Added support for moving cursor through text with left and right arrows.

This commit is contained in:
rsenk330_cp 2008-06-26 01:13:41 +00:00
parent 8bd4438678
commit a7016a72cc
5 changed files with 532 additions and 358 deletions

View file

@ -3,8 +3,8 @@ using System.Collections;
using System.Collections.Generic;
using System.Text;
namespace Cosmos.Hardware {
namespace Cosmos.Hardware
{
//public class Keyboard : Cosmos.Hardware.SerialDevice {
// public Keyboard() {
// mType = DeviceType.Keyboard;
@ -22,248 +22,297 @@ namespace Cosmos.Hardware {
//}
public delegate void HandleKeyboardDelegate(byte aScanCode, bool aReleased);
public class Keyboard : Hardware {
public class Keyboard : Hardware
{
private static HandleKeyboardDelegate mHandleKeyboardKey;
public static void Initialize(HandleKeyboardDelegate aHandleKeyboardKeyDelegate) {
public static void Initialize(HandleKeyboardDelegate aHandleKeyboardKeyDelegate)
{
mHandleKeyboardKey = aHandleKeyboardKeyDelegate;
}
public static void HandleKeyboardInterrupt() {
if (mHandleKeyboardKey != null) {
public static void Initialize()
{
CheckInit();
}
public static void HandleKeyboardInterrupt()
{
if (mHandleKeyboardKey != null)
{
byte xScanCode = IOReadByte(0x60);
bool xReleased = (xScanCode & 0x80) == 0x80;
if (xReleased) {
if (xReleased)
{
xScanCode = (byte)(xScanCode ^ 0x80);
}
mHandleKeyboardKey(xScanCode, xReleased);
} else {
}
else
{
DebugUtil.SendError("Keyboard", "No Keyboard Handler found!");
}
}
private class KeyMapping {
public uint Scancode;
public char Value;
public KeyMapping(uint aScanCode, char aValue) {
Scancode = aScanCode;
Value = aValue;
}
}
private static Queue<uint> mBuffer;
private const int BufferSize = 64;
private static bool mEscaped;
private static List<KeyMapping> mKeys;
private static bool mShiftState;
protected static void HandleScancode(byte aScancode, bool aReleased) {
uint xTheScancode = aScancode;
if (mEscaped) {
xTheScancode = (ushort)(xTheScancode << 8);
mEscaped = false;
}
switch (xTheScancode) {
private static Queue<uint> mBuffer;
private const int BufferSize = 64;
private static bool mEscaped;
private static List<KeyMapping> mKeys;
private static bool mShiftState;
protected static void HandleScancode(byte aScancode, bool aReleased)
{
uint xTheScancode = aScancode;
if (mEscaped)
{
xTheScancode = (ushort)(xTheScancode << 8);
mEscaped = false;
}
switch (xTheScancode)
{
case 0x36:
case 0x2A: {
mShiftState = !aReleased;
break;
}
default: {
if (mShiftState) {
xTheScancode = xTheScancode << 16;
}
if (mBuffer.Count < BufferSize) {
if (!aReleased) {
char xTheChar;
if (!GetCharValue(xTheScancode, out xTheChar)) {
//DebugUtil.SendError("Keyboard", "error while getting scancode character!");
} else {
//DebugUtil.SendDoubleNumber("Keyboard", "Scancode and Char", xTheScancode, 32, xTheChar, 16);
}
mBuffer.Enqueue(xTheScancode);
}
}
break;
}
}
//DebugUtil.SendKeyboardEvent(xTheScancode, aReleased);
}
case 0x2A:
{
mShiftState = !aReleased;
break;
}
default:
