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https://github.com/danbulant/Cosmos
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1 changed files with 42 additions and 118 deletions
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@ -13,7 +13,7 @@ using System.Collections.Specialized;
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using System.Windows.Forms;
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namespace Cosmos.Debug.VSDebugEngine {
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// AD7Engine is the primary entrypoint object for the sample engine.
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// AD7Engine is the primary entrypoint object for the the debugger.
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//
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// It implements:
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//
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@ -56,8 +56,6 @@ namespace Cosmos.Debug.VSDebugEngine {
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// Attach the debug engine to a program.
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int IDebugEngine2.Attach(IDebugProgram2[] rgpPrograms, IDebugProgramNode2[] rgpProgramNodes, uint celtPrograms, IDebugEventCallback2 ad7Callback, enum_ATTACH_REASON dwReason) {
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Trace.WriteLine(new StackTrace(false).GetFrame(0).GetMethod().GetFullName());
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//System.Diagnostics.Debug.Assert(Worker.MainThreadId == Worker.CurrentThreadId);
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if (celtPrograms != 1) {
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System.Diagnostics.Debug.Fail("SampleEngine only expects to see one program in a process");
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throw new ArgumentException();
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@ -135,8 +133,6 @@ namespace Cosmos.Debug.VSDebugEngine {
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// This is normally called in response to the user clicking on the pause button in the debugger.
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// When the break is complete, an AsyncBreakComplete event will be sent back to the debugger.
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int IDebugEngine2.CauseBreak() {
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Trace.WriteLine(new StackTrace(false).GetFrame(0).GetMethod().GetFullName());
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//System.Diagnostics.Debug.Assert(Worker.MainThreadId == Worker.CurrentThreadId);
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return ((IDebugProgram2)this).CauseBreak();
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}
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@ -144,9 +140,6 @@ namespace Cosmos.Debug.VSDebugEngine {
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// was received and processed. The only event the sample engine sends in this fashion is Program Destroy.
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// It responds to that event by shutting down the engine.
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int IDebugEngine2.ContinueFromSynchronousEvent(IDebugEvent2 eventObject) {
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Trace.WriteLine(new StackTrace(false).GetFrame(0).GetMethod().GetFullName());
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//System.Diagnostics.Debug.Assert(Worker.MainThreadId == Worker.CurrentThreadId);
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try {
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if (eventObject is AD7ProgramDestroyEvent) {
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//DebuggedProcess debuggedProcess = m_debuggedProcess;
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@ -170,8 +163,6 @@ namespace Cosmos.Debug.VSDebugEngine {
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// Creates a pending breakpoint in the engine. A pending breakpoint is contains all the information needed to bind a breakpoint to
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// a location in the debuggee.
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int IDebugEngine2.CreatePendingBreakpoint(IDebugBreakpointRequest2 pBPRequest, out IDebugPendingBreakpoint2 ppPendingBP) {
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Trace.WriteLine(new StackTrace(false).GetFrame(0).GetMethod().GetFullName());
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System.Diagnostics.Debug.Assert(BPMgr != null);
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ppPendingBP = null;
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try {
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@ -186,61 +177,20 @@ namespace Cosmos.Debug.VSDebugEngine {
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// Informs a DE that the program specified has been atypically terminated and that the DE should
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// clean up all references to the program and send a program destroy event.
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int IDebugEngine2.DestroyProgram(IDebugProgram2 pProgram) {
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Trace.WriteLine(new StackTrace(false).GetFrame(0).GetMethod().GetFullName());
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// Tell the SDM that the engine knows that the program is exiting, and that the
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// engine will send a program destroy. We do this because the Win32 debug api will always
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// tell us that the process exited, and otherwise we have a race condition.
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return (AD7_HRESULT.E_PROGRAM_DESTROY_PENDING);
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return AD7_HRESULT.E_PROGRAM_DESTROY_PENDING;
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}
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// Gets the GUID of the DE.
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int IDebugEngine2.GetEngineId(out Guid guidEngine) {
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Trace.WriteLine(new StackTrace(false).GetFrame(0).GetMethod().GetFullName());
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guidEngine = new Guid(ID);
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return VSConstants.S_OK;
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}
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// Removes the list of exceptions the IDE has set for a particular run-time architecture or language.
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// The sample engine does not support exceptions in the debuggee so this method is not actually implemented.
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int IDebugEngine2.RemoveAllSetExceptions(ref Guid guidType) {
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Trace.WriteLine(new StackTrace(false).GetFrame(0).GetMethod().GetFullName());
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return VSConstants.S_OK;
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}
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// Removes the specified exception so it is no longer handled by the debug engine.
