mirror of
https://github.com/danbulant/Cosmos
synced 2026-05-27 14:02:19 +00:00
Merge pull request #184 from zdimension/zdimension-kb-work
Big keyboard work
This commit is contained in:
commit
6ceb594d7c
14 changed files with 905 additions and 664 deletions
133
source/Cosmos.HAL/ConsoleKeyEx.cs
Normal file
133
source/Cosmos.HAL/ConsoleKeyEx.cs
Normal file
|
|
@ -0,0 +1,133 @@
|
|||
namespace Cosmos.HAL
|
||||
{
|
||||
public enum ConsoleKeyEx
|
||||
{
|
||||
NoName,
|
||||
|
||||
Escape,
|
||||
|
||||
F1,
|
||||
F2,
|
||||
F3,
|
||||
F4,
|
||||
F5,
|
||||
F6,
|
||||
F7,
|
||||
F8,
|
||||
F9,
|
||||
F10,
|
||||
F11,
|
||||
F12,
|
||||
|
||||
PrintScreen,
|
||||
ScrollLock,
|
||||
PauseBreak,
|
||||
|
||||
Backquote,
|
||||
D1,
|
||||
D2,
|
||||
D3,
|
||||
D4,
|
||||
D5,
|
||||
D6,
|
||||
D7,
|
||||
D8,
|
||||
D9,
|
||||
D0,
|
||||
Minus,
|
||||
Equal,
|
||||
Backslash,
|
||||
Backspace,
|
||||
|
||||
Tab,
|
||||
Q,
|
||||
W,
|
||||
E,
|
||||
R,
|
||||
T,
|
||||
Y,
|
||||
U,
|
||||
I,
|
||||
O,
|
||||
P,
|
||||
LBracket,
|
||||
RBracket,
|
||||
Enter,
|
||||
|
||||
CapsLock,
|
||||
A,
|
||||
S,
|
||||
D,
|
||||
F,
|
||||
G,
|
||||
H,
|
||||
J,
|
||||
K,
|
||||
L,
|
||||
Semicolon,
|
||||
Colon,
|
||||
Apostrophe,
|
||||
|
||||
LowerThan,
|
||||
BiggerThan,
|
||||
|
||||
ExclamationPoint,
|
||||
|
||||
LShift,
|
||||
RShift,
|
||||
Z,
|
||||
X,
|
||||
C,
|
||||
V,
|
||||
B,
|
||||
N,
|
||||
M,
|
||||
Comma,
|
||||
Period,
|
||||
Slash,
|
||||
|
||||
LCtrl,
|
||||
RCtrl,
|
||||
LWin,
|
||||
LAlt,
|
||||
RAlt,
|
||||
Spacebar,
|
||||
AltGr,
|
||||
RWin,
|
||||
Menu,
|
||||
|
||||
Insert,
|
||||
Home,
|
||||
PageUp,
|
||||
Delete,
|
||||
End,
|
||||
PageDown,
|
||||
|
||||
UpArrow,
|
||||
DownArrow,
|
||||
LeftArrow,
|
||||
RightArrow,
|
||||
|
||||
NumLock,
|
||||
NumDivide,
|
||||
NumMultiply,
|
||||
NumMinus,
|
||||
Num7,
|
||||
Num8,
|
||||
Num9,
|
||||
NumPlus,
|
||||
Num4,
|
||||
Num5,
|
||||
Num6,
|
||||
Num1,
|
||||
Num2,
|
||||
Num3,
|
||||
Num0,
|
||||
NumPeriod,
|
||||
NumEnter,
|
||||
|
||||
Power,
|
||||
Sleep,
|
||||
Wake
|
||||
}
|
||||
}
|
||||
|
|
@ -79,8 +79,11 @@
|
|||
<Compile Include="BlockDevice\MBR.cs" />
|
||||
<Compile Include="BlockDevice\Partition.cs" />
|
||||
<Compile Include="Bootstrap.cs" />
|
||||
<Compile Include="ConsoleKeyEx.cs" />
|
||||
<Compile Include="DebugTextScreen.cs" />
|
||||
<Compile Include="DefaultKeyboard.cs" />
|
||||
<Compile Include="KeyEvent.cs" />
|
||||
<Compile Include="KeyMapping.cs" />
|
||||
<Compile Include="PS2Keyboard.cs" />
|
||||
<Compile Include="Device.cs" />
|
||||
<Compile Include="Drivers\PCI\Audio\ES1370\Components\DACak4531.cs" />
|
||||
<Compile Include="Drivers\PCI\Audio\ES1370\ES1370.cs" />
|
||||
|
|
@ -122,6 +125,9 @@
|
|||
<Compile Include="PIT.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="RTC.cs" />
|
||||
<Compile Include="ScanMapBase.cs" />
|
||||
<Compile Include="ScanMaps\FR_Standard.cs" />
|
||||
<Compile Include="ScanMaps\US_Standard.cs" />
|
||||
<Compile Include="TextScreen.cs" />
|
||||
<Compile Include="Drivers\USB\USBHost.cs" />
|
||||
<Compile Include="Drivers\USB\USBHostOHCI.cs" />
|
||||
|
|
|
|||
|
|
@ -1,460 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Cosmos.Common.Extensions;
|
||||
using Cosmos.Core;
|
||||
|
||||
namespace Cosmos.HAL
|
||||
{
|
||||
//public delegate void HandleKeyboardDelegate(byte aScanCode, bool aReleased);
|
||||
|
||||
public class DefaultKeyboard : Keyboard
|
||||
{
|
||||
|
||||
protected override void Initialize()
|
||||
{
|
||||
if (mKeys == null)
|
||||
{
|
||||
CreateDefaultKeymap();
|
||||
}
|
||||
}
|
||||
|
||||
private List<KeyMapping> mKeys;
|
||||
|
||||
|
||||
|
||||
private void updateLed()
|
||||
{
|
||||
IO.Port60.Byte = 0xED;
|
||||
while ((new IOPort(0x64).Byte & 2) != 0)
|
||||
{
|
||||
}
|
||||
var led_status = (ScrollLock ? 1 : 0) | ((NumLock ? 1 : 0) << 1) | ((CapsLock ? 1 : 0) << 2);
|
||||
IO.Port60.Byte = (byte)led_status;
|
||||
while ((new IOPort(0x64).Byte & 2) != 0)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
protected override void HandleScancode(byte aScancode, bool aReleased)
|
||||
{
|
||||
uint key = aScancode;
|
||||
if (key == 0x3A && !aReleased)
|
||||
{
|
||||
// caps lock
|
||||
CapsLock = !CapsLock;
|
||||
updateLed();
|
||||
}
|
||||
else if (key == 0x45 && !aReleased)
|
||||
{
|
||||
// num lock
|
||||
NumLock = !NumLock;
|
||||
updateLed();
|
||||
}
|
||||
else if (key == 0x46 && !aReleased)
|
||||
{
|
||||
// scroll lock
|
||||
ScrollLock = !ScrollLock;
|
||||
updateLed();
|
||||
}
|
||||
else
|
||||
switch (key)
|
||||
{
|
||||
case 0x1D:
|
||||
{
|
||||
ControlPressed = !aReleased;
|
||||
break;
|
||||
}
|
||||
case 0x2A:
|
||||
case 0x36:
|
||||
{
|
||||
ShiftPressed = !aReleased;
|
||||
break;
|
||||
}
|
||||
case 0x38:
|
||||
{
|
||||
AltPressed = !aReleased;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
if (ControlPressed && AltPressed && (key == 0x53))
|
||||
{
|
||||
Console.WriteLine("Detected Ctrl-Alt-Delete! Rebooting System...");
|
||||
Core.Global.CPU.Reboot();
|
||||
}
|
||||
|
||||
if (!aReleased)
|
||||
{
|
||||
ConsoleKeyInfoEx keyInfo;
|
||||
if (GetKey(key, out keyInfo))
|
||||
{
|
||||
Enqueue(keyInfo);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void CreateDefaultKeymap()
|
||||
{
|
||||
mKeys = new List<KeyMapping>();
|
||||
|
||||
/* Scan Norm Shift Ctrl Alt Num Caps ShCaps ShNum ConsoleKey */
|
||||
AddKey(0x00, ConsoleKey.NoName);
|
||||
AddKey(0x01, ConsoleKey.Escape);
|
||||
/* 1 -> 9 */
|
||||
AddKey(0x02, '1', '!', '\0', '\0', '1', '1', '!', '1', ConsoleKey.D1);
|
||||
AddKey(0x03, '2', '@', '\0', '\0', '2', '2', '@', '2', ConsoleKey.D2);
|
||||
AddKey(0x04, '3', '#', '\0', '\0', '3', '3', '#', '3', ConsoleKey.D3);
|
||||
AddKey(0x05, '4', '$', '\0', '\0', '4', '4', '$', '4', ConsoleKey.D4);
|
||||
AddKey(0x06, '5', '%', '\0', '\0', '5', '5', '%', '5', ConsoleKey.D5);
|
||||
AddKey(0x07, '6', '^', '\0', '\0', '6', '6', '^', '6', ConsoleKey.D6);
|
||||
AddKey(0x08, '7', '&', '\0', '\0', '7', '7', '&', '7', ConsoleKey.D7);
|
||||
AddKey(0x09, '8', '*', '\0', '\0', '8', '8', '*', '8', ConsoleKey.D8);
|
||||
AddKey(0x0A, '9', '(', '\0', '\0', '9', '9', '(', '9', ConsoleKey.D9);
|
||||
AddKey(0x0B, '0', ')', '\0', '\0', '0', '0', ')', '0', ConsoleKey.D0);
|
||||
/* -, =, Bksp, Tab */
|
||||
AddKey(0x0C, '-', '_', '\0', '\0', '-', '-', '_', '-', ConsoleKey.OemMinus);
|
||||
AddKey(0x0D, '=', '+', '\0', '\0', '=', '=', '+', '=', ConsoleKey.NoName);
|
||||
AddKey(0x0E, ConsoleKey.Backspace);
|
||||
AddKey(0x0F, '\t', ConsoleKey.Tab);
|
||||
/* QWERTYUIOP[] */
|
||||
AddKey(0x10, 'q', 'Q', '\0', '\0', 'q', 'Q', 'q', 'Q', ConsoleKey.Q);
|
||||
AddKey(0x11, 'w', 'W', '\0', '\0', 'w', 'W', 'w', 'W', ConsoleKey.W);
|
||||
AddKey(0x12, 'e', 'E', '\0', '\0', 'e', 'E', 'e', 'E', ConsoleKey.E);
|
||||
AddKey(0x13, 'r', 'R', '\0', '\0', 'r', 'R', 'r', 'R', ConsoleKey.R);
|
||||
AddKey(0x14, 't', 'T', '\0', '\0', 't', 'T', 't', 'T', ConsoleKey.T);
|
||||
AddKey(0x15, 'y', 'Y', '\0', '\0', 'y', 'Y', 'y', 'Y', ConsoleKey.Y);
|
||||
AddKey(0x16, 'u', 'U', '\0', '\0', 'u', 'U', 'u', 'U', ConsoleKey.U);
|
||||
AddKey(0x17, 'i', 'I', '\0', '\0', 'i', 'I', 'i', 'I', ConsoleKey.I);
|
||||
AddKey(0x18, 'o', 'O', '\0', '\0', 'o', 'O', 'o', 'O', ConsoleKey.O);
|
||||
AddKey(0x19, 'p', 'P', '\0', '\0', 'p', 'P', 'p', 'P', ConsoleKey.P);
|
||||
AddKey(0x1A, '[', '{', '\0', '\0', '[', '{', '[', '{', ConsoleKey.NoName);
