config /// /// int IVsProjectFlavorCfg.Close() { // This is used to release the reference the flavored config is holding // on the base config, but in our scenario these 2 are the same object // so we have nothing to do here. return VSConstants.S_OK; } /// /// Actual implementation of get_CfgType. /// When not flavored or when the flavor delegate to use /// we end up creating the requested config if we support it. /// /// IID representing the type of config object we should create /// Config object that the method created /// HRESULT int IVsProjectFlavorCfg.get_CfgType(ref Guid iidCfg, out IntPtr ppCfg) { ppCfg = IntPtr.Zero; // See if this is an interface we support if(iidCfg == typeof(IVsDebuggableProjectCfg).GUID) ppCfg = Marshal.GetComInterfaceForObject(this, typeof(IVsDebuggableProjectCfg)); else if(iidCfg == typeof(IVsBuildableProjectCfg).GUID) { IVsBuildableProjectCfg buildableConfig; this.get_BuildableProjectCfg(out buildableConfig); ppCfg = Marshal.GetComInterfaceForObject(buildableConfig, typeof(IVsBuildableProjectCfg)); } // If not supported if(ppCfg == IntPtr.Zero) return VSConstants.E_NOINTERFACE; return VSConstants.S_OK; } #endregion } //============================================================================= // NOTE: advises on out of proc build execution to maximize // future cross-platform targeting capabilities of the VS tools. [ComVisible(true)] [SuppressMessage("Microsoft.Naming", "CA1704:IdentifiersShouldBeSpelledCorrectly", MessageId = "Buildable")] public class BuildableProjectConfig : IVsBuildableProjectCfg { #region fields ProjectConfig config = null; EventSinkCollection callbacks = new EventSinkCollection(); #endregion #region ctors public BuildableProjectConfig(ProjectConfig config) { this.config = config; } #endregion #region IVsBuildableProjectCfg methods public virtual int AdviseBuildStatusCallback(IVsBuildStatusCallback callback, out uint cookie) { CCITracing.TraceCall(); cookie = callbacks.Add(callback); return VSConstants.S_OK; } public virtual int get_ProjectCfg(out IVsProjectCfg p) { CCITracing.TraceCall(); p = config; return VSConstants.S_OK; } public virtual int QueryStartBuild(uint options, int[] supported, int[] ready) { CCITracing.TraceCall(); if(supported != null && supported.Length > 0) supported[0] = 1; if(ready != null && ready.Length > 0) ready[0] = (this.config.ProjectMgr.BuildInProgress) ? 0 : 1; return VSConstants.S_OK; } public virtual int QueryStartClean(uint options, int[] supported, int[] ready) { CCITracing.TraceCall(); config.PrepareBuild(false); if(supported != null && supported.Length > 0) supported[0] = 1; if(ready != null && ready.Length > 0) ready[0] = (this.config.ProjectMgr.BuildInProgress) ? 0 : 1; return VSConstants.S_OK; } public virtual int QueryStartUpToDateCheck(uint options, int[] supported, int[] ready) { CCITracing.TraceCall(); config.PrepareBuild(false); if(supported != null && supported.Length > 0) supported[0] = 0; // TODO: if(ready != null && ready.Length > 0) ready[0] = (this.config.ProjectMgr.BuildInProgress) ? 0 : 1; return VSConstants.S_OK; } public virtual int QueryStatus(out int done) { CCITracing.TraceCall(); done = (this.config.ProjectMgr.BuildInProgress) ? 