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// The sample engine does not support exceptions in the debuggee so this method is not actually implemented.
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int IDebugEngine2.RemoveSetException(EXCEPTION_INFO[] pException) {
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Trace.WriteLine(new StackTrace(false).GetFrame(0).GetMethod().GetFullName());
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// The sample engine will always stop on all exceptions.
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return VSConstants.S_OK;
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}
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// Specifies how the DE should handle a given exception.
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// The sample engine does not support exceptions in the debuggee so this method is not actually implemented.
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int IDebugEngine2.SetException(EXCEPTION_INFO[] pException) {
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Trace.WriteLine(new StackTrace(false).GetFrame(0).GetMethod().GetFullName());
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return VSConstants.S_OK;
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}
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// Sets the locale of the DE.
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// This method is called by the session debug manager (SDM) to propagate the locale settings of the IDE so that
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// strings returned by the DE are properly localized. The sample engine is not localized so this is not implemented.
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int IDebugEngine2.SetLocale(ushort wLangID) {
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Trace.WriteLine(new StackTrace(false).GetFrame(0).GetMethod().GetFullName());
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return VSConstants.S_OK;
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}
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// Determines if a process can be terminated.
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int IDebugEngineLaunch2.CanTerminateProcess(IDebugProcess2 process) {
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Trace.WriteLine(new StackTrace(false).GetFrame(0).GetMethod().GetFullName());
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//System.Diagnostics.Debug.Assert(Worker.MainThreadId == Worker.CurrentThreadId);
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//System.Diagnostics.Debug.Assert(m_pollThread != null);
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//System.Diagnostics.Debug.Assert(mEngineCallback != null);
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//System.Diagnostics.Debug.Assert(m_debuggedProcess != null);
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try {
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int processId = EngineUtils.GetProcessId(process);
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@ -269,13 +219,6 @@ namespace Cosmos.Debug.VSDebugEngine {
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// in which case Visual Studio uses the IDebugEngineLaunch2::LaunchSuspended method
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// The IDebugEngineLaunch2::ResumeProcess method is called to start the process after the process has been successfully launched in a suspended state.
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int IDebugEngineLaunch2.LaunchSuspended(string aPszServer, IDebugPort2 aPort, string aDebugInfo, string aArgs, string aDir, string aEnv, string aOptions, enum_LAUNCH_FLAGS aLaunchFlags, uint aStdInputHandle, uint aStdOutputHandle, uint hStdError, IDebugEventCallback2 aAD7Callback, out IDebugProcess2 aProcess) {
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Trace.WriteLine(new StackTrace(false).GetFrame(0).GetMethod().GetFullName());
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//System.Diagnostics.Debug.Assert(Worker.MainThreadId == Worker.CurrentThreadId);
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//System.Diagnostics.Debug.Assert(m_pollThread == null);
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//System.Diagnostics.Debug.Assert(mEngineCallback == null);
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//System.Diagnostics.Debug.Assert(m_debuggedProcess == null);
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//System.Diagnostics.Debug.Assert(m_ad7ProgramId == Guid.Empty);
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aProcess = null;
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try {
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mEngineCallback = new EngineCallback(this, aAD7Callback);
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@ -349,13 +292,6 @@ namespace Cosmos.Debug.VSDebugEngine {
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// Resume a process launched by IDebugEngineLaunch2.LaunchSuspended
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int IDebugEngineLaunch2.ResumeProcess(IDebugProcess2 aProcess) {
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Trace.WriteLine(new StackTrace(false).GetFrame(0).GetMethod().GetFullName());
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//System.Diagnostics.Debug.Assert(Worker.MainThreadId == Worker.CurrentThreadId);
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//System.Diagnostics.Debug.Assert(m_pollThread != null);
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//System.Diagnostics.Debug.Assert(mEngineCallback != null);
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//System.Diagnostics.Debug.Assert(m_debuggedProcess != null);
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//System.Diagnostics.Debug.Assert(m_ad7ProgramId == Guid.Empty);
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try {
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int processId = EngineUtils.GetProcessId(aProcess);
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@ -401,7 +337,6 @@ namespace Cosmos.Debug.VSDebugEngine {
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// This function is used to terminate a process that the SampleEngine launched
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// The debugger will call IDebugEngineLaunch2::CanTerminateProcess before calling this method.