|
||||
AddKey(0x1B, ']', '}', '\0', '\0', ']', '}', ']', '}', ConsoleKey.NoName);
|
||||
/* ENTER, CTRL */
|
||||
AddKey(0x1C, '\n', ConsoleKey.Enter);
|
||||
AddKey(0x1D, 0, 0, 0, 0, 0, 0, 0, 0, ConsoleKey.NoName);
|
||||
/* ASDFGHJKL;'` */
|
||||
AddKey(0x1E, 'a', 'A', '\0', '\0', 'a', 'A', 'a', 'A', ConsoleKey.A);
|
||||
AddKey(0x1F, 's', 'S', '\0', '\0', 's', 'S', 's', 'S', ConsoleKey.S);
|
||||
AddKey(0x20, 'd', 'D', '\0', '\0', 'd', 'D', 'd', 'D', ConsoleKey.D);
|
||||
AddKey(0x21, 'f', 'F', '\0', '\0', 'f', 'F', 'f', 'F', ConsoleKey.F);
|
||||
AddKey(0x22, 'g', 'G', '\0', '\0', 'g', 'G', 'g', 'G', ConsoleKey.G);
|
||||
AddKey(0x23, 'h', 'H', '\0', '\0', 'h', 'H', 'h', 'H', ConsoleKey.H);
|
||||
AddKey(0x24, 'j', 'J', '\0', '\0', 'j', 'J', 'j', 'J', ConsoleKey.J);
|
||||
AddKey(0x25, 'k', 'K', '\0', '\0', 'k', 'K', 'k', 'K', ConsoleKey.K);
|
||||
AddKey(0x26, 'l', 'L', '\0', '\0', 'l', 'L', 'l', 'L', ConsoleKey.L);
|
||||
AddKey(0x27, ';', ':', '\0', '\0', ';', ';', ':', ':', ConsoleKey.NoName);
|
||||
AddKey(0x28, '\'', '"', '\0', '\0', '\'', '\'', '"', '"', ConsoleKey.NoName);
|
||||
AddKey(0x29, '`', '~', '\0', '\0', '`', '`', '~', '~', ConsoleKey.NoName);
|
||||
/* Left Shift*/
|
||||
AddKey(0x2A, ConsoleKey.NoName);
|
||||
/* \ZXCVBNM,./ */
|
||||
AddKey(0x2B, '\\', '|', '\0', '\0', '\\', '\\', '|', '|', ConsoleKey.NoName);
|
||||
AddKey(0x2C, 'z', 'Z', '\0', '\0', 'z', 'Z', 'z', 'Z', ConsoleKey.Z);
|
||||
AddKey(0x2D, 'x', 'X', '\0', '\0', 'x', 'X', 'x', 'X', ConsoleKey.X);
|
||||
AddKey(0x2E, 'c', 'C', '\0', '\0', 'c', 'C', 'c', 'C', ConsoleKey.C);
|
||||
AddKey(0x2F, 'v', 'V', '\0', '\0', 'v', 'V', 'v', 'V', ConsoleKey.V);
|
||||
AddKey(0x30, 'b', 'B', '\0', '\0', 'b', 'B', 'b', 'B', ConsoleKey.B);
|
||||
AddKey(0x31, 'n', 'N', '\0', '\0', 'n', 'N', 'n', 'N', ConsoleKey.N);
|
||||
AddKey(0x32, 'm', 'M', '\0', '\0', 'm', 'M', 'm', 'M', ConsoleKey.M);
|
||||
AddKey(0x33, ',', '<', '\0', '\0', ',', ',', '<', '<', ConsoleKey.OemComma);
|
||||
AddKey(0x34, '.', '>', '\0', '\0', '.', '.', '>', '>', ConsoleKey.OemPeriod);
|
||||
AddKey(0x35, '/', '?', '\0', '\0', '/', '/', '?', '/', ConsoleKey.Divide); // also numpad divide
|
||||
/* Right Shift */
|
||||
AddKey(0x36, ConsoleKey.NoName);
|
||||
/* Print Screen */
|
||||
AddKey(0x37, '*', '*', '\0', '\0', '*', '*', '*', '*', ConsoleKey.PrintScreen); // also numpad multiply
|
||||
/* Alt */
|
||||
AddKey(0x38, ConsoleKey.NoName);
|
||||
/* Space */
|
||||
AddKey(0x39, ' ', ConsoleKey.Spacebar);
|
||||
/* Caps */
|
||||
AddKey(0x3A, ConsoleKey.NoName);
|
||||
/* F1-F12 */
|
||||
AddKey(0x3B, ConsoleKey.F1);
|
||||
AddKey(0x3C, ConsoleKey.F2);
|
||||
AddKey(0x3D, ConsoleKey.F3);
|
||||
AddKey(0x3E, ConsoleKey.F4);
|
||||
AddKey(0x3F, ConsoleKey.F5);
|
||||
AddKey(0x40, ConsoleKey.F6);
|
||||
AddKey(0x41, ConsoleKey.F7);
|
||||
AddKey(0x42, ConsoleKey.F8);
|
||||
AddKey(0x43, ConsoleKey.F9);
|
||||
AddKey(0x44, ConsoleKey.F10);
|
||||
AddKey(0x57, ConsoleKey.F11);
|
||||
AddKey(0x58, ConsoleKey.F12);
|
||||
/* Num Lock, Scrl Lock */
|
||||
AddKey(0x45, ConsoleKey.NoName);
|
||||
AddKey(0x46, ConsoleKey.NoName);
|
||||
/* HOME, Up, Pgup, -kpad, left, center, right, +keypad, end, down, pgdn, ins, del */
|
||||
AddKey(0x47, '\0', '\0', '\0', '\0', '7', '\0', '\0', '\0', ConsoleKey.Home, ConsoleKey.NumPad7);
|
||||
AddKey(0x48, '\0', '\0', '\0', '\0', '8', '\0', '\0', '\0', ConsoleKey.UpArrow, ConsoleKey.NumPad8);
|
||||
AddKey(0x49, '\0', '\0', '\0', '\0', '9', '\0', '\0', '\0', ConsoleKey.PageUp, ConsoleKey.NumPad9);
|
||||
AddKey(0x4A, '-', '-', 0, 0, '-', '-', '-', '-', ConsoleKey.OemMinus);
|
||||
AddKey(0x4B, '\0', '\0', '\0', '\0', '4', '\0', '\0', '\0', ConsoleKey.LeftArrow, ConsoleKey.NumPad4);
|
||||
AddKey(0x4C, '\0', '\0', '\0', '\0', '5', '\0', '\0', '\0', ConsoleKey.NumPad5);
|
||||
AddKey(0x4D, '\0', '\0', '\0', '\0', '6', '\0', '\0', '\0', ConsoleKey.RightArrow, ConsoleKey.NumPad6);
|
||||
AddKey(0x4E, '+', '+', 0, 0, '+', '+', '+', '+', ConsoleKey.OemPlus);
|
||||
AddKey(0x4F, '\0', '\0', '\0', '\0', '1', '\0', '\0', '\0', ConsoleKey.End, ConsoleKey.NumPad1);
|
||||
AddKey(0x50, '\0', '\0', '\0', '\0', '2', '\0', '\0', '\0', ConsoleKey.DownArrow, ConsoleKey.NumPad2);
|
||||
AddKey(0x51, '\0', '\0', '\0', '\0', '3', '\0', '\0', '\0', ConsoleKey.PageDown, ConsoleKey.NumPad3);
|
||||
AddKey(0x52, '\0', '\0', '\0', '\0', '0', '\0', '\0', '\0', ConsoleKey.Insert, ConsoleKey.NumPad0);
|
||||
AddKey(0x53, '\0', '\0', '\0', '\0', '.', '\0', '\0', '\0', ConsoleKey.Delete, ConsoleKey.OemPeriod);
|
||||
|
||||
|
||||
|
||||
AddKey(0x5b, ConsoleKey.LeftWindows);
|
||||
AddKey(0x5c, ConsoleKey.RightWindows);
|
||||
|
||||
}
|
||||
|
||||
|
||||
private void AddKey(uint aScanCode, char norm, char shift, char ctrl, char alt, char num, char caps, char shiftcaps, char shiftnum, ConsoleKey aKey)
|
||||
{
|
||||
mKeys.Add(new KeyMapping(aScanCode, norm, shift, ctrl, alt, num, caps, shiftcaps, shiftnum, aKey));
|
||||
}
|
||||
private void AddKey(uint aScanCode, char norm, char shift, char ctrl, char alt, char num, char caps, char shiftcaps, char shiftnum, ConsoleKey aKey, ConsoleKey numKey)
|
||||
{
|
||||
mKeys.Add(new KeyMapping(aScanCode, norm, shift, ctrl, alt, num, caps, shiftcaps, shiftnum, aKey, numKey));
|
||||
}
|
||||
private void AddKey(uint aScanCode, int norm, int shift, int ctrl, int alt, int num, int caps, int shiftcaps, int shiftnum, ConsoleKey aKey)
|
||||
{
|
||||
mKeys.Add(new KeyMapping(aScanCode, norm, shift, ctrl, alt, num, caps, shiftcaps, shiftnum, aKey));
|
||||
}
|
||||
private void AddKey(uint aScanCode, char norm, ConsoleKey aKey)
|
||||
{
|
||||
mKeys.Add(new KeyMapping(aScanCode, norm, aKey));
|
||||
}
|
||||
private void AddKey(uint aScanCode, ConsoleKey aKey)
|
||||
{
|
||||
mKeys.Add(new KeyMapping(aScanCode, aKey));
|
||||
}
|
||||
public void ChangeKeyMap(List<KeyMapping> aKeys)
|
||||
{
|
||||
mKeys = aKeys;
|
||||
}
|
||||
|
||||
public bool GetCharValue(uint aScanCode, out char aValue)
|
||||
{
|
||||
for (var index = 0; index < mKeys.Count; index++)
|
||||
{
|
||||
KeyMapping t = mKeys[index];
|
||||
if (t.Scancode == aScanCode)
|
||||
{
|
||||
var map = t;
|
||||
var key = '\0';
|
||||
|
||||
if (ShiftPressed && CapsLock)
|
||||
{
|
||||
key = map.ShiftCaps;
|
||||
}
|
||||
else if (ShiftPressed)
|
||||
{
|
||||
key = map.Shift;
|
||||
}
|
||||
else if (ControlPressed)
|
||||
{
|
||||
key = map.Ctrl;
|
||||
}
|
||||
else if (AltPressed)
|
||||
{
|
||||
key = map.Alt;
|
||||
}
|
||||
else if (ShiftPressed && NumLock)
|
||||
{
|
||||
key = map.ShiftNum;
|
||||
}
|
||||
else if (CapsLock)
|
||||
{
|
||||
key = map.Caps;
|
||||
}
|
||||
else if (NumLock)
|
||||
{
|
||||
key = map.Num;
|
||||
}
|
||||
else
|
||||
{
|
||||
key = map.Value;
|
||||
}
|
||||
|
||||
aValue = key;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
aValue = '\0';
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool GetKeyValue(uint aScanCode, out ConsoleKey aValue)
|
||||
{
|
||||
for (var index = 0; index < mKeys.Count; index++)
|
||||
{
|
||||
var t = mKeys[index];
|
||||
if (t.Scancode == aScanCode)
|
||||
{
|
||||
if (NumLock)
|
||||
{
|
||||
if (ShiftPressed && aScanCode >= 0x47 && aScanCode != 0x4A && aScanCode != 0x4E && aScanCode <= 0x52)
|
||||
{
|
||||
aValue = t.Key; // ex: Shift+NumPad4=LeftArrow (extended keyset not supported yet)
|
||||
}
|
||||
else
|
||||
{
|
||||
