using XSharp.Compiler; using static XSharp.Compiler.XSRegisters; namespace Cosmos.IL2CPU.X86.IL { [OpCode(ILOpCode.Code.Neg)] public class Neg : ILOp { public Neg(Assembler.Assembler aAsmblr) : base(aAsmblr) { } public override void Execute( MethodInfo aMethod, ILOpCode aOpCode ) { var xStackContent = aOpCode.StackPopTypes[0]; var xStackContentSize = SizeOfType(xStackContent); var xStackContentIsFloat = TypeIsFloat(xStackContent); if (xStackContentSize > 4) { if (xStackContentIsFloat) { // There is no direct double negate instruction in SSE simply we do a XOR with 0x8000000000 to flip the sign bit XS.SSE2.MoveSD(XMM0, ESP, sourceIsIndirect: true); XS.SSE2.XorPD(XMM0, "__doublesignbit", sourceIsIndirect: true); XS.SSE2.MoveSD(ESP, XMM0, destinationIsIndirect: true); } else { XS.Pop(EBX); // low XS.Pop(EAX); // high XS.Negate(EBX); // set carry if EBX != 0 XS.AddWithCarry(EAX, 0); XS.Negate(EAX); XS.Push(EAX); XS.Push(EBX); } } else { if (xStackContentIsFloat) { // There is no direct float negate instruction in SSE simply we do a XOR with 0x80000000 to flip the sign bit XS.SSE.MoveSS(XMM0, ESP, sourceIsIndirect: true); XS.SSE.MoveSS(XMM1, "__floatsignbit", sourceIsIndirect: true); XS.SSE.XorPS(XMM0, XMM1); XS.SSE.MoveSS(ESP, XMM0, destinationIsIndirect: true); } else { XS.Negate(ESP, isIndirect: true, size: RegisterSize.Int32); } } } } }