0 : 1; return VSConstants.S_OK; } public virtual int StartBuild(IVsOutputWindowPane pane, uint options) { CCITracing.TraceCall(); config.PrepareBuild(false); // Current version of MSBuild wish to be called in an STA uint flags = VSConstants.VS_BUILDABLEPROJECTCFGOPTS_REBUILD; // If we are not asked for a rebuild, then we build the default target (by passing null) this.Build(options, pane, ((options & flags) != 0) ? MsBuildTarget.Rebuild : null); return VSConstants.S_OK; } public virtual int StartClean(IVsOutputWindowPane pane, uint options) { CCITracing.TraceCall(); config.PrepareBuild(true); // Current version of MSBuild wish to be called in an STA this.Build(options, pane, MsBuildTarget.Clean); return VSConstants.S_OK; } public virtual int StartUpToDateCheck(IVsOutputWindowPane pane, uint options) { CCITracing.TraceCall(); return VSConstants.E_NOTIMPL; } public virtual int Stop(int fsync) { CCITracing.TraceCall(); return VSConstants.S_OK; } public virtual int UnadviseBuildStatusCallback(uint cookie) { CCITracing.TraceCall(); callbacks.RemoveAt(cookie); return VSConstants.S_OK; } public virtual int Wait(uint ms, int fTickWhenMessageQNotEmpty) { CCITracing.TraceCall(); return VSConstants.E_NOTIMPL; } #endregion #region helpers [System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Design", "CA1031:DoNotCatchGeneralExceptionTypes")] private bool NotifyBuildBegin() { int shouldContinue = 1; foreach (IVsBuildStatusCallback cb in callbacks) { try { ErrorHandler.ThrowOnFailure(cb.BuildBegin(ref shouldContinue)); if (shouldContinue == 0) { return false; } } catch (Exception e) { // If those who ask for status have bugs in their code it should not prevent the build/notification from happening Debug.Fail(String.Format(CultureInfo.CurrentCulture, SR.GetString(SR.BuildEventError, CultureInfo.CurrentUICulture), e.Message)); } } return true; } [System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Design", "CA1031:DoNotCatchGeneralExceptionTypes")] private void NotifyBuildEnd(MSBuildResult result, string buildTarget) { int success = ((result == MSBuildResult.Successful) ? 1 : 0); foreach (IVsBuildStatusCallback cb in callbacks) { try { ErrorHandler.ThrowOnFailure(cb.BuildEnd(success)); } catch (Exception e) { // If those who ask for status have bugs in their code it should not prevent the build/notification from happening Debug.Fail(String.Format(CultureInfo.CurrentCulture, SR.GetString(SR.BuildEventError, CultureInfo.CurrentUICulture), e.Message)); } finally { // We want to refresh the references if we are building with the Build or Rebuild target or if the project was opened for browsing only. bool shouldRepaintReferences = (buildTarget == null || buildTarget == MsBuildTarget.Build || buildTarget == MsBuildTarget.Rebuild); // Now repaint references if that is needed. // We hardly rely here on the fact the ResolveAssemblyReferences target has been run as part of the build. // One scenario to think at is when an assembly reference is renamed on disk thus becomming unresolvable, // but msbuild can actually resolve it. // Another one if the project was opened only for browsing and now the user chooses to build or rebuild. if (shouldRepaintReferences && (result == MSBuildResult.Successful)) { this.RefreshReferences(); } } } } private void Build(uint options, IVsOutputWindowPane output, string target) { if (!this.NotifyBuildBegin()) { return; } try { config.ProjectMgr.BuildAsync(options, this.config.ConfigName, output, target, (result, buildTarget) => this.NotifyBuildEnd(result, buildTarget)); } catch(Exception e) { Trace.WriteLine("Exception : " + e.Message); ErrorHandler.ThrowOnFailure(output.OutputStringThreadSafe("Unhandled Exception:" + e.Message + "\n")); this.NotifyBuildEnd(MSBuildResult.Failed, target); throw; } finally { ErrorHandler.ThrowOnFailure(output.FlushToTaskList()); } } /// /// Refreshes references and redraws them correctly. /// private void RefreshReferences() { // Refresh the reference container node for assemblies that could be resolved. IReferenceContainer referenceContainer = this.config.ProjectMgr.GetReferenceContainer(); foreach(ReferenceNode referenceNode in referenceContainer.EnumReferences()) { referenceNode.RefreshReference(); } } #endregion } }