aValue = t.NumLockKey;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
aValue = t.Key;
|
||||
}
|
||||
//aValue = NumLock ? t.NumLockKey : t.Key;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
aValue = ConsoleKey.NoName;
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool GetKeyMapping(uint aScanCode, out KeyMapping aValue)
|
||||
{
|
||||
for (var index = 0; index < mKeys.Count; index++)
|
||||
{
|
||||
var t = mKeys[index];
|
||||
if (t.Scancode == aScanCode)
|
||||
{
|
||||
aValue = t;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
aValue = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
public bool GetKey(uint aScancode, out ConsoleKeyInfoEx keyInfo)
|
||||
{
|
||||
ConsoleKey xKey;
|
||||
|
||||
if (!GetKeyValue(aScancode, out xKey))
|
||||
{
|
||||
keyInfo = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
char xChar;
|
||||
if (!GetCharValue(aScancode, out xChar))
|
||||
{
|
||||
keyInfo = null;
|
||||
return false;
|
||||
}
|
||||
keyInfo = new ConsoleKeyInfoEx(xChar, xKey, ShiftPressed, AltPressed, ControlPressed);
|
||||
return true;
|
||||
}
|
||||
public class KeyMapping
|
||||
{
|
||||
public uint Scancode;
|
||||
public char Value;
|
||||
public char Shift;
|
||||
public char Ctrl;
|
||||
public char Alt;
|
||||
public char Num;
|
||||
public char Caps;
|
||||
public char ShiftCaps;
|
||||
public char ShiftNum;
|
||||
public ConsoleKey Key;
|
||||
public ConsoleKey NumLockKey;
|
||||
|
||||
public KeyMapping(uint aScanCode, char norm, char shift, char ctrl, char alt, char num, char caps, char shiftcaps, char shiftnum, ConsoleKey aKey)
|
||||
{
|
||||
Scancode = aScanCode;
|
||||
Value = norm;
|
||||
Shift = shift;
|
||||
Ctrl = ctrl;
|
||||
Alt = alt;
|
||||
Num = num;
|
||||
Caps = caps;
|
||||
ShiftCaps = shiftcaps;
|
||||
ShiftNum = shiftnum;
|
||||
Key = aKey;
|
||||
NumLockKey = aKey;
|
||||
}
|
||||
public KeyMapping(uint aScanCode, char norm, char shift, char ctrl, char alt, char num, char caps, char shiftcaps, char shiftnum, ConsoleKey aKey, ConsoleKey numKey)
|
||||
{
|
||||
Scancode = aScanCode;
|
||||
Value = norm;
|
||||
Shift = shift;
|
||||
Ctrl = ctrl;
|
||||
Alt = alt;
|
||||
Num = num;
|
||||
Caps = caps;
|
||||
ShiftCaps = shiftcaps;
|
||||
ShiftNum = shiftnum;
|
||||
Key = aKey;
|
||||
NumLockKey = numKey;
|
||||
}
|
||||
public KeyMapping(uint aScanCode, int norm, int shift, int ctrl, int alt, int num, int caps, int shiftcaps, int shiftnum, ConsoleKey aKey)
|
||||
{
|
||||
Scancode = aScanCode;
|
||||
Value = (char)norm;
|
||||
Shift = (char)shift;
|
||||
Ctrl = (char)ctrl;
|
||||
Alt = (char)alt;
|
||||
Num = (char)num;
|
||||
Caps = (char)caps;
|
||||
ShiftCaps = (char)shiftcaps;
|
||||
ShiftNum = (char)shiftnum;
|
||||
Key = aKey;
|
||||
NumLockKey = aKey;
|
||||
}
|
||||
public KeyMapping(uint aScanCode, byte norm, byte shift, byte ctrl, byte alt, byte num, byte caps, byte shiftcaps, byte shiftnum, ConsoleKey aKey)
|
||||
{
|
||||
Scancode = aScanCode;
|
||||
Value = (char)norm;
|
||||
Shift = (char)shift;
|
||||
Ctrl = (char)ctrl;
|
||||
Alt = (char)alt;
|
||||
Num = (char)num;
|
||||
Caps = (char)caps;
|
||||
ShiftCaps = (char)shiftcaps;
|
||||
ShiftNum = (char)shiftnum;
|
||||
Key = aKey;
|
||||
NumLockKey = aKey;
|
||||
}
|
||||
public KeyMapping(uint aScanCode, char n, ConsoleKey aKey)
|
||||
{
|
||||
Scancode = aScanCode;
|
||||
Value = n;
|
||||
Shift = n;
|
||||
Ctrl = n;
|
||||
Alt = n;
|
||||
Num = n;
|
||||
Caps = n;
|
||||
ShiftCaps = n;
|
||||
ShiftNum = n;
|
||||
Key = aKey;
|
||||
NumLockKey = aKey;
|
||||
}
|
||||
public KeyMapping(uint aScanCode, ConsoleKey aKey)
|
||||
{
|
||||
Scancode = aScanCode;
|
||||
Value = '\0';
|
||||
Shift = '\0';
|
||||
Ctrl = '\0';
|
||||
Alt = '\0';
|
||||
Num = '\0';
|
||||
Caps = '\0';
|
||||
ShiftCaps = '\0';
|
||||
ShiftNum = '\0';
|
||||
Key = aKey;
|
||||
NumLockKey = aKey;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -4,137 +4,169 @@ using System.Linq;
|
|||
using System.Text;
|
||||
using Cosmos.HAL.BlockDevice;
|
||||
|
||||
namespace Cosmos.HAL {
|
||||
static public class Global {
|
||||
static readonly public Cosmos.Debug.Kernel.Debugger Dbg = new Cosmos.Debug.Kernel.Debugger("Hardware", "");
|
||||
|
||||
static public Keyboard Keyboard;
|
||||
//static public PIT PIT = new PIT();
|
||||
// Must be static init, other static inits rely on it not being null
|
||||
static public TextScreenBase TextScreen = new TextScreen();
|
||||
|
||||
public static PCI Pci;
|
||||
|
||||
private static void InitAta(BlockDevice.Ata.ControllerIdEnum aControllerID, BlockDevice.Ata.BusPositionEnum aBusPosition)
|
||||
namespace Cosmos.HAL
|
||||
{
|
||||
public static class Global
|
||||
{
|
||||
var xIO = aControllerID == BlockDevice.Ata.ControllerIdEnum.Primary ? Cosmos.Core.Global.BaseIOGroups.ATA1 : Cosmos.Core.Global.BaseIOGroups.ATA2;
|
||||
var xATA = new BlockDevice.AtaPio(xIO, aControllerID, aBusPosition);
|
||||
if (xATA.DriveType == BlockDevice.AtaPio.SpecLevel.Null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (xATA.DriveType == BlockDevice.AtaPio.SpecLevel.ATA)
|
||||
{
|
||||
BlockDevice.BlockDevice.Devices.Add(xATA);
|
||||
}
|
||||
else
|
||||
{
|
||||
Ata.AtaDebugger.Send("ATA device with spec level " + (int)xATA.DriveType + " found, which is not supported!");
|
||||
return;
|
||||
}
|
||||
var xMbrData = new byte[512];
|
||||
xATA.ReadBlock(0UL, 1U, xMbrData);
|
||||
var xMBR = new BlockDevice.MBR(xMbrData);
|
||||
public static readonly Cosmos.Debug.Kernel.Debugger Dbg = new Cosmos.Debug.Kernel.Debugger("Hardware", "");
|
||||
|
||||
if (xMBR.EBRLocation != 0)
|
||||
{
|
||||
//EBR Detected
|
||||
var xEbrData = new byte[512];
|
||||
xATA.ReadBlock(xMBR.EBRLocation, 1U, xEbrData);
|
||||
var xEBR = new BlockDevice.EBR(xEbrData);
|
||||
public static Keyboard Keyboard;
|
||||
|
||||
for (int i = 0; i < xEBR.Partitions.Count; i++)
|
||||
public static bool NumLock
|
||||
{
|
||||
//var xPart = xEBR.Partitions[i];
|
||||
//var xPartDevice = new BlockDevice.Partition(xATA, xPart.StartSector, xPart.SectorCount);
|
||||
//BlockDevice.BlockDevice.Devices.Add(xPartDevice);
|
||||
get { return _numLock; }
|
||||
set { _numLock = value; Keyboard?.UpdateLeds(); }
|
||||
}
|
||||
}
|
||||
|
||||
// TODO Change this to foreach when foreach is supported
|
||||
Console.WriteLine("Number of MBR partitions found: " + xMBR.Partitions.Count);
|
||||
for (int i = 0; i < xMBR.Partitions.Count; i++)
|
||||
{
|
||||
var xPart = xMBR.Partitions[i];
|
||||
if (xPart == null)
|
||||
public static bool CapsLock
|
||||
{
|
||||
Console.WriteLine("Null partition found at idx " + i);
|
||||
get { return _capsLock; }
|
||||
set { _capsLock = value; Keyboard?.UpdateLeds(); }
|
||||
}
|
||||
else
|
||||
|
||||
public static bool ScrollLock
|
||||
{
|
||||
var xPartDevice = new BlockDevice.Partition(xATA, xPart.StartSector, xPart.SectorCount);
|
||||
BlockDevice.BlockDevice.Devices.Add(xPartDevice);
|
||||
Console.WriteLine("Found partition at idx " + i);
|
||||
get { return _scrollLock; }
|
||||
set
|
||||
{
|
||||
_scrollLock = value;
|
||||
Keyboard?.UpdateLeds();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Init devices that are "static"/mostly static. These are devices
|
||||
// that all PCs are expected to have. Keyboards, screens, ATA hard drives etc.
|
||||
// Despite them being static, some discovery is required. For example, to see if
|
||||
// a hard drive is connected or not and if so what type.