{
if (mShiftState)
{
xTheScancode = xTheScancode << 16;
}
if (mBuffer.Count < BufferSize)
{
if (!aReleased)
{
char xTheChar;
if (!GetCharValue(xTheScancode, out xTheChar))
{
//DebugUtil.SendError("Keyboard", "error while getting scancode character!");
}
else
{
//DebugUtil.SendDoubleNumber("Keyboard", "Scancode and Char", xTheScancode, 32, xTheChar, 16);
}
mBuffer.Enqueue(xTheScancode);
}
}
break;
}
}
//DebugUtil.SendKeyboardEvent(xTheScancode, aReleased);
}
// Can merge HandleScancode after we remove old code
// Remove the static.. Make it a real class
protected static void ByteReceived(byte aValue) {
bool xReleased = (aValue & 0x80) == 0x80;
if (xReleased) {
aValue = (byte)(aValue ^ 0x80);
}
HandleScancode(aValue, xReleased);
}
private static void CheckInit() {
if (mBuffer == null) {
mBuffer = new Queue<uint>(BufferSize);
// Can merge HandleScancode after we remove old code
// Remove the static.. Make it a real class
protected static void ByteReceived(byte aValue)
{
bool xReleased = (aValue & 0x80) == 0x80;
if (xReleased)
{
aValue = (byte)(aValue ^ 0x80);
}
HandleScancode(aValue, xReleased);
}
// Old
Keyboard.Initialize(HandleScancode);
// New
// TODO: Need to add support for mult keyboards. ie one in PS2 and one in USB, or even more
//var xKeyboard = (HW.SerialDevice)(HW.Device.Find(HW.Device.DeviceType.Keyboard)[0]);
//xKeyboard.ByteReceived += new HW.SerialDevice.ByteReceivedDelegate(ByteReceived);
// End
private static void CheckInit()
{
if (mBuffer == null)
{
mBuffer = new Queue<uint>(BufferSize);
mKeys = new List<KeyMapping>(128);
// Old
Keyboard.Initialize(HandleScancode);
// New
// TODO: Need to add support for mult keyboards. ie one in PS2 and one in USB, or even more
//var xKeyboard = (HW.SerialDevice)(HW.Device.Find(HW.Device.DeviceType.Keyboard)[0]);
//xKeyboard.ByteReceived += new HW.SerialDevice.ByteReceivedDelegate(ByteReceived);
// End
//TODO: Direction Arrows, alt, ctrl, num pad, function keys, insert, home, pg up, delete, end, page down, esc, fn (for laptops)
//reference: http://www.win.tue.nl/~aeb/linux/kbd/scancodes-1.html#ss1.1
#region Letters
AddKey(0x10, 'q');
AddKey(0x100000, 'Q');
AddKey(0x11, 'w');
AddKey(0x110000, 'W');
AddKey(0x12, 'e');
AddKey(0x120000, 'E');
AddKey(0x13, 'r');
AddKey(0x130000, 'R');
AddKey(0x14, 't');
AddKey(0x140000, 'T');
AddKey(0x15, 'y');
AddKey(0x150000, 'Y');
AddKey(0x16, 'u');
AddKey(0x160000, 'U');
AddKey(0x17, 'i');
AddKey(0x170000, 'I');
AddKey(0x18, 'o');
AddKey(0x180000, 'O');
AddKey(0x19, 'p');
AddKey(0x190000, 'P');
if (mKeys == null)
{
CreateDefaultKeymap();
}
}
}
AddKey(0x1E, 'a');
AddKey(0x1E0000, 'A');
AddKey(0x1F, 's');
AddKey(0x1F0000, 'S');
AddKey(0x20, 'd');
AddKey(0x200000, 'D');
AddKey(0x21, 'f');
AddKey(0x210000, 'F');
AddKey(0x22, 'g');
AddKey(0x220000, 'G');
AddKey(0x23, 'h');
AddKey(0x230000, 'H');
AddKey(0x24, 'j');
AddKey(0x240000, 'J');
AddKey(0x25, 'k');
AddKey(0x250000, 'K');
AddKey(0x26, 'l');
AddKey(0x260000, 'L');
private static void CreateDefaultKeymap()