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int IDebugEngineLaunch2.TerminateProcess(IDebugProcess2 aProcess) {
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Trace.WriteLine(new StackTrace(false).GetFrame(0).GetMethod().GetFullName());
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//System.Diagnostics.Debug.Assert(Worker.MainThreadId == Worker.CurrentThreadId);
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//System.Diagnostics.Debug.Assert(m_pollThread != null);
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//System.Diagnostics.Debug.Assert(mEngineCallback != null);
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@ -432,7 +367,6 @@ namespace Cosmos.Debug.VSDebugEngine {
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// but have stepping state remain. An example is when a tracepoint is executed,
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// and the debugger does not want to actually enter break mode.
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public int Continue(IDebugThread2 pThread) {
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Trace.WriteLine(new StackTrace(false).GetFrame(0).GetMethod().GetFullName());
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//System.Diagnostics.Debug.Assert(Worker.MainThreadId == Worker.CurrentThreadId);
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AD7Thread thread = (AD7Thread)pThread;
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@ -454,7 +388,6 @@ namespace Cosmos.Debug.VSDebugEngine {
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// Detach is called when debugging is stopped and the process was attached to (as opposed to launched)
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// or when one of the Detach commands are executed in the UI.
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public int Detach() {
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Trace.WriteLine(new StackTrace(false).GetFrame(0).GetMethod().GetFullName());
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//System.Diagnostics.Debug.Assert(Worker.MainThreadId == Worker.CurrentThreadId);
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BPMgr.ClearBoundBreakpoints();
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@ -469,7 +402,6 @@ namespace Cosmos.Debug.VSDebugEngine {
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// EnumModules is called by the debugger when it needs to enumerate the modules in the program.
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public int EnumModules(out IEnumDebugModules2 ppEnum) {
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Trace.WriteLine(new StackTrace(false).GetFrame(0).GetMethod().GetFullName());
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//System.Diagnostics.Debug.Assert(Worker.MainThreadId == Worker.CurrentThreadId);
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ppEnum = new AD7ModuleEnum(new[] { mModule });
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@ -479,7 +411,6 @@ namespace Cosmos.Debug.VSDebugEngine {
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// EnumThreads is called by the debugger when it needs to enumerate the threads in the program.
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public int EnumThreads(out IEnumDebugThreads2 ppEnum) {
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Trace.WriteLine(new StackTrace(false).GetFrame(0).GetMethod().GetFullName());
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//System.Diagnostics.Debug.Assert(Worker.MainThreadId == Worker.CurrentThreadId);
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//DebuggedThread[] threads = m_debuggedProcess.GetThreads();
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@ -496,18 +427,8 @@ namespace Cosmos.Debug.VSDebugEngine {
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return VSConstants.S_OK;
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}
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// This method gets the Edit and Continue (ENC) update for this program. A custom debug engine always returns E_NOTIMPL
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public int GetENCUpdate(out object update) {
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Trace.WriteLine(new StackTrace(false).GetFrame(0).GetMethod().GetFullName());
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// The sample engine does not participate in managed edit & continue.
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update = null;
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return VSConstants.S_OK;
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}
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// Gets the name and identifier of the debug engine (DE) running this program.
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public int GetEngineInfo(out string engineName, out Guid engineGuid) {
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Trace.WriteLine(new StackTrace(false).GetFrame(0).GetMethod().GetFullName());
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engineName = ResourceStrings.EngineName;
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engineGuid = new Guid(AD7Engine.ID);
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@ -517,7 +438,6 @@ namespace Cosmos.Debug.VSDebugEngine {
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// Gets the name of the program.
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// The name returned by this method is always a friendly, user-displayable name that describes the program.
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public int GetName(out string programName) {
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Trace.WriteLine(new StackTrace(false).GetFrame(0).GetMethod().GetFullName());
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// The Sample engine uses default transport and doesn't need to customize the name of the program,
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// so return NULL.
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programName = null;
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@ -528,26 +448,20 @@ namespace Cosmos.Debug.VSDebugEngine {
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// Gets a GUID for this program. A debug engine (DE) must return the program identifier originally passed to the IDebugProgramNodeAttach2::OnAttach
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// or IDebugEngine2::Attach methods. This allows identification of the program across debugger components.
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public int GetProgramId(out Guid guidProgramId) {
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Trace.WriteLine(new StackTrace(false).GetFrame(0).GetMethod().GetFullName());
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//System.Diagnostics.Debug.Assert(m_ad7ProgramId != Guid.Empty);
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guidProgramId = m_ad7ProgramId;
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return VSConstants.S_OK;
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}
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// This method is deprecated. Use the IDebugProcess3::Step method instead.