|
||||
static internal void InitStaticDevices() {
|
||||
//TextScreen = new TextScreen();
|
||||
Global.Dbg.Send("CLS");
|
||||
//static public PIT PIT = new PIT();
|
||||
// Must be static init, other static inits rely on it not being null
|
||||
public static TextScreenBase TextScreen = new TextScreen();
|
||||
|
||||
//TextScreen.Clear();
|
||||
public static PCI Pci;
|
||||
private static bool _numLock;
|
||||
private static bool _capsLock;
|
||||
private static bool _scrollLock;
|
||||
|
||||
Global.Dbg.Send("Keyboard");
|
||||
Keyboard = new DefaultKeyboard();
|
||||
private static void InitAta(BlockDevice.Ata.ControllerIdEnum aControllerID,
|
||||
BlockDevice.Ata.BusPositionEnum aBusPosition)
|
||||
{
|
||||
var xIO = aControllerID == BlockDevice.Ata.ControllerIdEnum.Primary
|
||||
? Cosmos.Core.Global.BaseIOGroups.ATA1
|
||||
: Cosmos.Core.Global.BaseIOGroups.ATA2;
|
||||
var xATA = new BlockDevice.AtaPio(xIO, aControllerID, aBusPosition);
|
||||
if (xATA.DriveType == BlockDevice.AtaPio.SpecLevel.Null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (xATA.DriveType == BlockDevice.AtaPio.SpecLevel.ATA)
|
||||
{
|
||||
BlockDevice.BlockDevice.Devices.Add(xATA);
|
||||
}
|
||||
else
|
||||
{
|
||||
Ata.AtaDebugger.Send("ATA device with spec level " + (int) xATA.DriveType +
|
||||
" found, which is not supported!");
|
||||
return;
|
||||
}
|
||||
var xMbrData = new byte[512];
|
||||
xATA.ReadBlock(0UL, 1U, xMbrData);
|
||||
var xMBR = new BlockDevice.MBR(xMbrData);
|
||||
|
||||
// Find hardcoded ATA controllers
|
||||
Global.Dbg.Send("ATA Master");
|
||||
InitAta(BlockDevice.Ata.ControllerIdEnum.Primary, BlockDevice.Ata.BusPositionEnum.Master);
|
||||
if (xMBR.EBRLocation != 0)
|
||||
{
|
||||
//EBR Detected
|
||||
var xEbrData = new byte[512];
|
||||
xATA.ReadBlock(xMBR.EBRLocation, 1U, xEbrData);
|
||||
var xEBR = new BlockDevice.EBR(xEbrData);
|
||||
|
||||
//Global.Dbg.Send("ATA Slave");
|
||||
//InitAta(BlockDevice.Ata.ControllerIdEnum.Primary, BlockDevice.Ata.BusPositionEnum.Slave);
|
||||
for (int i = 0; i < xEBR.Partitions.Count; i++)
|
||||
{
|
||||
//var xPart = xEBR.Partitions[i];
|
||||
//var xPartDevice = new BlockDevice.Partition(xATA, xPart.StartSector, xPart.SectorCount);
|
||||
//BlockDevice.BlockDevice.Devices.Add(xPartDevice);
|
||||
}
|
||||
}
|
||||
|
||||
//TODO Need to change code to detect if ATA controllers are present or not. How to do this? via PCI enum?
|
||||
// They do show up in PCI space as well as the fixed space.
|
||||
// Or is it always here, and was our compiler stack corruption issue?
|
||||
//InitAta(BlockDevice.Ata.ControllerIdEnum.Secondary, BlockDevice.Ata.BusPositionEnum.Master);
|
||||
//InitAta(BlockDevice.Ata.ControllerIdEnum.Secondary, BlockDevice.Ata.BusPositionEnum.Slave);
|
||||
}
|
||||
// TODO Change this to foreach when foreach is supported
|
||||
Console.WriteLine("Number of MBR partitions found: " + xMBR.Partitions.Count);
|
||||
for (int i = 0; i < xMBR.Partitions.Count; i++)
|
||||
{
|
||||
var xPart = xMBR.Partitions[i];
|
||||
if (xPart == null)
|
||||
{
|
||||
Console.WriteLine("Null partition found at idx " + i);
|
||||
}
|
||||
else
|
||||
{
|
||||
var xPartDevice = new BlockDevice.Partition(xATA, xPart.StartSector, xPart.SectorCount);
|
||||
BlockDevice.BlockDevice.Devices.Add(xPartDevice);
|
||||
Console.WriteLine("Found partition at idx " + i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static internal void InitPciDevices() {
|
||||
//TODO Redo this - Global init should be other.
|
||||
// Move PCI detection to hardware? Or leave it in core? Is Core PC specific, or deeper?
|
||||
// If we let hardware do it, we need to protect it from being used by System.
|
||||
// Probably belongs in hardware, and core is more specific stuff like CPU, memory, etc.
|
||||
//Core.PCI.OnPCIDeviceFound = PCIDeviceFound;
|
||||
// Init devices that are "static"/mostly static. These are devices
|
||||
// that all PCs are expected to have. Keyboards, screens, ATA hard drives etc.
|
||||
// Despite them being static, some discovery is required. For example, to see if
|
||||
// a hard drive is connected or not and if so what type.
|
||||
internal static void InitStaticDevices()
|
||||
{
|
||||
//TextScreen = new TextScreen();
|
||||
Global.Dbg.Send("CLS");
|
||||
|
||||
//TODO: Since this is FCL, its "common". Otherwise it should be
|
||||
// system level and not accessible from Core. Need to think about this
|
||||
// for the future.
|
||||
Console.WriteLine("Finding PCI Devices");
|
||||
PCI.Setup();
|
||||
//TextScreen.Clear();
|
||||
|
||||
}
|
||||
Global.Dbg.Send("Keyboard");
|
||||
Keyboard = new PS2Keyboard();
|
||||
|
||||
static public void Init(TextScreenBase textScreen, Keyboard keyboard)
|
||||
{
|
||||
if (textScreen != null)
|
||||
{
|
||||
TextScreen = textScreen;
|
||||
}
|
||||
if (keyboard != null)
|
||||
{
|
||||
Keyboard = keyboard;
|
||||
}
|
||||
Core.Bootstrap.Init();
|
||||
Core.Global.Init();
|
||||
Global.Dbg.Send("Static Devices");
|
||||
InitStaticDevices();
|
||||
Global.Dbg.Send("PCI Devices");
|
||||
InitPciDevices();
|
||||
}
|
||||
// Find hardcoded ATA controllers
|
||||
Global.Dbg.Send("ATA Master");
|
||||
InitAta(BlockDevice.Ata.ControllerIdEnum.Primary, BlockDevice.Ata.BusPositionEnum.Master);
|
||||
|
||||
//static void PCIDeviceFound(Core.PCI.PciInfo aInfo, Core.IOGroup.PciDevice aIO) {
|
||||
// Later we need to dynamically load these, but we need to finish the design first.
|
||||
// if ((aInfo.VendorID == 0x8086) && (aInfo.DeviceID == 0x7111)) {
|
||||
//Global.Dbg.Send("ATA Slave");
|
||||
//InitAta(BlockDevice.Ata.ControllerIdEnum.Primary, BlockDevice.Ata.BusPositionEnum.Slave);
|
||||
|
||||
//TODO Need to change code to detect if ATA controllers are present or not. How to do this? via PCI enum?
|
||||
// They do show up in PCI space as well as the fixed space.
|
||||
// Or is it always here, and was our compiler stack corruption issue?
|
||||
//InitAta(BlockDevice.Ata.ControllerIdEnum.Secondary, BlockDevice.Ata.BusPositionEnum.Master);
|
||||
//InitAta(BlockDevice.Ata.ControllerIdEnum.Secondary, BlockDevice.Ata.BusPositionEnum.Slave);
|
||||
}
|
||||
|
||||
internal static void InitPciDevices()
|
||||
{
|
||||
//TODO Redo this - Global init should be other.
|
||||
// Move PCI detection to hardware? Or leave it in core? Is Core PC specific, or deeper?
|
||||
// If we let hardware do it, we need to protect it from being used by System.
|
||||
// Probably belongs in hardware, and core is more specific stuff like CPU, memory, etc.
|
||||
//Core.PCI.OnPCIDeviceFound = PCIDeviceFound;
|
||||
|
||||
//TODO: Since this is FCL, its "common". Otherwise it should be
|
||||
// system level and not accessible from Core. Need to think about this
|
||||
// for the future.
|
||||
Console.WriteLine("Finding PCI Devices");
|
||||
PCI.Setup();
|
||||
}
|
||||
|
||||
public static void Init(TextScreenBase textScreen, Keyboard keyboard)
|
||||
{
|
||||
if (textScreen != null)
|
||||
{
|
||||
TextScreen = textScreen;
|
||||
}
|
||||
if (keyboard != null)
|
||||
{
|
||||
Keyboard = keyboard;
|
||||
}
|
||||
Core.Bootstrap.Init();
|
||||
Core.Global.Init();
|
||||
Global.Dbg.Send("Static Devices");
|
||||
InitStaticDevices();
|
||||
Global.Dbg.Send("PCI Devices");
|
||||
InitPciDevices();
|
||||
}
|
||||
|
||||
//static void PCIDeviceFound(Core.PCI.PciInfo aInfo, Core.IOGroup.PciDevice aIO) {
|
||||
// Later we need to dynamically load these, but we need to finish the design first.
|
||||
// if ((aInfo.VendorID == 0x8086) && (aInfo.DeviceID == 0x7111)) {
|
||||
//ATA1 = new ATA(Core.Global.BaseIOGroups.ATA1);
|
||||
// }
|
||||
//}
|
||||
|
||||
}
|
||||
}
|
||||
// }
|
||||
//}
|
||||
}
|
||||
}
|
||||
64
source/Cosmos.HAL/KeyEvent.cs
Normal file
64
source/Cosmos.HAL/KeyEvent.cs
Normal file
|
|
@ -0,0 +1,64 @@
|
|||
using System;
|
||||
|
||||
namespace Cosmos.HAL
|
||||
{
|
||||
public class KeyEvent
|
||||
{
|
||||
public enum KeyEventType
|
||||
{
|
||||
Make,
|
||||
Break
|
||||
}
|
||||
|
||||
// todo: once Github issue #137 is fixed, replace this class with ConsoleKeyInfo struct.
|
||||
// Well, this one has more features
|
||||
|
||||
public char KeyChar
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public ConsoleKeyEx Key
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public ConsoleModifiers Modifiers
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public KeyEventType Type { get; set; }
|
||||
|
||||
public KeyEvent()
|
||||
{
|
||||
KeyChar = '\0';
|
||||
Key = ConsoleKeyEx.NoName;
|
||||
this.Modifiers = (ConsoleModifiers)0;
|
||||
Type = KeyEventType.Make;
|
||||
}
|
||||
|
||||
public KeyEvent(char keyChar, ConsoleKeyEx key, bool shift, bool alt, bool control, KeyEventType type)
|
||||
{
|
||||
this.KeyChar = keyChar;
|
||||
this.Key = key;
|
||||
this.Modifiers = (ConsoleModifiers)0;
|
||||
if (shift)
|
||||
{
|
||||
this.Modifiers |= ConsoleModifiers.Shift;
|
||||
}
|
||||
if (alt)
|
||||
{
|
||||
this.Modifiers |= ConsoleModifiers.Alt;
|
||||
}
|
||||
if (control)
|
||||
{
|
||||
this.Modifiers |= ConsoleModifiers.Control;
|
||||
}
|
||||
this.Type = type;
|
||||
}
|
||||
}
|
||||
}
|
||||
54
source/Cosmos.HAL/KeyMapping.cs
Normal file
54
source/Cosmos.HAL/KeyMapping.cs
Normal file
|
|
@ -0,0 +1,54 @@
|
|||
namespace Cosmos.HAL
|
||||
{
|
||||
public class KeyMapping
|
||||
{
|
||||
public uint Scancode;
|
||||
public char Value;
|
||||
public char Shift;
|
||||
public char Num;
|
||||
public char Caps;
|
||||
public char ShiftCaps;
|
||||
public char ShiftNum;
|
||||
public ConsoleKeyEx Key;
|
||||
public ConsoleKeyEx NumLockKey;
|
||||
|
||||
public KeyMapping(uint aScanCode, char norm, char shift, char num, char caps, char shiftcaps, char shiftnum, ConsoleKeyEx aKey)
|
||||
{
|
||||
Scancode = aScanCode;
|
||||
Value = norm;
|
||||
Shift = shift;
|
||||
Num = num;
|
||||
Caps = caps;
|
||||
ShiftCaps = shiftcaps;
|
||||
ShiftNum = shiftnum;
|
||||
Key = aKey;
|
||||
NumLockKey = aKey;
|
||||
}
|
||||
|
||||
public KeyMapping(uint aScanCode, char norm, char shift, char num, char caps, char shiftcaps, char shiftnum, ConsoleKeyEx aKey, ConsoleKeyEx numKey)
|
||||
: this(aScanCode, norm, shift, num, caps, shiftcaps, shiftnum, aKey)
|
||||
{
|
||||
NumLockKey = numKey;
|
||||
}
|
||||
|
||||
public KeyMapping(uint aScanCode, char num, ConsoleKeyEx aKey, ConsoleKeyEx numKey)
|
||||
: this(aScanCode, '\0', '\0', num, '\0', '\0', '\0', aKey, numKey)
|
||||
{
|
||||
}
|
||||
|
||||
public KeyMapping(uint aScanCode, int norm, int shift, int num, int caps, int shiftcaps, int shiftnum, ConsoleKeyEx aKey)
|
||||
: this(aScanCode, (char)norm, (char)shift, (char)num, (char)caps, (char)shiftcaps, (char)shiftnum, aKey)
|
||||
{
|
||||
}
|
||||
|
||||
public KeyMapping(uint aScanCode, char n, ConsoleKeyEx aKey)
|
||||
: this(aScanCode, n, n, n, n, n, n, aKey)
|
||||
{
|
||||
}
|
||||
|
||||
public KeyMapping(uint aScanCode, ConsoleKeyEx aKey)
|
||||
: this(aScanCode, '\0', '\0', '\0', '\0', '\0', '\0', aKey)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2,63 +2,20 @@
|
|||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using Cosmos.HAL.ScanMaps;
|
||||
|
||||
namespace Cosmos.HAL {
|
||||
public class ConsoleKeyInfoEx
|
||||
{
|
||||
// todo: once Github issue #137 is fixed, replace this class with ConsoleKeyInfo struct.