{
mKeys = new List<KeyMapping>(128);
AddKey(0x2C, 'z');
AddKey(0x2C0000, 'Z');
AddKey(0x2D, 'x');
AddKey(0x2D0000, 'X');
AddKey(0x2E, 'c');
AddKey(0x2E0000, 'C');
AddKey(0x2F, 'v');
AddKey(0x2F0000, 'V');
AddKey(0x30, 'b');
AddKey(0x300000, 'B');
AddKey(0x31, 'n');
AddKey(0x310000, 'N');
AddKey(0x32, 'm');
AddKey(0x320000, 'M');
#endregion
//TODO: up and down Arrows, alt, ctrl, num pad, function keys, insert, home, pg up, delete, end, page down, esc, fn (for laptops)
#region digits
//AddKey(0x1, '`');
//AddKey(0x10000, '~');
AddKey(0x29, '`');
AddKey(0x290000, '~');
AddKey(0x2, '1');
AddKey(0x20000, '!');
AddKey(0x3, '2');
AddKey(0x30000, '@');
AddKey(0x4, '3');
AddKey(0x40000, '#');
AddKey(0x5, '4');
AddKey(0x50000, '$');
AddKey(0x6, '5');
AddKey(0x60000, '%');
AddKey(0x7, '6');
AddKey(0x70000, '^');
AddKey(0x8, '7');
AddKey(0x80000, '&');
AddKey(0x9, '8');
AddKey(0x90000, '*');
AddKey(0xA, '9');
AddKey(0xA0000, '(');
AddKey(0xB, '0');
AddKey(0xB0000, ')');
//reference: http://www.win.tue.nl/~aeb/linux/kbd/scancodes-1.html#ss1.1
#region Letters
AddKey(0x10, 'q');
AddKey(0x100000, 'Q');
AddKey(0x11, 'w');
AddKey(0x110000, 'W');
AddKey(0x12, 'e');
AddKey(0x120000, 'E');
AddKey(0x13, 'r');
AddKey(0x130000, 'R');
AddKey(0x14, 't');
AddKey(0x140000, 'T');
AddKey(0x15, 'y');
AddKey(0x150000, 'Y');
AddKey(0x16, 'u');
AddKey(0x160000, 'U');
AddKey(0x17, 'i');
AddKey(0x170000, 'I');
AddKey(0x18, 'o');
AddKey(0x180000, 'O');
AddKey(0x19, 'p');
AddKey(0x190000, 'P');
#endregion
AddKey(0x1E, 'a');
AddKey(0x1E0000, 'A');
AddKey(0x1F, 's');
AddKey(0x1F0000, 'S');
AddKey(0x20, 'd');
AddKey(0x200000, 'D');
AddKey(0x21, 'f');
AddKey(0x210000, 'F');
AddKey(0x22, 'g');
AddKey(0x220000, 'G');
AddKey(0x23, 'h');
AddKey(0x230000, 'H');
AddKey(0x24, 'j');
AddKey(0x240000, 'J');
AddKey(0x25, 'k');
AddKey(0x250000, 'K');
AddKey(0x26, 'l');
AddKey(0x260000, 'L');
#region Special
AddKey(0x0E, '\u0968'); //Backspace
AddKey(0x0E0000, '\u0968');
AddKey(0x0F, '\t'); //Tabulator
AddKey(0x1C, '\n'); //Enter
AddKey(0x1C0000, '\n');
AddKey(0x39, ' '); //Space
AddKey(0x390000, ' ');
#endregion
AddKey(0x2C, 'z');
AddKey(0x2C0000, 'Z');
AddKey(0x2D, 'x');
AddKey(0x2D0000, 'X');
AddKey(0x2E, 'c');
AddKey(0x2E0000, 'C');
AddKey(0x2F, 'v');
AddKey(0x2F0000, 'V');
AddKey(0x30, 'b');
AddKey(0x300000, 'B');
AddKey(0x31, 'n');
AddKey(0x310000, 'N');
AddKey(0x32, 'm');
AddKey(0x320000, 'M');
#endregion
#region Punctuation and Signs
AddKey(0x27, ';');
AddKey(0x270000, ':');
AddKey(0x28, '\'');
AddKey(0x280000, '"');
AddKey(0x2B, '\\');
AddKey(0x2B0000, '|');
AddKey(0x33, ',');
AddKey(0x330000, '<');
AddKey(0x34, '.');
AddKey(0x340000, '>');
AddKey(0x35, '/');
AddKey(0x350000, '?');
//AddKey(0x4A, '-');
AddKey(0x0C, '-');
AddKey(0x0C0000, '_');
AddKey(0x0D, '=');
AddKey(0x0D0000, '+');
//AddKey(0x4E, '+');
AddKey(0x1A, '[');
AddKey(0x1A0000, '{');
AddKey(0x1B, ']');
AddKey(0x1B0000, '}');
#endregion
}
}
public static void Initialize() {
CheckInit();
