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https://github.com/danbulant/Cosmos
synced 2026-05-19 04:18:43 +00:00
remove useless using + VBEAvailable function
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commit
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3 changed files with 32 additions and 4 deletions
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@ -84,7 +84,7 @@ namespace Cosmos.HAL.Drivers
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IO.LinearFrameBuffer = new MemoryBlock(VBE.getLfbOffset(), (uint)xres * yres * (uint)(bpp / 8));
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lastbuffer = new ManagedMemoryBlock((uint)xres * yres * (uint)(bpp / 8));
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}
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else if (Available()) //Bochs Graphics Adaptor ISA Mode
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else if (AvailableISAMode()) //Bochs Graphics Adaptor ISA Mode
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{
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Global.mDebugger.SendInternal($"Creating VBE BGA driver with Mode {xres}*{yres}@{bpp}.");
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@ -123,7 +123,7 @@ namespace Cosmos.HAL.Drivers
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IO.VbeIndex.Word = (ushort)index;
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return IO.VbeData.Word;
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}
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public static bool Available()
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public static bool AvailableISAMode()
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{
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//This code wont work as long as Bochs uses BGA ISA, since it wont discover it in PCI
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#if false
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@ -5,7 +5,6 @@ using System.Text;
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using Cosmos.Core.IOGroup;
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using Cosmos.Common.Extensions;
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using Cosmos.Debug.Kernel;
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using System.Threading;
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namespace Cosmos.HAL
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{
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@ -1,4 +1,5 @@
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//#define COSMOSDEBUG
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using Cosmos.Core;
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using Cosmos.HAL;
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using Cosmos.HAL.Drivers;
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@ -66,7 +67,7 @@ namespace Cosmos.System.Graphics
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{
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return new SVGAIICanvas();
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}
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else if (BGAExists() || PCI.Exists(VendorID.VirtualBox, DeviceID.VBVGA) || PCI.Exists(VendorID.Bochs, DeviceID.BGA) || Core.VBE.IsAvailable())
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if (VBEAvailable())
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{
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return new VBECanvas();
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}
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@ -76,6 +77,34 @@ namespace Cosmos.System.Graphics
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}
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}
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/// <summary>
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/// Checks is VBE is supported exists
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/// </summary>
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/// <returns></returns>
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private static bool VBEAvailable()
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{
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if (BGAExists())
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{
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return true;
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}
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else if (PCI.Exists(VendorID.VirtualBox, DeviceID.VBVGA))
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{
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return true;
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}
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else if (PCI.Exists(VendorID.Bochs, DeviceID.BGA))
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{
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return true;
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}
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else if (VBE.IsAvailable())
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{
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return true;
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}
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else
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{
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return false;
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}
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}
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/// <summary>
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/// Get video driver.
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/// </summary>
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