using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Kudzu.BreakpointsKernel; namespace Playground.Kudzu.BreakpointsKernel { public class ListTest: Test { public override void Run() { var xList = new List(); var xList2 = new List(); Console.WriteLine("List.Capacity = " + xList.Capacity); Console.WriteLine("List2.Capacity = " + xList2.Capacity); Console.WriteLine("List.Count = " + xList.Count); Console.WriteLine("List2.Count = " + xList2.Count); xList.Add(2); xList2.Add(2); Console.WriteLine("Item added"); Console.WriteLine("List.Capacity = " + xList.Capacity); Console.WriteLine("List2.Capacity = " + xList2.Capacity); Console.WriteLine("List.Count = " + xList.Count); Console.WriteLine("List2.Count = " + xList2.Count); xList.Clear(); xList2.Clear(); Console.WriteLine("Lists cleared"); Console.WriteLine("List.Capacity = " + xList.Capacity); Console.WriteLine("List2.Capacity = " + xList2.Capacity); Console.WriteLine("List.Count = " + xList.Count); Console.WriteLine("List2.Count = " + xList2.Count); } } }