}
#region digits
//AddKey(0x1, '`');
//AddKey(0x10000, '~');
AddKey(0x29, '`');
AddKey(0x290000, '~');
AddKey(0x2, '1');
AddKey(0x20000, '!');
AddKey(0x3, '2');
AddKey(0x30000, '@');
AddKey(0x4, '3');
AddKey(0x40000, '#');
AddKey(0x5, '4');
AddKey(0x50000, '$');
AddKey(0x6, '5');
AddKey(0x60000, '%');
AddKey(0x7, '6');
AddKey(0x70000, '^');
AddKey(0x8, '7');
AddKey(0x80000, '&');
AddKey(0x9, '8');
AddKey(0x90000, '*');
AddKey(0xA, '9');
AddKey(0xA0000, '(');
AddKey(0xB, '0');
AddKey(0xB0000, ')');
private static void AddKey(uint p, char p_2) {
mKeys.Add(new KeyMapping(p, p_2));
}
#endregion
private static bool GetCharValue(uint aScanCode, out char aValue) {
for (int i = 0; i < mKeys.Count; i++) {
if (mKeys[i].Scancode == aScanCode) {
aValue = mKeys[i].Value;
return true;
}
}
Console.WriteLine("Char not found!");
aValue = '\0';
return false;
}
#region Special
AddKey(0x0E, '\u0968'); //Backspace
AddKey(0x0E0000, '\u0968');
AddKey(0x0F, '\t'); //Tabulator
AddKey(0x1C, '\n'); //Enter
AddKey(0x1C0000, '\n');
AddKey(0x39, ' '); //Space
AddKey(0x390000, ' ');
AddKey(0x4b0000, '\u2190'); //Left arrow
AddKey(0x4d0000, '\u2192'); //Right arrow
#endregion
public static char ReadChar() {
CheckInit();
char xResult = '\0';
while (mBuffer.Count == 0 || !GetCharValue(mBuffer.Dequeue(), out xResult))
{
Global.Sleep(10); //ToDo optimize value
}
return xResult;
}
}
#region Punctuation and Signs
AddKey(0x27, ';');
AddKey(0x270000, ':');
AddKey(0x28, '\'');
AddKey(0x280000, '"');
AddKey(0x2B, '\\');
AddKey(0x2B0000, '|');
AddKey(0x33, ',');
AddKey(0x330000, '<');
AddKey(0x34, '.');
AddKey(0x340000, '>');
AddKey(0x35, '/');
AddKey(0x350000, '?');
//AddKey(0x4A, '-');
AddKey(0x0C, '-');
AddKey(0x0C0000, '_');
AddKey(0x0D, '=');
AddKey(0x0D0000, '+');
//AddKey(0x4E, '+');
AddKey(0x1A, '[');
AddKey(0x1A0000, '{');
AddKey(0x1B, ']');
AddKey(0x1B0000, '}');
#endregion
}
private static void AddKey(uint p, char p_2)
{
mKeys.Add(new KeyMapping(p, p_2));
}
public static void ChangeKeyMap(List<KeyMapping> aKeys)
{
mKeys = aKeys;
}
private static bool GetCharValue(uint aScanCode, out char aValue)
{
for (int i = 0; i < mKeys.Count; i++)
{
if (mKeys[i].Scancode == aScanCode)
{
aValue = mKeys[i].Value;
return true;
}
}
Console.WriteLine("Char not found!");
aValue = '\0';
return false;
}
public static char ReadChar()
{
CheckInit();
char xResult = '\0';
while (mBuffer.Count == 0 || !GetCharValue(mBuffer.Dequeue(), out xResult))
;
return xResult;
}
/// <summary>
/// Represents the current KeyMap
/// </summary>
public class KeyMapping
{
public uint Scancode;
public char Value;
public KeyMapping(uint aScanCode, char aValue)
{
Scancode = aScanCode;
Value = aValue;
}
}
}
}

View file

@ -2,53 +2,63 @@
using System.Collections.Generic;
using System.Text;
namespace Cosmos.Hardware {
public class TextScreen {
public static int CurrentRow = 0;
public static int CurrentChar = 0;
namespace Cosmos.Hardware
{
public class TextScreen
{
//public static int CurrentRow = 0;
