using System; namespace Cosmos.Common.Extensions { // This class duplicates BitConvertor. BitConvertor uses ulong though and currently does not // work in Cosmos. But even when it does work, this syntax is more convenient and we use // these conversions frequently. // TODO: In the future we should find a way to inline and asm these, or maybe use way to map // a record structure on top of a byte array for speed. // // BitConverter also uses platform specific endianness and cannot be changed. // Since we read from disk, network etc we must be able to specify and change endianness. // // Default methods are LittleEndian static public class ByteConverter { static public UInt16 ToUInt16(this byte[] n, UInt64 aPos) { return (UInt16)(n[aPos + 1] << 8 | n[aPos]); } static public UInt32 ToUInt32(this byte[] n, UInt64 aPos) { return (UInt32)(n[aPos + 3] << 24 | n[aPos + 2] << 16 | n[aPos + 1] << 8 | n[aPos]); } public static void SetUInt16(this byte[] n, UInt64 aPos, UInt16 value) { n[aPos + 0] = (byte)value; n[aPos + 1] = (byte)(value >> 8); } public static void SetUInt32(this byte[] n, UInt64 aPos, UInt32 value) { n[aPos + 0] = (byte)value; n[aPos + 1] = (byte)(value >> 8); n[aPos + 2] = (byte)(value >> 16); n[aPos + 3] = (byte)(value >> 24); } public static void SetUInt64(this byte[] n, UInt64 aPos, UInt64 value) { n[aPos + 0] = (byte)value; n[aPos + 1] = (byte)(value >> 8); n[aPos + 2] = (byte)(value >> 16); n[aPos + 3] = (byte)(value >> 24); n[aPos + 4] = (byte)(value >> 32); n[aPos + 5] = (byte)(value >> 40); n[aPos + 6] = (byte)(value >> 48); n[aPos + 7] = (byte)(value >> 56); } static public string GetAsciiString(this byte[] n, UInt32 aStart, UInt32 aCharCount) { var xChars = new char[aCharCount]; for (int i = 0; i < aCharCount; i++) { xChars[i] = (char)n[(aStart) + i]; if (xChars[i] == 0) { return new string(xChars, 0, i); } } return new string(xChars); } static public string GetUtf8String(this byte[] n, UInt32 aStart, uint aCharCount) { // TODO: This method handles ASCII only currently, no unicode. var xChars = new char[aCharCount]; for (int i = 0; i < aCharCount; i++) { xChars[i] = (char)n[(aStart) + i]; if (xChars[i] == 0) { return new string(xChars, 0, i); } } return new string(xChars); } static public byte[] GetUtf8Bytes(this string n, UInt32 aStart, UInt32 aCharCount) { // TODO: This method handles ASCII only currently, no unicode. var xBytes = new byte[aCharCount]; for (int i = 0; i < aCharCount; i++) { xBytes[i] = (byte)n[(int)((aStart) + i)]; } return xBytes; } static public string GetUtf16String(this byte[] n, UInt32 aStart, UInt32 aCharCount) { //TODO: This routine only handles ASCII. It does not handle unicode yet. var xChars = new char[aCharCount]; for (int i = 0; i < aCharCount; i++) { UInt32 xPos = (UInt32)(aStart + i * 2); var xChar = (UInt16)(n[xPos + 1] << 8 | n[xPos]); if (xChar == 0) { return new string(xChars, 0, i); } xChars[i] = (char)xChar; } return new string(xChars); } } }