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public int Step(IDebugThread2 pThread, enum_STEPKIND sk, enum_STEPUNIT Step) {
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Trace.WriteLine(new StackTrace(false).GetFrame(0).GetMethod().GetFullName());
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mProcess.Step((enum_STEPKIND)sk);
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return VSConstants.S_OK;
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}
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// ExecuteOnThread is called when the SDM wants execution to continue and have
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// stepping state cleared.
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public int ExecuteOnThread(IDebugThread2 pThread) {
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Trace.WriteLine(new StackTrace(false).GetFrame(0).GetMethod().GetFullName());
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mProcess.Continue();
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//System.Diagnostics.Debug.Assert(Worker.MainThreadId == Worker.CurrentThreadId);
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@ -561,6 +475,39 @@ namespace Cosmos.Debug.VSDebugEngine {
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#region Unimplemented methods
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// This method gets the Edit and Continue (ENC) update for this program. A custom debug engine always returns E_NOTIMPL
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public int GetENCUpdate(out object update) {
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// The sample engine does not participate in managed edit & continue.
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update = null;
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return VSConstants.S_OK;
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}
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// Removes the list of exceptions the IDE has set for a particular run-time architecture or language.
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// We dont support exceptions in the debuggee so this method is not actually implemented.
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int IDebugEngine2.RemoveAllSetExceptions(ref Guid guidType) {
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return VSConstants.S_OK;
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}
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// Removes the specified exception so it is no longer handled by the debug engine.
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// The sample engine does not support exceptions in the debuggee so this method is not actually implemented.
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int IDebugEngine2.RemoveSetException(EXCEPTION_INFO[] pException) {
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// We stop on all exceptions.
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return VSConstants.S_OK;
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}
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// Specifies how the DE should handle a given exception.
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// We dont support exceptions in the debuggee so this method is not actually implemented.
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int IDebugEngine2.SetException(EXCEPTION_INFO[] pException) {
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return VSConstants.S_OK;
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}
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// Sets the locale of the DE.
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// This method is called by the session debug manager (SDM) to propagate the locale settings of the IDE so that
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// strings returned by the DE are properly localized. The sample engine is not localized so this is not implemented.
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int IDebugEngine2.SetLocale(ushort wLangID) {
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return VSConstants.S_OK;
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}
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// A metric is a registry value used to change a debug engine's behavior or to advertise supported functionality.
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// This method can forward the call to the appropriate form of the Debugging SDK Helpers function, SetMetric.
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int IDebugEngine2.SetMetric(string pszMetric, object varValue) {
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@ -576,25 +523,19 @@ namespace Cosmos.Debug.VSDebugEngine {
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}
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public string GetAddressDescription(uint ip) {
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Trace.WriteLine(new StackTrace(false).GetFrame(0).GetMethod().GetFullName());
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// DebuggedModule module = m_debuggedProcess.ResolveAddress(ip);
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return "";// EngineUtils.GetAddressDescription(module, ip);
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}
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// Determines if a debug engine (DE) can detach from the program.
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public int CanDetach() {
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Trace.WriteLine(new StackTrace(false).GetFrame(0).GetMethod().GetFullName());
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// The sample engine always supports detach
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// We always support detach
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return VSConstants.S_OK;
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}
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// The debugger calls CauseBreak when the user clicks on the pause button in VS. The debugger should respond by entering
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// breakmode.
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public int CauseBreak() {
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Trace.WriteLine(new StackTrace(false).GetFrame(0).GetMethod().GetFullName());
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//System.Diagnostics.Debug.Assert(Worker.MainThreadId == Worker.CurrentThreadId);
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//m_pollThread.RunOperation(new Operation(delegate {
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// //m_debuggedProcess.Break();
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//}));
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@ -602,17 +543,9 @@ namespace Cosmos.Debug.VSDebugEngine {
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return VSConstants.S_OK;
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}
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// Enumerates the code contexts for a given position in a source file.
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public int EnumCodeContexts(IDebugDocumentPosition2 pDocPos, out IEnumDebugCodeContexts2 ppEnum) {
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Trace.WriteLine(new StackTrace(false).GetFrame(0).GetMethod().GetFullName());
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throw new Exception("The method or operation is not implemented.");
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}
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// EnumCodePaths is used for the step-into specific feature -- right click on the current statment and decide which
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// function to step into. This is not something that the SampleEngine supports.