//public static int CurrentChar = 0;
protected const int VideoAddr = 0xB8000;
//protected const byte DefaultColor = 7; //Gray
protected const byte DefaultColor = 15; //White
protected static bool mInitialized = false;
protected static byte Color;
protected static void CheckInit() {
if (!mInitialized) {
Color = DefaultColor;
mInitialized = true;
}
}
protected static void CheckInit()
{
if (!mInitialized)
{
Color = DefaultColor;
mInitialized = true;
}
}
public static int Rows {
public static int Rows
{
get { return 24; }
}
public static int Columns {
get { return 80; }
}
public static void NewLine() {
public static int Columns
{
get { return 80; }
}
public static void NewLine()
{
CurrentRow += 1;
CurrentChar = 0;
if (CurrentRow > Rows) {
ScrollUp();
CurrentChar = 0;
if (CurrentRow > Rows)
{
ScrollUp();
CurrentRow -= 1;
CurrentChar = 0;
}
CurrentChar = 0;
}
SetCursor();
}
public static unsafe void Clear() {
CheckInit();
public static unsafe void Clear()
{
CheckInit();
byte* xScreenPtr = (byte*)VideoAddr;
for (int i = 0; i < Columns * (Rows + 1); i++) {
*xScreenPtr = 0;
xScreenPtr++;
*xScreenPtr = Color;
for (int i = 0; i < Columns * (Rows + 1); i++)
{
*xScreenPtr = 0;
xScreenPtr++;
}
*xScreenPtr = Color;
xScreenPtr++;
}
CurrentChar = 0;
CurrentRow = 0;
@ -56,56 +66,63 @@ namespace Cosmos.Hardware {
SetCursor();
}
public static void WriteChar(char aChar) {
public static void WriteChar(char aChar)
{
PutChar(CurrentRow, CurrentChar, aChar);
CurrentChar += 1;
if (CurrentChar == Columns) {
NewLine();
if (CurrentChar == Columns)
{
NewLine();
}
SetCursor();
}
protected static unsafe void ScrollUp() {
CheckInit();
protected static unsafe void ScrollUp()
{
CheckInit();
int Columns2 = Columns * 2;
byte* xScreenPtr = (byte*)(VideoAddr );
for (int i = 0; i < Columns * Rows; i++) {
*xScreenPtr = *(xScreenPtr + Columns2);
xScreenPtr ++;
*xScreenPtr = *(xScreenPtr + Columns2);
xScreenPtr++;
}
xScreenPtr = (byte*)(VideoAddr + Rows * Columns * 2);
for (int i = 0; i < Columns; i++) {
*xScreenPtr = 0;
xScreenPtr ++;
*xScreenPtr = Color;
byte* xScreenPtr = (byte*)(VideoAddr);
for (int i = 0; i < Columns * Rows; i++)
{
*xScreenPtr = *(xScreenPtr + Columns2);
xScreenPtr++;
}
*xScreenPtr = *(xScreenPtr + Columns2);
xScreenPtr++;
}
xScreenPtr = (byte*)(VideoAddr + Rows * Columns * 2);
for (int i = 0; i < Columns; i++)
{
*xScreenPtr = 0;
xScreenPtr++;
*xScreenPtr = Color;
xScreenPtr++;
}
SetCursor();
}
}
public unsafe static void PutChar(int aLine, int aRow, char aChar) {
CheckInit();
public unsafe static void PutChar(int aLine, int aRow, char aChar)
{
CheckInit();
int xScreenOffset = ((aRow + (aLine * Columns)) * 2);
byte* xScreenPtr = (byte*)(VideoAddr + xScreenOffset);
byte xVal = (byte)aChar;
*xScreenPtr = xVal;
xScreenPtr ++;
*xScreenPtr = Color;
byte xVal = (byte)aChar;
*xScreenPtr = xVal;
xScreenPtr++;
*xScreenPtr = Color;
SetCursor();
}
}
public static void SetColors(ConsoleColor aForeground, ConsoleColor aBackground) {
CheckInit();