|
||||
|
||||
public char KeyChar
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public ConsoleKey Key
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public ConsoleModifiers Modifiers
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public ConsoleKeyInfoEx(char keyChar, ConsoleKey key, bool shift, bool alt, bool control)
|
||||
{
|
||||
this.KeyChar = keyChar;
|
||||
this.Key = key;
|
||||
this.Modifiers = (ConsoleModifiers)0;
|
||||
if (shift)
|
||||
{
|
||||
this.Modifiers |= ConsoleModifiers.Shift;
|
||||
}
|
||||
if (alt)
|
||||
{
|
||||
this.Modifiers |= ConsoleModifiers.Alt;
|
||||
}
|
||||
if (control)
|
||||
{
|
||||
this.Modifiers |= ConsoleModifiers.Control;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public abstract class Keyboard : Device {
|
||||
// TODO: MtW: I don't like the following line in the baseclass, but for now, lets keep it here.
|
||||
protected Core.IOGroup.Keyboard IO = Core.Global.BaseIOGroups.Keyboard;
|
||||
protected Keyboard()
|
||||
{
|
||||
if (mQueuedKeys != null)
|
||||
{
|
||||
Console.WriteLine("Skipping creation of key queue!");
|
||||
}
|
||||
mQueuedKeys = new Queue<ConsoleKeyInfoEx>(32);
|
||||
|
||||
mQueuedKeys = new Queue<KeyEvent>(32);
|
||||
SetKeyLayout(new US_Standard());
|
||||
Initialize();
|
||||
Core.INTs.SetIrqHandler(0x01, HandleIRQ);
|
||||
UpdateLeds();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -66,38 +23,36 @@ namespace Cosmos.HAL {
|
|||
/// </summary>
|
||||
protected abstract void Initialize();
|
||||
|
||||
private void HandleIRQ(ref Core.INTs.IRQContext aContext)
|
||||
public ScanMapBase KeyLayout { get; private set; }
|
||||
|
||||
public void SetKeyLayout(ScanMapBase layout)
|
||||
{
|
||||
byte xScanCode = IO.Port60.Byte;
|
||||
bool xReleased = (xScanCode & 0x80) == 0x80;
|
||||
if (xReleased)
|
||||
{
|
||||
xScanCode = (byte)(xScanCode ^ 0x80);
|
||||
}
|
||||
HandleScancode(xScanCode, xReleased);
|
||||
KeyLayout = layout;
|
||||
}
|
||||
|
||||
public abstract void UpdateLeds();
|
||||
|
||||
protected abstract void HandleScancode(byte aScancode, bool aReleased);
|
||||
|
||||
private static Queue<ConsoleKeyInfoEx> mQueuedKeys;
|
||||
private static Queue<KeyEvent> mQueuedKeys;
|
||||
|
||||
protected void Enqueue(ConsoleKeyInfoEx aKey)
|
||||
protected void Enqueue(KeyEvent aKey)
|
||||
{
|
||||
mQueuedKeys.Enqueue(aKey);
|
||||
}
|
||||
|
||||
public bool TryReadKey(out ConsoleKeyInfoEx oKey)
|
||||
public bool TryReadKey(out KeyEvent oKey)
|
||||
{
|
||||
if (mQueuedKeys.Count > 0)
|
||||
{
|
||||
oKey = mQueuedKeys.Dequeue();
|
||||
return true;
|
||||
}
|
||||
oKey = default(ConsoleKeyInfoEx);
|
||||
oKey = default(KeyEvent);
|
||||
return false;
|
||||
}
|
||||
|
||||
public ConsoleKeyInfoEx ReadKey()
|
||||
public KeyEvent ReadKey()
|
||||
{
|
||||
while (mQueuedKeys.Count == 0)
|
||||
{
|
||||
|
|
@ -123,11 +78,5 @@ namespace Cosmos.HAL {
|
|||
get;
|
||||
protected set;
|
||||
}
|
||||
|
||||
public bool NumLock { get; protected set; }
|
||||
|
||||
public bool CapsLock { get; protected set; }
|
||||
|
||||
public bool ScrollLock { get; protected set; }
|
||||
}
|
||||
}
|
||||
|
|
|
|||
114
source/Cosmos.HAL/PS2Keyboard.cs
Normal file
114
source/Cosmos.HAL/PS2Keyboard.cs
Normal file
|
|
@ -0,0 +1,114 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Cosmos.Common.Extensions;
|
||||
using Cosmos.Core;
|
||||
|
||||
namespace Cosmos.HAL
|
||||
{
|
||||
public class PS2Keyboard : Keyboard
|
||||
{
|
||||
protected Core.IOGroup.Keyboard IO = Core.Global.BaseIOGroups.Keyboard;
|
||||
|
||||
public PS2Keyboard()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void Initialize()
|
||||
{
|
||||
INTs.SetIrqHandler(0x01, HandleIRQ);
|
||||
}
|
||||
|
||||
private void HandleIRQ(ref INTs.IRQContext aContext)
|
||||
{
|
||||
byte xScanCode = IO.Port60.Byte;
|
||||
bool xReleased = (xScanCode & 0x80) == 0x80;
|
||||
if (xReleased)
|
||||
{
|
||||
xScanCode = (byte)(xScanCode ^ 0x80);
|
||||
}
|
||||
HandleScancode(xScanCode, xReleased);
|
||||
}
|
||||
|
||||
public override void UpdateLeds()
|
||||
{
|
||||
IO.Port60.Byte = 0xED;
|
||||
while ((new IOPort(0x64).Byte & 2) != 0)
|
||||
{
|
||||
}
|
||||
var led_status = (Global.ScrollLock ? 1 : 0) | ((Global.NumLock ? 1 : 0) << 1) | ((Global.CapsLock ? 1 : 0) << 2);
|
||||
IO.Port60.Byte = (byte)led_status;
|
||||
while ((new IOPort(0x64).Byte & 2) != 0)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
protected override void HandleScancode(byte aScancode, bool aReleased)
|
||||
{
|
||||
byte key = aScancode;
|
||||
if (key == 0x3A && !aReleased)
|
||||
{
|
||||
// caps lock
|
||||
Global.CapsLock = !Global.CapsLock;
|
||||
UpdateLeds();
|
||||
}
|
||||
else if (key == 0x45 && !aReleased)
|
||||
{
|
||||
// num lock
|
||||
Global.NumLock = !Global.NumLock;
|
||||
UpdateLeds();
|
||||
}
|
||||
else if (key == 0x46 && !aReleased)
|
||||
{
|
||||
// scroll lock
|
||||
Global.ScrollLock = !Global.ScrollLock;
|
||||
UpdateLeds();
|
||||
}
|
||||
else
|
||||
switch (key)
|
||||
{
|
||||
case 0x1D:
|
||||
{
|
||||
ControlPressed = !aReleased;
|
||||
break;
|
||||
}
|
||||
case 0x2A:
|
||||
case 0x36:
|
||||
{
|
||||
ShiftPressed = !aReleased;
|
||||
break;
|
||||
}
|
||||
case 0x38:
|
||||
{
|
||||
AltPressed = !aReleased;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
if (ControlPressed && AltPressed && (key == 0x53))
|
||||
{
|
||||
Console.WriteLine("Detected Ctrl-Alt-Delete! Rebooting System...");
|
||||
Core.Global.CPU.Reboot();
|
||||
}
|
||||
|
||||
if (!aReleased)
|
||||
{
|
||||
KeyEvent keyInfo;
|
||||
if (GetKey(key, aReleased, out keyInfo))
|
||||
{
|
||||
Enqueue(keyInfo);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool GetKey(byte aScancode, bool released, out KeyEvent keyInfo)
|
||||
{
|
||||
keyInfo = KeyLayout.ConvertScanCode(aScancode, ControlPressed, ShiftPressed, AltPressed, Global.NumLock, Global.CapsLock, Global.ScrollLock);
|
||||
return keyInfo != null;
|
||||
}
|
||||
}
|
||||
}
|
||||
73
source/Cosmos.HAL/ScanMapBase.cs
Normal file
73
source/Cosmos.HAL/ScanMapBase.cs
Normal file
|
|
@ -0,0 +1,73 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Cosmos.HAL
|
||||
{
|
||||
public abstract class ScanMapBase
|
||||
{
|
||||
protected List<KeyMapping> _keys;
|
||||
|
||||
protected ScanMapBase()
|
||||
{
|
||||
InitKeys();
|
||||
}
|
||||
|
||||
protected abstract void InitKeys();
|
||||
|
||||
public KeyEvent ConvertScanCode(byte scan2, bool ctrl, bool shift, bool alt, bool num, bool caps, bool scroll)
|
||||
{
|
||||
var keyev = new KeyEvent();
|
||||
var found = false;
|
||||
if (scan2 == 0)
|
||||
{
|
||||
found = true;
|
||||
return keyev;
|
||||
}
|
||||
var scan = scan2;
|
||||
if (alt) keyev.Modifiers |= ConsoleModifiers.Alt;
|
||||
if (ctrl) keyev.Modifiers |= ConsoleModifiers.Control;
|
||||
if (shift) keyev.Modifiers |= ConsoleModifiers.Shift;
|
||||
|
||||
keyev.Type = (scan & 0x80) != 0 ? KeyEvent.KeyEventType.Break : KeyEvent.KeyEventType.Make;
|
||||
if ((scan & 0x80) != 0) scan = (byte)(scan ^ 0x80);
|
||||
|
||||
for (var index = 0; index < _keys.Count; index++)
|
||||
{
|
||||
var t = _keys[index];
|
||||
if (t.Scancode == scan)
|
||||
{
|
||||
