using System; using System.Collections.Generic; using System.Text; using System.Windows; using System.Windows.Documents; using System.Windows.Media; using System.Windows.Shapes; using System.Windows.Threading; using Cosmos.Debug.DebugConnectors; namespace Cosmos.VS.Windows { public partial class AssemblyUC : DebuggerUC { protected List mLines = new List(); protected Dictionary mRunsToLines = new Dictionary(); protected Dictionary mGutterRectsToRun = new Dictionary(); protected Dictionary mGutterRectsToCode = new Dictionary(); // Text of code as rendered. Used for clipboard etc. protected StringBuilder mCode = new StringBuilder(); protected bool mFilter = true; protected string mCurrentLabel; protected string[] mParams; protected string[] mFilterLabels; protected List mASMBPs = new List(); public AssemblyUC() { InitializeComponent(); mitmCopy.Click += new RoutedEventHandler(mitmCopy_Click); butnFilter.Click += new RoutedEventHandler(butnFilter_Click); butnCopy.Click += new RoutedEventHandler(mitmCopy_Click); butnStepOver.Click += new RoutedEventHandler(butnStepOver_Click); butnStepInto.Click += new RoutedEventHandler(butnStepInto_Click); butnStepMode.Click += new RoutedEventHandler(butnStepMode_Click); Update(null, mData); } void butnStepMode_Click(object sender, RoutedEventArgs e) { if(butnStepMode.BorderBrush == Brushes.Black) { butnStepMode.BorderBrush = Brushes.LightBlue; Global.PipeUp.SendCommand(Windows2Debugger.SetStepModeSource); butnStepMode.Content = "Step mode: Source"; } else { butnStepMode.BorderBrush = Brushes.Black; Global.PipeUp.SendCommand(Windows2Debugger.SetStepModeAssembler); butnStepMode.Content = "Step mode: Assembler"; } } void butnStepInto_Click(object sender, RoutedEventArgs e) { // Disable until step is done to prevent user concurrently clicking. //butnStepOver.IsEnabled = false; //butnStepInto.IsEnabled = false; Global.PipeUp.SendCommand(Windows2Debugger.AsmStepInto); Display(mFilter); } void butnStepOver_Click(object sender, RoutedEventArgs e) { // Disable until step is done to prevent user concurrently clicking. //butnStepOver.IsEnabled = false; //butnStepInto.IsEnabled = false; Global.PipeUp.SendCommand(Windows2Debugger.Continue); } protected bool canStepOver = false; void butnFilter_Click(object sender, RoutedEventArgs e) { mFilter = !mFilter; Display(mFilter); } void mitmCopy_Click(object sender, RoutedEventArgs e) { Clipboard.SetText(mCode.ToString()); } protected Run mSelectedCodeRun = null; protected void Display(bool aFilter) { Log("Display({0})", aFilter); Log("Current Label '{0}'", mCurrentLabel); mCode.Clear(); tblkSource.Inlines.Clear(); mRunsToLines.Clear(); Log("Display - Done clearing"); if (mData.Length == 0) { return; } int nextCodeDistFromCurrent = 0; bool foundCurrentLine = false; var xFont = new FontFamily("Consolas"); //We need multiple prefix filters because method header has different prefix to IL labels. //We use: // - First "Method_" label prefix // - First label without "GUID_" or "METHOD_" on it as that will be the name of the current method List xLabelPrefixes = new List(); bool foundMETHOD_Prefix = false; bool foundMethodName = false; int mCurrentLineNumber = 0; Log("Display - Processing lines"); foreach (var xLine in mLines) { string xDisplayLine = xLine.ToString(); if (aFilter) { if (xLine is AsmLabel xAsmLabel) { xDisplayLine = xAsmLabel.Label + ":"; // Skip ASM labels if (xAsmLabel.Comment.ToUpper() == "ASM") { continue; } if (!foundMETHOD_Prefix && xAsmLabel.Label.StartsWith("METHOD_")) { var xLabelParts = xAsmLabel.Label.Split('.'); xLabelPrefixes.Add(xLabelParts[0] + "."); foundMETHOD_Prefix = true; } else if (!foundMethodName && !xAsmLabel.Label.StartsWith("METHOD_") && !xAsmLabel.Label.StartsWith("GUID_")) { var xLabelParts = xAsmLabel.Label.Split(':'); xLabelPrefixes.Add(xLabelParts[0] + "."); foundMethodName = true; } } else { xDisplayLine = xLine.ToString(); } // Replace all and not just labels so we get jumps, calls etc foreach (string xLabelPrefix in xLabelPrefixes) { xDisplayLine = xDisplayLine.Replace(xLabelPrefix, ""); } } if (xLine is AsmLabel) { // Insert a blank line before labels, but not if its the top line if (tblkSource.Inlines.Count > 0) { tblkSource.Inlines.Add(new LineBreak()); if (!foundCurrentLine) { mCurrentLineNumber++; } mCode.AppendLine(); } } else { xDisplayLine = "\t" + xDisplayLine; } // Even though our code is often the source of the tab, it makes // more sense to do it this was because the number of space stays // in one place and also lets us differentiate from natural spaces. xDisplayLine = xDisplayLine.Replace("\t", " "); var xRun = new Run(xDisplayLine); xRun.FontFamily = xFont; mRunsToLines.Add(xRun, xLine); var gutterRect = new Rectangle() { Width = 11, Height = 11, Fill = Brushes.WhiteSmoke }; tblkSource.Inlines.Add(gutterRect); // Set colour of line if (xLine is AsmLabel) { xRun.Foreground = Brushes.Black; } else if (xLine is AsmComment) { xRun.Foreground = Brushes.Green; } else if (xLine is AsmCode xAsmCode) { gutterRect.MouseUp += gutterRect_MouseUp; gutterRect.Fill = Brushes.LightGray; mGutterRectsToCode.Add(gutterRect, xAsmCode); mGutterRectsToRun.Add(gutterRect, xRun); Log("Current AsmCodeLabel: '{0}'", xAsmCode.AsmLabel); if (xAsmCode.LabelMatches(mCurrentLabel)) { xRun.Foreground = Brushes.WhiteSmoke; xRun.Background = Brushes.DarkRed; Package.StateStorer.CurrLineId = GetLineId(xAsmCode); Package.StoreAllStates(); foundCurrentLine = true; nextCodeDistFromCurrent = 0; } else { if (foundCurrentLine) { nextCodeDistFromCurrent++; } if (mASMBPs.Contains(GetLineId(xAsmCode))) { xRun.Background = Brushes.MediumVioletRed; } else if (Package.StateStorer.ContainsStatesForLine(GetLineId(xAsmCode))) { xRun.Background = Brushes.LightYellow; } xRun.Foreground = Brushes.Blue; } xRun.MouseUp += OnASMCodeTextMouseUp; } else { // Unknown type xRun.Foreground = Brushes.HotPink; } if (!foundCurrentLine) { mCurrentLineNumber++; } tblkSource.Inlines.Add(xRun); tblkSource.Inlines.Add(new LineBreak()); mCode.AppendLine(xDisplayLine); } Log("Display - Done processing lines"); //EdMan196: This line of code was worked out by trial and error. double offset = mCurrentLineNumber * 13.1; Log("Display - Scroll to offset"); ASMScrollViewer.ScrollToVerticalOffset(offset); } private void gutterRect_MouseUp(object sender, System.Windows.Input.MouseButtonEventArgs e) { var rect = (Rectangle)e.OriginalSource; //Double clicked so don't select it, set it as an ASM BP var line = mGutterRectsToCode[rect]; var xRun = mGutterRectsToRun[rect]; //Search for associated label Global.PipeUp.SendCommand(Windows2Debugger.ToggleAsmBreak2, Encoding.UTF8.GetBytes((line).AsmLabel.Label)); string lineId = GetLineId(line); if (mASMBPs.Contains(lineId)) { if (line.LabelMatches(mCurrentLabel)) { xRun.Foreground = Brushes.WhiteSmoke; xRun.Background = Brushes.DarkRed; } else if (Package.StateStorer.ContainsStatesForLine(GetLineId((AsmCode)mRunsToLines[xRun]))) { xRun.Foreground = Brushes.Blue; xRun.Background = Brushes.LightYellow; } else { xRun.Foreground = Brushes.Blue; xRun.Background = Brushes.WhiteSmoke; } rect.Fill = Brushes.LightGray; mASMBPs.Remove(lineId); } else { if (!line.LabelMatches(mCurrentLabel)) { xRun.Background = Brushes.MediumVioletRed; } rect.Fill = Brushes.MediumVioletRed; mASMBPs.Add(lineId); } } protected void OnASMCodeTextMouseUp(object aSender, System.Windows.Input.MouseButtonEventArgs aArgs) { try { // Reset colours for previously selected item. if (mSelectedCodeRun != null) { mSelectedCodeRun.Foreground = Brushes.Blue; try { if (mASMBPs.Contains(GetLineId((AsmCode)mRunsToLines[mSelectedCodeRun]))) { mSelectedCodeRun.Background = Brushes.MediumVioletRed; } else if (Package.StateStorer.ContainsStatesForLine(GetLineId((AsmCode)mRunsToLines[mSelectedCodeRun]))) { mSelectedCodeRun.Background = Brushes.LightYellow; } else { mSelectedCodeRun.Background = null; } } catch { } mSelectedCodeRun = null; } Run xRun = (Run)aArgs.OriginalSource; // Highlight new selection, if not the current break. if (xRun.Background != Brushes.DarkRed) { mSelectedCodeRun = xRun; xRun.Foreground = Brushes.WhiteSmoke; xRun.Background = Brushes.Blue; } //Show state for that line //IL Labels should be unique for any given section var asmLine = mRunsToLines[xRun]; if (Package != null) { if(Package.StateStorer.ContainsStatesForLine(GetLineId((AsmCode)asmLine))) { Package.StoreAllStates(); Package.StateStorer.CurrLineId = GetLineId((AsmCode)asmLine); Package.RestoreAllStates(); } } } catch (Exception ex) { MessageBox.Show("Exception in AssemblyUC.cs:OnASMTextMouseUp. Message: \r\n" + ex.Message); } } private string GetLineId(AsmCode asmLine) { int index = mLines.IndexOf(asmLine); int distFromLabel = 0; string lineId = ""; for (; index > -1; index--) { if (mLines[index] is AsmLabel) { lineId = mLines[index].ToString(); break; } else { distFromLabel++; } } lineId += "_" + distFromLabel.ToString(); return lineId; } //protected void Parse() //{ // string xCode = Encoding.UTF8.GetString(mData); // // Should always be \r\n, but just in case we split by \n and ignore \r // string[] xLines = xCode.Replace("\r", "").Split('\n'); // if (xLines.Length >= 3) // { // // First line is not code, but the current label and inserted by caller // // Second line is input parameters // mCurrentLabel = xLines[0]; // mParams = xLines[1].Split('|'); // mFilterLabels = xLines[2].Split('|'); // bool xSetNextLabelToCurrent = false; // int nextCodeDistFromCurrent = 0; // bool foundCurrentLine = false; // AsmLabel xLastAsmAsmLabel = null; // for (int i = 3; i < xLines.Length; i++) // { // string xLine = xLines[i].Trim(); // string xTestLine = xLine.ToUpper(); // var xParts = xLine.Split(' '); // // Skip certain items we never care about. ie remove noise // if (xLine.Length == 0) // { // // Remove all empty lines because we completely reformat output. // // Parse below also expects some data, not empty string. // continue; // } // if (xParts[0].EndsWith(":")) // { // Label // string xLabel = xParts[0].Substring(0, xParts[0].Length - 1); // var xAsmLabel = new AsmLabel(xLabel); // // See if the label has a comment/tag // if (xParts.Length > 1) // { // xAsmLabel.Comment = xParts[1].Substring(1).Trim(); // // If its an ASM tag, store it for future use to attach to next AsmCode // if (xAsmLabel.Comment.ToUpper() == "ASM") // { // xLastAsmAsmLabel = xAsmLabel; // } // } // mLines.Add(xAsmLabel); // } // else if (xTestLine.StartsWith(";")) // { // Comment // string xComment = xLine.Trim().Substring(1).Trim(); // mLines.Add(new AsmComment(xComment)); // } // else // { // Code // var xAsmCode = new AsmCode(xLine); // xAsmCode.AsmLabel = xLastAsmAsmLabel; // xLastAsmAsmLabel = null; // if (xSetNextLabelToCurrent) // { // mCurrentLabel = xAsmCode.AsmLabel.Label; // xSetNextLabelToCurrent = false; // } // //If its Int3 or so, we need to set the current label to the next non debug op. // //And we don't want to add debug code to our parsed stuff - it shouldn't be displayed. // if (xAsmCode.IsDebugCode) // { // bool skip = true; // if (xAsmCode.LabelMatches(mCurrentLabel)) // { // xSetNextLabelToCurrent = true; // } // else // { // //Allow debug NOPs that have not been set to INT3 to be shown // if(xAsmCode.Text.Trim().ToUpper().StartsWith("NOP")) // { // if (!mFilterLabels.Contains(xAsmCode.AsmLabel.Label)) // { // skip = false; // } // } // } // if (skip) // { // //Skip adding Debug Code (INT3s) to parsed list // continue; // } // } // //If we want to filter this label because it is a debug INT3/NOP but not a