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public int EnumCodePaths(string hint, IDebugCodeContext2 start, IDebugStackFrame2 frame, int fSource, out IEnumCodePaths2 pathEnum, out IDebugCodeContext2 safetyContext) {
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Trace.WriteLine(new StackTrace(false).GetFrame(0).GetMethod().GetFullName());
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pathEnum = null;
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safetyContext = null;
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return VSConstants.E_NOTIMPL;
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@ -625,31 +558,24 @@ namespace Cosmos.Debug.VSDebugEngine {
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// An IDE might display the additional program properties through a generic property browser user interface.
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// The sample engine does not support this
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public int GetDebugProperty(out IDebugProperty2 ppProperty) {
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Trace.WriteLine(new StackTrace(false).GetFrame(0).GetMethod().GetFullName());
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throw new Exception("The method or operation is not implemented.");
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}
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// The debugger calls this when it needs to obtain the IDebugDisassemblyStream2 for a particular code-context.
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// The sample engine does not support dissassembly so it returns E_NOTIMPL
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public int GetDisassemblyStream(enum_DISASSEMBLY_STREAM_SCOPE dwScope, IDebugCodeContext2 codeContext, out IDebugDisassemblyStream2 disassemblyStream) {
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MessageBox.Show("Disassembly");
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Trace.WriteLine(new StackTrace(false).GetFrame(0).GetMethod().GetFullName());
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disassemblyStream = null;
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return VSConstants.E_NOTIMPL;
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}
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// The memory bytes as represented by the IDebugMemoryBytes2 object is for the program's image in memory and not any memory
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// that was allocated when the program was executed.
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public int GetMemoryBytes(out IDebugMemoryBytes2 ppMemoryBytes) {
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Trace.WriteLine(new StackTrace(false).GetFrame(0).GetMethod().GetFullName());
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throw new Exception("The method or operation is not implemented.");
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}
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// Writes a dump to a file.
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public int WriteDump(enum_DUMPTYPE DUMPTYPE, string pszDumpUrl) {
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Trace.WriteLine(new StackTrace(false).GetFrame(0).GetMethod().GetFullName());
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// The sample debugger does not support creating or reading mini-dumps.
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return VSConstants.E_NOTIMPL;
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}
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@ -662,8 +588,6 @@ namespace Cosmos.Debug.VSDebugEngine {
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//
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// The sample engine only supports debugging native applications and therefore only has one program per-process
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public int Stop() {
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Trace.WriteLine(new StackTrace(false).GetFrame(0).GetMethod().GetFullName());
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throw new Exception("The method or operation is not implemented.");
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}
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@ -671,23 +595,18 @@ namespace Cosmos.Debug.VSDebugEngine {
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// the same process. The sample engine doesn't cooperate with other engines, so it has nothing
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// to do here.
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public int WatchForExpressionEvaluationOnThread(IDebugProgram2 pOriginatingProgram, uint dwTid, uint dwEvalFlags, IDebugEventCallback2 pExprCallback, int fWatch) {
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Trace.WriteLine(new StackTrace(false).GetFrame(0).GetMethod().GetFullName());
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return VSConstants.S_OK;
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}
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// WatchForThreadStep is used to cooperate between two different engines debugging the same process.
|
||||
// The sample engine doesn't cooperate with other engines, so it has nothing to do here.
|
||||
public int WatchForThreadStep(IDebugProgram2 pOriginatingProgram, uint dwTid, int fWatch, uint dwFrame) {
|
||||
Trace.WriteLine(new StackTrace(false).GetFrame(0).GetMethod().GetFullName());
|
||||
|
||||
return VSConstants.S_OK;
|
||||
}
|
||||
|
||||
|
||||
// Terminates the program.
|
||||
public int Terminate() {
|
||||
Trace.WriteLine(new StackTrace(false).GetFrame(0).GetMethod().GetFullName());
|
||||
mProgram = null;
|
||||
|
||||
// Because the sample engine is a native debugger, it implements IDebugEngineLaunch2, and will terminate
|
||||
|
|
@ -695,7 +614,12 @@ namespace Cosmos.Debug.VSDebugEngine {
|
|||
|
||||
return VSConstants.S_OK;
|
||||
}
|
||||
|
||||
|
||||
// Enumerates the code contexts for a given position in a source file.
|
||||
public int EnumCodeContexts(IDebugDocumentPosition2 pDocPos, out IEnumDebugCodeContexts2 ppEnum) {
|
||||
throw new Exception("The method or operation is not implemented.");
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Deprecated interface methods
|
||||
|
|
|
|||
Loading…
Reference in a new issue