found = true;
|
||||
var map = t;
|
||||
var key = '\0';
|
||||
|
||||
if (shift)
|
||||
{
|
||||
if (caps) key = map.ShiftCaps;
|
||||
else if (num) key = map.ShiftNum;
|
||||
else key = map.Shift;
|
||||
}
|
||||
else if (caps)
|
||||
{
|
||||
key = map.Caps;
|
||||
}
|
||||
else if (num)
|
||||
{
|
||||
key = map.Num;
|
||||
}
|
||||
else
|
||||
{
|
||||
key = map.Value;
|
||||
}
|
||||
|
||||
keyev.KeyChar = key;
|
||||
keyev.Key = num ? t.NumLockKey : t.Key;
|
||||
break;
|
||||
}
|
||||
}
|
||||
return found ? keyev : null;
|
||||
}
|
||||
}
|
||||
}
|
||||
124
source/Cosmos.HAL/ScanMaps/FR_Standard.cs
Normal file
124
source/Cosmos.HAL/ScanMaps/FR_Standard.cs
Normal file
|
|
@ -0,0 +1,124 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Cosmos.HAL.ScanMaps
|
||||
{
|
||||
public class FR_Standard : ScanMapBase
|
||||
{
|
||||
protected override void InitKeys()
|
||||
{
|
||||
_keys = new List<KeyMapping>();
|
||||
|
||||
#region Keys
|
||||
/* Scan Norm Shift Num Caps ShCaps ShNum ConsoleKeyEx */
|
||||
_keys.Add(new KeyMapping(0x00, ConsoleKeyEx.NoName));
|
||||
_keys.Add(new KeyMapping(0x01, ConsoleKeyEx.Escape));
|
||||
/* 1 -> 9 */
|
||||
_keys.Add(new KeyMapping(0x02, '&', '1', '&', '1', '&', '1', ConsoleKeyEx.D1));
|
||||
_keys.Add(new KeyMapping(0x03, 'é', '2', 'é', '2', 'é', '2', ConsoleKeyEx.D2));
|
||||
_keys.Add(new KeyMapping(0x04, '"', '3', '"', '3', '"', '3', ConsoleKeyEx.D3));
|
||||
_keys.Add(new KeyMapping(0x05, '\'', '4', '\'', '4', '\'', '4', ConsoleKeyEx.D4));
|
||||
_keys.Add(new KeyMapping(0x06, '(', '5', '(', '5', '(', '5', ConsoleKeyEx.D5));
|
||||
_keys.Add(new KeyMapping(0x07, '-', '6', '-', '6', '-', '6', ConsoleKeyEx.D6));
|
||||
_keys.Add(new KeyMapping(0x08, 'è', '7', 'è', '7', 'è', '7', ConsoleKeyEx.D7));
|
||||
_keys.Add(new KeyMapping(0x09, '_', '8', '_', '8', '_', '8', ConsoleKeyEx.D8));
|
||||
_keys.Add(new KeyMapping(0x0A, 'ç', '9', 'ç', '9', 'ç', '9', ConsoleKeyEx.D9));
|
||||
_keys.Add(new KeyMapping(0x0B, 'à', '0', 'à', '0', 'à', '0', ConsoleKeyEx.D0));
|
||||
/* -, =, Bksp, Tab */
|
||||
_keys.Add(new KeyMapping(0x0C, ')', '°', ')', '°', ')', '°', ConsoleKeyEx.Minus));
|
||||
_keys.Add(new KeyMapping(0x0D, '=', '+', '=', '+', '=', '+', ConsoleKeyEx.Equal));
|
||||
_keys.Add(new KeyMapping(0x0E, ConsoleKeyEx.Backspace));
|
||||
_keys.Add(new KeyMapping(0x0F, ConsoleKeyEx.Tab));
|
||||
/* QWERTYUIOP[] */
|
||||
_keys.Add(new KeyMapping(0x10, 'a', 'A', 'a', 'A', 'a', 'A', ConsoleKeyEx.A));
|
||||
_keys.Add(new KeyMapping(0x11, 'z', 'Z', 'z', 'Z', 'z', 'Z', ConsoleKeyEx.Z));
|
||||
_keys.Add(new KeyMapping(0x12, 'e', 'E', 'e', 'E', 'e', 'E', ConsoleKeyEx.E));
|
||||
_keys.Add(new KeyMapping(0x13, 'r', 'R', 'r', 'R', 'r', 'R', ConsoleKeyEx.R));
|
||||
_keys.Add(new KeyMapping(0x14, 't', 'T', 't', 'T', 't', 'T', ConsoleKeyEx.T));
|
||||
_keys.Add(new KeyMapping(0x15, 'y', 'Y', 'y', 'Y', 'y', 'Y', ConsoleKeyEx.Y));
|
||||
_keys.Add(new KeyMapping(0x16, 'u', 'U', 'u', 'U', 'u', 'U', ConsoleKeyEx.U));
|
||||
_keys.Add(new KeyMapping(0x17, 'i', 'I', 'i', 'I', 'i', 'I', ConsoleKeyEx.I));
|
||||
_keys.Add(new KeyMapping(0x18, 'o', 'O', 'o', 'O', 'o', 'O', ConsoleKeyEx.O));
|
||||
_keys.Add(new KeyMapping(0x19, 'p', 'P', 'p', 'P', 'p', 'P', ConsoleKeyEx.P));
|
||||
_keys.Add(new KeyMapping(0x1A, '^', '¨', '^', '¨', '^', '¨', ConsoleKeyEx.LBracket));
|
||||
_keys.Add(new KeyMapping(0x1B, '$', '£', '$', '£', '$', '£', ConsoleKeyEx.RBracket));
|
||||
/* ENTER, CTRL */
|
||||
_keys.Add(new KeyMapping(0x1C, ConsoleKeyEx.Enter));
|
||||
_keys.Add(new KeyMapping(0x1D, ConsoleKeyEx.LCtrl));
|
||||
/* ASDFGHJKL;'` */
|
||||
_keys.Add(new KeyMapping(0x1E, 'q', 'Q', 'q', 'Q', 'q', 'Q', ConsoleKeyEx.Q));
|
||||
_keys.Add(new KeyMapping(0x1F, 's', 'S', 's', 'S', 's', 'S', ConsoleKeyEx.S));
|
||||
_keys.Add(new KeyMapping(0x20, 'd', 'D', 'd', 'D', 'd', 'D', ConsoleKeyEx.D));
|
||||
_keys.Add(new KeyMapping(0x21, 'f', 'F', 'f', 'F', 'f', 'F', ConsoleKeyEx.F));
|
||||
_keys.Add(new KeyMapping(0x22, 'g', 'G', 'g', 'G', 'g', 'G', ConsoleKeyEx.G));
|
||||
_keys.Add(new KeyMapping(0x23, 'h', 'H', 'h', 'H', 'h', 'H', ConsoleKeyEx.H));
|
||||
_keys.Add(new KeyMapping(0x24, 'j', 'J', 'j', 'J', 'j', 'J', ConsoleKeyEx.J));
|
||||
_keys.Add(new KeyMapping(0x25, 'k', 'K', 'k', 'K', 'k', 'K', ConsoleKeyEx.K));
|
||||
_keys.Add(new KeyMapping(0x26, 'l', 'L', 'l', 'L', 'l', 'L', ConsoleKeyEx.L));
|
||||
_keys.Add(new KeyMapping(0x27, 'm', 'M', 'm', 'M', 'm', 'M', ConsoleKeyEx.M));
|
||||
_keys.Add(new KeyMapping(0x28, 'ù', '%', 'ù', '%', 'ù', '%', ConsoleKeyEx.Apostrophe));
|
||||
_keys.Add(new KeyMapping(0x29, '²', '\0', '²', '²', '\0', '\0', ConsoleKeyEx.Backquote));
|
||||
/* Left Shift*/
|
||||
_keys.Add(new KeyMapping(0x2A, ConsoleKeyEx.LShift));
|
||||
/* \ZXCVBNM,./ */
|
||||
_keys.Add(new KeyMapping(0x2B, '*', 'µ', '*', 'µ', '*', 'µ', ConsoleKeyEx.Backslash));
|
||||
_keys.Add(new KeyMapping(0x2C, 'w', 'W', 'w', 'W', 'w', 'W', ConsoleKeyEx.W));
|
||||
_keys.Add(new KeyMapping(0x2D, 'x', 'X', 'x', 'X', 'x', 'X', ConsoleKeyEx.X));
|
||||
_keys.Add(new KeyMapping(0x2E, 'c', 'C', 'c', 'C', 'c', 'C', ConsoleKeyEx.C));
|
||||
_keys.Add(new KeyMapping(0x2F, 'v', 'V', 'v', 'V', 'v', 'V', ConsoleKeyEx.V));
|
||||
_keys.Add(new KeyMapping(0x30, 'b', 'B', 'b', 'B', 'b', 'B', ConsoleKeyEx.B));
|
||||
_keys.Add(new KeyMapping(0x31, 'n', 'N', 'n', 'N', 'n', 'N', ConsoleKeyEx.N));
|
||||
_keys.Add(new KeyMapping(0x32, ',', '?', ',', '?', ',', '?', ConsoleKeyEx.Comma));
|
||||
_keys.Add(new KeyMapping(0x33, ';', '.', ';', '.', ';', '.', ConsoleKeyEx.Semicolon));
|
||||
_keys.Add(new KeyMapping(0x34, ':', '/', ':', '/', ':', '/', ConsoleKeyEx.Colon));
|
||||
_keys.Add(new KeyMapping(0x35, '!', '§', '!', '§', '!', '§', ConsoleKeyEx.ExclamationPoint)); // also numpad divide
|
||||
/* Right Shift */
|
||||
_keys.Add(new KeyMapping(0x36, ConsoleKeyEx.RShift));
|
||||
/* Print Screen */
|
||||
_keys.Add(new KeyMapping(0x37, '*', '*', '*', '*', '*', '*', ConsoleKeyEx.NumMultiply)); // also numpad multiply
|
||||
/* Alt */
|
||||
_keys.Add(new KeyMapping(0x38, ConsoleKeyEx.LAlt));
|
||||
/* Space */
|
||||
_keys.Add(new KeyMapping(0x39, ' ', ConsoleKeyEx.Spacebar));
|
||||
/* Caps */
|
||||
_keys.Add(new KeyMapping(0x3A, ConsoleKeyEx.CapsLock));
|
||||
/* F1-F12 */
|
||||
_keys.Add(new KeyMapping(0x3B, ConsoleKeyEx.F1));
|
||||
_keys.Add(new KeyMapping(0x3C, ConsoleKeyEx.F2));
|
||||
_keys.Add(new KeyMapping(0x3D, ConsoleKeyEx.F3));
|
||||
_keys.Add(new KeyMapping(0x3E, ConsoleKeyEx.F4));
|
||||
_keys.Add(new KeyMapping(0x3F, ConsoleKeyEx.F5));
|
||||
_keys.Add(new KeyMapping(0x40, ConsoleKeyEx.F6));
|
||||
_keys.Add(new KeyMapping(0x41, ConsoleKeyEx.F7));
|
||||
_keys.Add(new KeyMapping(0x42, ConsoleKeyEx.F8));
|
||||
_keys.Add(new KeyMapping(0x43, ConsoleKeyEx.F9));
|
||||
_keys.Add(new KeyMapping(0x44, ConsoleKeyEx.F10));
|
||||
_keys.Add(new KeyMapping(0x57, ConsoleKeyEx.F11));
|
||||
_keys.Add(new KeyMapping(0x58, ConsoleKeyEx.F12));
|
||||
/* Num Lock, Scrl Lock */
|
||||
_keys.Add(new KeyMapping(0x45, ConsoleKeyEx.NumLock));
|
||||
_keys.Add(new KeyMapping(0x46, ConsoleKeyEx.ScrollLock));
|
||||
/* HOME, Up, Pgup, -kpad, left, center, right, +keypad, end, down, pgdn, ins, del */
