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https://github.com/danbulant/Cosmos
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Removed unneeded code.
Updated README.md and SUPPORT.md.
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README.md
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README.md
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# Cosmos Website
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# Cosmos
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For instructions on how to install and use Cosmos, please visit [www.goCosmos.org](http://www.goCosmos.org).
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Build status for master branch:
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[](https://ci.appveyor.com/project/CosmosOS/cosmos/branch/master)
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# Urgent Notice
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Cosmos is an operating system "construction kit". Build your own OS using managed languages such as C#, VB.NET, and more!
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## Updated Sep 29, 2017
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The hosting service which hosts our website has a technical issue which has taken our website offline. We are urgently working to resolve this issue.
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## Hurricane Harvey
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The issue is being impacted by lasting impacts to a center in Houston affected by Harvey and the impacts of moving resources out of the affected location.
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For instructions on how to install and use Cosmos, please visit the [Cosmos website](http://www.gocosmos.org).
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### Common Issues
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- When installing the Dev Kit, if .NET Framework 4.6.2 isn't being found, try installing it from: https://www.microsoft.com/en-us/download/details.aspx?id=53321
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- (User Kit 20170620) When using Visual Studio 2017 15.3, Cosmos projects fail to build. To fix this, go to "%appdata%\Cosmos User Kit\Build\VSIP\", open Cosmos.targets in a text editor and add these lines to the first PropertyGroup:
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```xml
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<ImplicitlyExpandNETStandardFacades>False</ImplicitlyExpandNETStandardFacades>
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<DesignTimeBuild>True</DesignTimeBuild>
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<ProjectAssetsFile>NULL</ProjectAssetsFile>
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```
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^This issue is fixed in Userkit 20170928 https://github.com/CosmosOS/Cosmos/releases/tag/Userkit_20170928
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using System;
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using Cosmos.IL2CPU.API;
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using Cosmos.IL2CPU.API.Attribs;
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namespace Cosmos.Core_Plugs.System
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@ -7,20 +6,6 @@ namespace Cosmos.Core_Plugs.System
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[Plug(Target = typeof(Buffer))]
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public class BufferImpl
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{
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// __Memcpy doesn't exist in net core
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//[PlugMethod(IsOptional = true)]
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//public static unsafe void __Memcpy(byte* src, byte* dest, int count)
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//{
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// Buffer.BlockCopy((Array)(object)*src, 0, (Array)(object)*dest, 0, count);
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//}
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//[PlugMethod(IsOptional = true)]
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//public static unsafe void __Memcpy(byte* src, byte* dest, long count)
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//{
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// // TODO: Cast could cause a loss of data.
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// Buffer.BlockCopy((Array)(object)*src, 0, (Array)(object)*dest, 0, (int) count);
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//}
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/// <summary>
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/// The memmove() function copies n bytes from memory area src to memory area dest.
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/// The memory areas may overlap: copying takes place as though the bytes in src
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