permanent INT3 // if (xAsmCode.AsmLabel != null && mFilterLabels.Contains(xAsmCode.AsmLabel.Label)) // { // if (xAsmCode.LabelMatches(mCurrentLabel)) // { // xSetNextLabelToCurrent = true; // } // //Skip adding Debug Code (INT3s) to parsed list // continue; // } // if (foundCurrentLine) // { // nextCodeDistFromCurrent++; // } // if (nextCodeDistFromCurrent == 1) // { // Global.PipeUp.SendCommand(Windows2Debugger.NextASMLine1, xAsmCode.Text); // Global.PipeUp.SendCommand(Windows2Debugger.NextLabel1, xAsmCode.AsmLabel.Label); // } // else if (!foundCurrentLine && xAsmCode.LabelMatches(mCurrentLabel)) // { // //Current line of code found // Global.PipeUp.SendCommand(Windows2Debugger.CurrentASMLine, xAsmCode.Text); // Global.PipeUp.SendCommand(Windows2Debugger.NextASMLine1, new byte[0]); // foundCurrentLine = true; // } // mLines.Add(xAsmCode); // } // } // } //} protected void Parse() { Log("Start parsing {0} bytes", mData.Length); string xCode = Encoding.UTF8.GetString(mData); // Should always be \r\n, but just in case we split by \n and ignore \r string[] xLines = xCode.Replace("\r", "").Split('\n'); // First line of packet is not code, but the current label and inserted by caller. mCurrentLabel = xLines[0]; bool xSetNextLabelToCurrent = false; AsmLabel xLastAsmAsmLabel = null; for (int i = 1; i < xLines.Length; i++) { string xLine = xLines[i].Trim(); Log("Parsing line '{0}'", xLine); string xTestLine = xLine.ToUpper(); var xParts = xLine.Split(' '); // Skip certain items we never care about. ie remove noise if (xLine.Length == 0) { // Remove all empty lines because we completely reformat output. // Parse below also expects some data, not empty string. continue; } if (xParts[0].EndsWith(":")) { // Label string xLabel = xParts[0].Substring(0, xParts[0].Length - 1); var xAsmLabel = new AsmLabel(xLabel); // See if the label has a comment/tag if (xParts.Length > 1) { xAsmLabel.Comment = xParts[1].Substring(1).Trim(); // If its an ASM tag, store it for future use to attach to next AsmCode if (xAsmLabel.Comment.ToUpper() == "ASM") { xLastAsmAsmLabel = xAsmLabel; } } mLines.Add(xAsmLabel); } else if (xTestLine.StartsWith(";")) { // Comment string xComment = xLine.Trim().Substring(1).Trim(); mLines.Add(new AsmComment(xComment)); } else { // Code var xAsmCode = new AsmCode(xLine); xAsmCode.AsmLabel = xLastAsmAsmLabel; xLastAsmAsmLabel = null; if (xSetNextLabelToCurrent) { mCurrentLabel = xAsmCode.AsmLabel.Label; xSetNextLabelToCurrent = false; } // If its Int3 or so, we need to set the current label to the next non debug op. if (xAsmCode.IsDebugCode) { if (xAsmCode.LabelMatches(mCurrentLabel)) { xSetNextLabelToCurrent = true; } continue; } mLines.Add(xAsmCode); } } } private static void Log(string message, params object[] args) { // this method doesn't do anything normally, but keep it for debugging //File.AppendAllText(@"c:\data\sources\AssemblyUC.log", DateTime.Now.ToString("HH:mm:ss.ffffff: ") + String.Format(message, args) + Environment.NewLine); } protected override void DoUpdate(string aTag) { Log("DoUpdate"); mLines.Clear(); System.Windows.Application.Current.Dispatcher.Invoke(DispatcherPriority.Normal, (Action)delegate() { if (mData.Length == 0) { Display(false); } else { // Used for creating a test file for Cosmos.VS.Windows.Test /*if (false) { System.IO.File.WriteAllBytes(@"D:\source\Cosmos\source\Cosmos.VS.Windows.Test\SourceTest.bin", mData); }/**/ } Log("DoUpdate - Parse input"); Parse(); Log("DoUpdate - Done"); if (mParams != null && mParams.Length > 0 && mParams[0] == "NoDisplay") { //Don't call display } else { Log("DoUpdate - Displaying"); Display(mFilter); Log("DoUpdate - Done"); } if (mParams != null && mParams.Length > 1) { if (mParams[1] == "AsmStepMode") { butnStepMode.BorderBrush = Brushes.LightBlue; } else { butnStepMode.BorderBrush = Brushes.Black; } } } ); } } }