using System; using Cosmos.Core; using Cosmos.Debug.Kernel; using Cosmos.HAL.BlockDevice; namespace Cosmos.HAL { public static class Global { public static readonly Debugger mDebugger = new Debugger("HAL", "Global"); static public PIT PIT = new PIT(); // Must be static init, other static inits rely on it not being null public static TextScreenBase TextScreen = new TextScreen(); public static PCI Pci; static public void Init(TextScreenBase textScreen) { if (textScreen != null) { TextScreen = textScreen; } mDebugger.Send("Before Core.Global.Init"); Core.Global.Init(); //TODO Redo this - Global init should be other. // Move PCI detection to hardware? Or leave it in core? Is Core PC specific, or deeper? // If we let hardware do it, we need to protect it from being used by System. // Probably belongs in hardware, and core is more specific stuff like CPU, memory, etc. //Core.PCI.OnPCIDeviceFound = PCIDeviceFound; //TODO: Since this is FCL, its "common". Otherwise it should be // system level and not accessible from Core. Need to think about this // for the future. Console.WriteLine("Finding PCI Devices"); mDebugger.Send("PCI Devices"); PCI.Setup(); Console.WriteLine("Starting ACPI"); mDebugger.Send("ACPI Init"); ACPI.Start(); IDE.InitDriver(); AHCI.InitDriver(); //EHCI.InitDriver(); mDebugger.Send("Done initializing Cosmos.HAL.Global"); } public static void EnableInterrupts() { CPU.EnableInterrupts(); } public static bool InterruptsEnabled => CPU.mInterruptsEnabled; } }