|
||||
_keys.Add(new KeyMapping(0x47, '\0', '\0', '7', '\0', '\0', '\0', ConsoleKeyEx.Home, ConsoleKeyEx.Num7));
|
||||
_keys.Add(new KeyMapping(0x48, '\0', '\0', '8', '\0', '\0', '\0', ConsoleKeyEx.UpArrow, ConsoleKeyEx.Num8));
|
||||
_keys.Add(new KeyMapping(0x49, '\0', '\0', '9', '\0', '\0', '\0', ConsoleKeyEx.PageUp, ConsoleKeyEx.Num9));
|
||||
_keys.Add(new KeyMapping(0x4A, '-', '-', '-', '-', '-', '-', ConsoleKeyEx.NumMinus));
|
||||
_keys.Add(new KeyMapping(0x4B, '\0', '\0', '4', '\0', '\0', '\0', ConsoleKeyEx.LeftArrow, ConsoleKeyEx.Num4));
|
||||
_keys.Add(new KeyMapping(0x4C, '\0', '\0', '5', '\0', '\0', '\0', ConsoleKeyEx.Num5));
|
||||
_keys.Add(new KeyMapping(0x4D, '\0', '\0', '6', '\0', '\0', '\0', ConsoleKeyEx.RightArrow, ConsoleKeyEx.Num6));
|
||||
_keys.Add(new KeyMapping(0x4E, '+', '+', '+', '+', '+', '+', ConsoleKeyEx.NumPlus));
|
||||
_keys.Add(new KeyMapping(0x4F, '\0', '\0', '1', '\0', '\0', '\0', ConsoleKeyEx.End, ConsoleKeyEx.Num1));
|
||||
_keys.Add(new KeyMapping(0x50, '\0', '\0', '2', '\0', '\0', '\0', ConsoleKeyEx.DownArrow, ConsoleKeyEx.Num2));
|
||||
_keys.Add(new KeyMapping(0x51, '\0', '\0', '3', '\0', '\0', '\0', ConsoleKeyEx.PageDown, ConsoleKeyEx.Num3));
|
||||
_keys.Add(new KeyMapping(0x52, '\0', '\0', '0', '\0', '\0', '\0', ConsoleKeyEx.Insert, ConsoleKeyEx.Num0));
|
||||
_keys.Add(new KeyMapping(0x53, '\0', '\0', '.', '\0', '\0', '\0', ConsoleKeyEx.Delete, ConsoleKeyEx.NumPeriod));
|
||||
|
||||
_keys.Add(new KeyMapping(0x5b, ConsoleKeyEx.LWin));
|
||||
_keys.Add(new KeyMapping(0x5c, ConsoleKeyEx.RWin));
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
}
|
||||
128
source/Cosmos.HAL/ScanMaps/US_Standard.cs
Normal file
128
source/Cosmos.HAL/ScanMaps/US_Standard.cs
Normal file
|
|
@ -0,0 +1,128 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Cosmos.HAL.ScanMaps
|
||||
{
|
||||
public class US_Standard : ScanMapBase
|
||||
{
|
||||
protected override void InitKeys()
|
||||
{
|
||||
_keys = new List<KeyMapping>();
|
||||
|
||||
#region Keys
|
||||
|
||||
/* Scan Norm Shift Ctrl Alt Num Caps ShCaps ShNum ConsoleKeyEx */
|
||||
_keys.Add(new KeyMapping(0x00, ConsoleKeyEx.NoName));
|
||||
_keys.Add(new KeyMapping(0x01, ConsoleKeyEx.Escape));
|
||||
/* 1 -> 9 */
|
||||
_keys.Add(new KeyMapping(0x02, '1', '!', '1', '1', '!', '1', ConsoleKeyEx.D1));
|
||||
_keys.Add(new KeyMapping(0x03, '2', '@', '2', '2', '@', '2', ConsoleKeyEx.D2));
|
||||
_keys.Add(new KeyMapping(0x04, '3', '#', '3', '3', '#', '3', ConsoleKeyEx.D3));
|
||||
_keys.Add(new KeyMapping(0x05, '4', '$', '4', '4', '$', '4', ConsoleKeyEx.D4));
|
||||
_keys.Add(new KeyMapping(0x06, '5', '%', '5', '5', '%', '5', ConsoleKeyEx.D5));
|
||||
_keys.Add(new KeyMapping(0x07, '6', '^', '6', '6', '^', '6', ConsoleKeyEx.D6));
|
||||
_keys.Add(new KeyMapping(0x08, '7', '&', '7', '7', '&', '7', ConsoleKeyEx.D7));
|
||||
_keys.Add(new KeyMapping(0x09, '8', '*', '8', '8', '*', '8', ConsoleKeyEx.D8));
|
||||
_keys.Add(new KeyMapping(0x0A, '9', '(', '9', '9', '(', '9', ConsoleKeyEx.D9));
|
||||
_keys.Add(new KeyMapping(0x0B, '0', ')', '0', '0', ')', '0', ConsoleKeyEx.D0));
|
||||
/* -, =, Bksp, Tab */
|
||||
_keys.Add(new KeyMapping(0x0C, '-', '_', '-', '-', '_', '-', ConsoleKeyEx.Minus));
|
||||
_keys.Add(new KeyMapping(0x0D, '=', '+', '=', '=', '+', '=', ConsoleKeyEx.Equal));
|
||||
_keys.Add(new KeyMapping(0x0E, ConsoleKeyEx.Backspace));
|
||||
_keys.Add(new KeyMapping(0x0F, ConsoleKeyEx.Tab));
|
||||
/* QWERTYUIOP[] */
|
||||
_keys.Add(new KeyMapping(0x10, 'q', 'Q', 'q', 'Q', 'q', 'Q', ConsoleKeyEx.Q));
|
||||
_keys.Add(new KeyMapping(0x11, 'w', 'W', 'w', 'W', 'w', 'W', ConsoleKeyEx.W));
|
||||
_keys.Add(new KeyMapping(0x12, 'e', 'E', 'e', 'E', 'e', 'E', ConsoleKeyEx.E));
|
||||
_keys.Add(new KeyMapping(0x13, 'r', 'R', 'r', 'R', 'r', 'R', ConsoleKeyEx.R));
|
||||
_keys.Add(new KeyMapping(0x14, 't', 'T', 't', 'T', 't', 'T', ConsoleKeyEx.T));
|
||||
_keys.Add(new KeyMapping(0x15, 'y', 'Y', 'y', 'Y', 'y', 'Y', ConsoleKeyEx.Y));
|
||||
_keys.Add(new KeyMapping(0x16, 'u', 'U', 'u', 'U', 'u', 'U', ConsoleKeyEx.U));
|
||||
_keys.Add(new KeyMapping(0x17, 'i', 'I', 'i', 'I', 'i', 'I', ConsoleKeyEx.I));
|
||||
_keys.Add(new KeyMapping(0x18, 'o', 'O', 'o', 'O', 'o', 'O', ConsoleKeyEx.O));
|
||||
_keys.Add(new KeyMapping(0x19, 'p', 'P', 'p', 'P', 'p', 'P', ConsoleKeyEx.P));
|
||||
_keys.Add(new KeyMapping(0x1A, '[', '{', '[', '{', '[', '{', ConsoleKeyEx.LBracket));
|
||||
_keys.Add(new KeyMapping(0x1B, ']', '}', ']', '}', ']', '}', ConsoleKeyEx.RBracket));
|
||||
/* ENTER, CTRL */
|
||||
_keys.Add(new KeyMapping(0x1C, ConsoleKeyEx.Enter));
|
||||
_keys.Add(new KeyMapping(0x1D, ConsoleKeyEx.LCtrl));
|
||||
/* ASDFGHJKL;'` */
|
||||
_keys.Add(new KeyMapping(0x1E, 'a', 'A', 'a', 'A', 'a', 'A', ConsoleKeyEx.A));
|
||||
_keys.Add(new KeyMapping(0x1F, 's', 'S', 's', 'S', 's', 'S', ConsoleKeyEx.S));
|
||||
_keys.Add(new KeyMapping(0x20, 'd', 'D', 'd', 'D', 'd', 'D', ConsoleKeyEx.D));
|
||||
_keys.Add(new KeyMapping(0x21, 'f', 'F', 'f', 'F', 'f', 'F', ConsoleKeyEx.F));
|
||||
_keys.Add(new KeyMapping(0x22, 'g', 'G', 'g', 'G', 'g', 'G', ConsoleKeyEx.G));
|
||||
_keys.Add(new KeyMapping(0x23, 'h', 'H', 'h', 'H', 'h', 'H', ConsoleKeyEx.H));
|
||||
_keys.Add(new KeyMapping(0x24, 'j', 'J', 'j', 'J', 'j', 'J', ConsoleKeyEx.J));
|
||||
_keys.Add(new KeyMapping(0x25, 'k', 'K', 'k', 'K', 'k', 'K', ConsoleKeyEx.K));
|
||||
_keys.Add(new KeyMapping(0x26, 'l', 'L', 'l', 'L', 'l', 'L', ConsoleKeyEx.L));
|
||||
_keys.Add(new KeyMapping(0x27, ';', ':', ';', ';', ':', ':', ConsoleKeyEx.Semicolon));
|
||||
_keys.Add(new KeyMapping(0x28, '\'', '"', '\'', '\'', '"', '"', ConsoleKeyEx.Apostrophe));
|
||||
_keys.Add(new KeyMapping(0x29, '`', '~', '`', '`', '~', '~', ConsoleKeyEx.Backquote));
|
||||
/* Left Shift*/
|
||||
_keys.Add(new KeyMapping(0x2A, ConsoleKeyEx.LShift));
|
||||
/* \ZXCVBNM,./ */
|
||||
_keys.Add(new KeyMapping(0x2B, '\\', '|', '\\', '\\', '|', '|', ConsoleKeyEx.Backslash));
|
||||
_keys.Add(new KeyMapping(0x2C, 'z', 'Z', 'z', 'Z', 'z', 'Z', ConsoleKeyEx.Z));
|
||||
_keys.Add(new KeyMapping(0x2D, 'x', 'X', 'x', 'X', 'x', 'X', ConsoleKeyEx.X));
|
||||
_keys.Add(new KeyMapping(0x2E, 'c', 'C', 'c', 'C', 'c', 'C', ConsoleKeyEx.C));
|
||||
_keys.Add(new KeyMapping(0x2F, 'v', 'V', 'v', 'V', 'v', 'V', ConsoleKeyEx.V));
|
||||
_keys.Add(new KeyMapping(0x30, 'b', 'B', 'b', 'B', 'b', 'B', ConsoleKeyEx.B));
|
||||
_keys.Add(new KeyMapping(0x31, 'n', 'N', 'n', 'N', 'n', 'N', ConsoleKeyEx.N));
|
||||
_keys.Add(new KeyMapping(0x32, 'm', 'M', 'm', 'M', 'm', 'M', ConsoleKeyEx.M));
|
||||
_keys.Add(new KeyMapping(0x33, ',', '<', ',', ',', '<', '<', ConsoleKeyEx.Comma));
|
||||
_keys.Add(new KeyMapping(0x34, '.', '>', '.', '.', '>', '>', ConsoleKeyEx.Period));
|
||||
_keys.Add(new KeyMapping(0x35, '/', '?', '/', '/', '?', '/', ConsoleKeyEx.Slash)); // also numpad divide
|
||||
/* Right Shift */
|
||||
_keys.Add(new KeyMapping(0x36, ConsoleKeyEx.RShift));
|
||||
/* Print Screen */
|
||||
_keys.Add(new KeyMapping(0x37, '*', '*', '*', '*', '*', '*', ConsoleKeyEx.NumMultiply));
|
||||
// also numpad multiply
|
||||
/* Alt */
|
||||
_keys.Add(new KeyMapping(0x38, ConsoleKeyEx.LAlt));
|
||||
