using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Cosmos.Core { public static class Bootstrap { // See note in Global - these are a "hack" for now so // we dont force static init of Global, and it "pulls" these later till // we eventually eliminate them static public PIC PIC; // Has to be static for now, ZeroFill gets called before the Init. static public readonly CPU CPU = new CPU(); // Bootstrap is a class designed only to get the essentials done. // ie the stuff needed to "pre boot". Do only the very minimal here. // IDT, PIC, and Float // Note: This is changing a bit GDT (already) and IDT are moving to a real preboot area. public static void Init() { // Drag this stuff in to the compiler manually until we add the always include attrib INTs.Dummy(); PIC = new PIC(); CPU.UpdateIDT(true); /* TODO check using CPUID that SSE2 is supported */ CPU.InitSSE(); /* * We liked to use SSE for all floating point operation and end to mix SSE / x87 in Cosmos code * but sadly in x86 this resulte impossible as Intel not implemented some needed instruction (for example conversion * for long to double) so - in some rare cases - x87 continue to be used. I hope passing to the x32 or x64 IA will solve * definively this problem. */ CPU.InitFloat(); // Managed_Memory_System.ManagedMemory.Initialize(); // Managed_Memory_System.ManagedMemory.SetUpMemoryArea(); } } }