Color = (byte)((byte)(aForeground ) | ((byte)(aBackground ) << 4));
}
public static void SetColors(ConsoleColor aForeground, ConsoleColor aBackground)
{
CheckInit();
Color = (byte)((byte)(aForeground) | ((byte)(aBackground) << 4));
}
public static void SetCursor()
private static void SetCursor()
{
CheckInit();
@ -132,5 +149,33 @@ namespace Cosmos.Hardware {
Color = tempColor;
}
private static int mCurrentRow = 0;
public static int CurrentRow
{
get
{
return mCurrentRow;
}
set
{
mCurrentRow = value;
SetCursor();
}
}
private static int mCurrentChar = 0;
public static int CurrentChar
{
get
{
return mCurrentChar;
}
set
{
mCurrentChar = value;
SetCursor();
}
}
}
}

View file

@ -5,9 +5,11 @@ using Cosmos.Kernel;
using Cosmos.Hardware;
using Indy.IL2CPU.Plugs;
namespace Cosmos.Kernel.Plugs {
[Plug(Target = typeof(System.Console))]
class Console {
namespace Cosmos.Kernel.Plugs
{
[Plug(Target = typeof(System.Console))]
class Console
{
private static ConsoleColor _background = ConsoleColor.Black;
private static ConsoleColor _foreground = ConsoleColor.White;
@ -38,108 +40,186 @@ namespace Cosmos.Kernel.Plugs {
return TextScreen.CurrentChar;
}
public static int get_CursorTop() {
public static int get_CursorTop()
{
return TextScreen.CurrentRow;
}
}
public static void set_CursorLeft(int x)
{
TextScreen.CurrentChar = x;
}
public static void set_CursorTop(int y) {
public static void set_CursorTop(int y)
{
TextScreen.CurrentRow = y;
}
}
public static int get_WindowHeight() {
public static int get_WindowHeight()
{
return TextScreen.Rows;
}
}
public static int get_WindowWidth() {
return TextScreen.Columns;
}
//TODO: Console uses TextWriter - intercept and plug it instead
public static void Clear() {
public static int get_WindowWidth()
{
return TextScreen.Columns;
}
//TODO: Console uses TextWriter - intercept and plug it instead
public static void Clear()
{
TextScreen.Clear();
set_CursorLeft(0);
set_CursorTop(0);
}
}
public static void Write(char aChar) {
TextScreen.WriteChar(aChar);
}
public static void Write(char aChar)
{
TextScreen.WriteChar(aChar);
}
public static void Write(string aText) {
for (int i = 0; i < aText.Length; i++) {
if (aText[i] == '\n') {
TextScreen.NewLine();
continue;
}
if (aText[i] == '\r') {
continue;
}
TextScreen.WriteChar(aText[i]);
}
}
public static void Write(string aText)
{
for (int i = 0; i < aText.Length; i++)
{
if (aText[i] == '\n')
{
TextScreen.NewLine();
continue;
}
if (aText[i] == '\r')
{
continue;
}
TextScreen.WriteChar(aText[i]);
}
}
public static void WriteLine(string aLine) {
Write(aLine);
TextScreen.NewLine();
}
public static void WriteLine(string aLine)
{
Write(aLine);
TextScreen.NewLine();
}
public static void WriteLine(uint aValue) {
WriteLine(aValue.ToString());
}
public static void WriteLine(uint aValue)
{
WriteLine(aValue.ToString());
}
public static void WriteLine(int aValue) {
WriteLine(aValue.ToString());
}
public static void WriteLine(int aValue)
{
WriteLine(aValue.ToString());
}