/* Space */
|
||||
_keys.Add(new KeyMapping(0x39, ' ', ConsoleKeyEx.Spacebar));
|
||||
/* Caps */
|
||||
_keys.Add(new KeyMapping(0x3A, ConsoleKeyEx.CapsLock));
|
||||
/* F1-F12 */
|
||||
_keys.Add(new KeyMapping(0x3B, ConsoleKeyEx.F1));
|
||||
_keys.Add(new KeyMapping(0x3C, ConsoleKeyEx.F2));
|
||||
_keys.Add(new KeyMapping(0x3D, ConsoleKeyEx.F3));
|
||||
_keys.Add(new KeyMapping(0x3E, ConsoleKeyEx.F4));
|
||||
_keys.Add(new KeyMapping(0x3F, ConsoleKeyEx.F5));
|
||||
_keys.Add(new KeyMapping(0x40, ConsoleKeyEx.F6));
|
||||
_keys.Add(new KeyMapping(0x41, ConsoleKeyEx.F7));
|
||||
_keys.Add(new KeyMapping(0x42, ConsoleKeyEx.F8));
|
||||
_keys.Add(new KeyMapping(0x43, ConsoleKeyEx.F9));
|
||||
_keys.Add(new KeyMapping(0x44, ConsoleKeyEx.F10));
|
||||
_keys.Add(new KeyMapping(0x57, ConsoleKeyEx.F11));
|
||||
_keys.Add(new KeyMapping(0x58, ConsoleKeyEx.F12));
|
||||
/* Num Lock, Scrl Lock */
|
||||
_keys.Add(new KeyMapping(0x45, ConsoleKeyEx.NumLock));
|
||||
_keys.Add(new KeyMapping(0x46, ConsoleKeyEx.ScrollLock));
|
||||
/* HOME, Up, Pgup, -kpad, left, center, right, +keypad, end, down, pgdn, ins, del */
|
||||
_keys.Add(new KeyMapping(0x47, '\0', '\0', '7', '\0', '\0', '\0', ConsoleKeyEx.Home, ConsoleKeyEx.Num7));
|
||||
_keys.Add(new KeyMapping(0x48, '\0', '\0', '8', '\0', '\0', '\0', ConsoleKeyEx.UpArrow, ConsoleKeyEx.Num8));
|
||||
_keys.Add(new KeyMapping(0x49, '\0', '\0', '9', '\0', '\0', '\0', ConsoleKeyEx.PageUp, ConsoleKeyEx.Num9));
|
||||
_keys.Add(new KeyMapping(0x4A, '-', '-', '-', '-', '-', '-', ConsoleKeyEx.NumMinus));
|
||||
_keys.Add(new KeyMapping(0x4B, '\0', '\0', '4', '\0', '\0', '\0', ConsoleKeyEx.LeftArrow, ConsoleKeyEx.Num4));
|
||||
_keys.Add(new KeyMapping(0x4C, '\0', '\0', '5', '\0', '\0', '\0', ConsoleKeyEx.Num5));
|
||||
_keys.Add(new KeyMapping(0x4D, '\0', '\0', '6', '\0', '\0', '\0', ConsoleKeyEx.RightArrow, ConsoleKeyEx.Num6));
|
||||
_keys.Add(new KeyMapping(0x4E, '+', '+', '+', '+', '+', '+', ConsoleKeyEx.NumPlus));
|
||||
_keys.Add(new KeyMapping(0x4F, '\0', '\0', '1', '\0', '\0', '\0', ConsoleKeyEx.End, ConsoleKeyEx.Num1));
|
||||
_keys.Add(new KeyMapping(0x50, '\0', '\0', '2', '\0', '\0', '\0', ConsoleKeyEx.DownArrow, ConsoleKeyEx.Num2));
|
||||
_keys.Add(new KeyMapping(0x51, '\0', '\0', '3', '\0', '\0', '\0', ConsoleKeyEx.PageDown, ConsoleKeyEx.Num3));
|
||||
_keys.Add(new KeyMapping(0x52, '\0', '\0', '0', '\0', '\0', '\0', ConsoleKeyEx.Insert, ConsoleKeyEx.Num0));
|
||||
_keys.Add(new KeyMapping(0x53, '\0', '\0', '.', '\0', '\0', '\0', ConsoleKeyEx.Delete,
|
||||
ConsoleKeyEx.NumPeriod));
|
||||
|
||||
_keys.Add(new KeyMapping(0x5b, ConsoleKeyEx.LWin));
|
||||
_keys.Add(new KeyMapping(0x5c, ConsoleKeyEx.RWin));
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -304,7 +304,7 @@ namespace Cosmos.System.Plugs.System {
|
|||
|
||||
public static int Read() {
|
||||
// TODO special cases, if needed, that returns -1
|
||||
ConsoleKeyInfoEx xResult;
|
||||
KeyEvent xResult;
|
||||
|
||||
if (HAL.Global.Keyboard.TryReadKey(out xResult))
|
||||
{
|
||||
|
|
@ -318,7 +318,7 @@ namespace Cosmos.System.Plugs.System {
|
|||
|
||||
// ReadKey() pure CIL
|
||||
|
||||
public static ConsoleKeyInfoEx ReadKey(Boolean intercept) {
|
||||
public static KeyEvent ReadKey(Boolean intercept) {
|
||||
var key = Cosmos.HAL.Global.Keyboard.ReadKey();
|
||||
|
||||
if (false == intercept && key.KeyChar != '\0')
|
||||
|
|
@ -336,13 +336,14 @@ namespace Cosmos.System.Plugs.System {
|
|||
return null;
|
||||
}
|
||||
List<char> chars = new List<char>(32);
|
||||
ConsoleKeyInfoEx current;
|
||||
KeyEvent current;
|
||||
int currentCount = 0;
|
||||
|
||||
while ((current = HAL.Global.Keyboard.ReadKey()).Key != ConsoleKey.Enter)
|
||||
while ((current = HAL.Global.Keyboard.ReadKey()).Key != ConsoleKeyEx.Enter)
|
||||
{
|
||||
if (current.Key == ConsoleKeyEx.NumEnter) break;
|
||||
//Check for "special" keys
|
||||
if (current.Key == ConsoleKey.Backspace) // Backspace
|
||||
if (current.Key == ConsoleKeyEx.Backspace) // Backspace
|
||||
{
|
||||
if (currentCount > 0)
|
||||
{
|
||||
|
|
@ -364,7 +365,7 @@ namespace Cosmos.System.Plugs.System {
|
|||
}
|
||||
continue;
|
||||
}
|
||||
else if (current.Key == ConsoleKey.LeftArrow)
|
||||
else if (current.Key == ConsoleKeyEx.LeftArrow)
|
||||
{
|
||||
if (currentCount > 0)
|
||||
{
|
||||
|
|
@ -373,7 +374,7 @@ namespace Cosmos.System.Plugs.System {
|
|||
}
|
||||
continue;
|
||||
}
|
||||
else if (current.Key == ConsoleKey.RightArrow)
|
||||
else if (current.Key == ConsoleKeyEx.RightArrow)
|
||||
{
|
||||
if (currentCount < chars.Count)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -4,23 +4,47 @@ using System.Linq;
|
|||
using System.Text;
|
||||
using Cosmos.HAL;
|
||||
|
||||
namespace Cosmos.System {
|
||||
static public class Global {
|
||||
static readonly public Cosmos.Debug.Kernel.Debugger Dbg = new Cosmos.Debug.Kernel.Debugger("System", "");
|
||||
static public Console Console = new Console(null);
|
||||
namespace Cosmos.System
|
||||
{
|
||||
public static class Global
|
||||
{
|
||||
public static readonly Cosmos.Debug.Kernel.Debugger Dbg = new Cosmos.Debug.Kernel.Debugger("System", "");
|
||||
public static Console Console = new Console(null);
|
||||
|
||||
static public void Init(TextScreenBase textScreen, Keyboard keyboard){
|
||||
// We must init Console before calling Inits. This is part of the
|
||||
// "minimal" boot to allow output
|
||||
Global.Dbg.Send("Creating Console");
|
||||
if (textScreen != null)
|
||||
{
|
||||
Console = new Console(textScreen);
|
||||
}
|
||||
public static bool NumLock
|
||||
{
|
||||
get { return HAL.Global.NumLock; }
|
||||
set { HAL.Global.NumLock = value; }
|
||||
}
|
||||
|
||||
Global.Dbg.Send("HW Init");
|
||||
Cosmos.HAL.Global.Init(textScreen, keyboard);
|
||||
//Network.NetworkStack.Init();
|
||||
public static bool CapsLock
|
||||
{
|
||||
get { return HAL.Global.CapsLock; }
|
||||
set { HAL.Global.CapsLock = value; }
|
||||
}
|
||||
|
||||
public static bool ScrollLock
|
||||
{
|
||||
get { return HAL.Global.ScrollLock; }
|
||||
set { HAL.Global.ScrollLock = value; }
|
||||
}
|
||||
|
||||
public static void Init(TextScreenBase textScreen, Keyboard keyboard)
|
||||
{
|
||||
// We must init Console before calling Inits. This is part of the
|
||||
// "minimal" boot to allow output
|
||||
Global.Dbg.Send("Creating Console");
|
||||
if (textScreen != null)
|
||||
{
|
||||
Console = new Console(textScreen);
|
||||
}
|
||||
|
||||
Global.Dbg.Send("HW Init");
|
||||
Cosmos.HAL.Global.Init(textScreen, keyboard);
|
||||
NumLock = false;
|
||||
CapsLock = false;
|
||||
ScrollLock = false;
|
||||
//Network.NetworkStack.Init();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -98,7 +98,6 @@ Project("{E24C65DC-7377-472B-9ABA-BC803B73C61A}") = "Docs", "..\Docs\", "{67E7DE
|
|||
Release.AspNetCompiler.FixedNames = "false"
|
||||
Release.AspNetCompiler.Debug = "False"
|
||||
VWDPort = "8987"
|
||||
SlnRelativePath = "..\Docs\"
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Cosmos.Debug.DebugStub", "Cosmos.Debug.DebugStub\Cosmos.Debug.DebugStub.csproj", "{A7F3F078-CF99-4018-9A35-2D6DC9517ADB}"
|
||||
|
|
|
|||
Loading…
Reference in a new issue