public static void Write(char[] buffer) {
for (int i = 0; i < buffer.Length; i++)
Write(buffer[i]);
}
public static void Write(char[] buffer)
{
for (int i = 0; i < buffer.Length; i++)
Write(buffer[i]);
}
public static void WriteLine(char[] buffer) {
Write(buffer);
WriteLine();
}
public static void WriteLine(char[] buffer)
{
Write(buffer);
WriteLine();
}
public static void WriteLine() {
TextScreen.NewLine();
}
public static void WriteLine()
{
TextScreen.NewLine();
}
public static string ReadLine() {
List<char> chars = new List<char>(32);
char current;
// HACK: convert this to "while ((current = Keyboard.ReadChar()) != '\n') {"
// MTW: SOmehow an invalid opcode exception is occurring.
while (true) {
current = Cosmos.Hardware.Keyboard.ReadChar();
if (current == '\n') {
break;
} else if (current == '\u0968') { // Backspace
if (chars.Count > 0) {
chars.RemoveAt(chars.Count - 1);
TextScreen.CurrentChar--;
TextScreen.WriteChar(' ');
public static string ReadLine()
{
List<char> chars = new List<char>(32);
char current;
int currentCount = 0;
while ((current = Keyboard.ReadChar()) != '\n')
{
//Check for "special" keys
if (current == '\u0968') // Backspace
{
if (currentCount > 0)
{
int curCharTemp = TextScreen.CurrentChar;
chars.RemoveAt(currentCount - 1);
TextScreen.CurrentChar--;
//Move characters to the left
for (int x = currentCount - 1; x < chars.Count; x++)
{
Write(chars[x]);
}
Write(' ');
TextScreen.CurrentChar = curCharTemp - 1;
currentCount--;
}
continue;
}
else if (current == '\u2190') // Arrow Left
{
if (currentCount > 0)
{
TextScreen.CurrentChar--;
currentCount--;
}
continue;
}
else if (current == '\u2192') // Arrow Right
{
if (currentCount < chars.Count)
{
TextScreen.CurrentChar++;
currentCount++;
}
continue;
}
chars.Add(current);
Write(current);
}
WriteLine();
// HACK: Should use .ToArray here.
char[] final = new char[chars.Count];
for (int i = 0; i < final.Length; i++) {
final[i] = chars[i];
//Write the character to the screen
if (currentCount == chars.Count)
{
chars.Add(current);
Write(current);
currentCount++;
}
else
{
//Insert the new character in the correct location
//For some reason, List.Insert() doesn't work properly
//so the character has to be inserted manually
List<char> temp = new List<char>();
for (int x = 0; x < chars.Count; x++)
{
if (x == currentCount)
{
temp.Add(current);
}
temp.Add(chars[x]);
}
chars = temp;
//Shift the characters to the right
for (int x = currentCount; x < chars.Count; x++)
{
Write(chars[x]);
}
TextScreen.CurrentChar -= (chars.Count - currentCount) - 1;
currentCount++;
}
}
return new string(final);
}
}
WriteLine();
char[] final = chars.ToArray();
return new string(final);
}
}
}

View file

@ -23,8 +23,7 @@ namespace CosmosBoot
Commander shell = Commander.GetInstance();
shell.Start();
while (true)
;
while (true) ;
}
}
}

View file

@ -26,6 +26,7 @@
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x86</PlatformTarget>
<AllowUnsafeBlocks>false</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>