Merge pull request #184 from zdimension/zdimension-kb-work

Big keyboard work
This commit is contained in:
Matthijs ter Woord 2015-08-15 11:05:21 +02:00
commit 6ceb594d7c
14 changed files with 905 additions and 664 deletions

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@ -0,0 +1,133 @@
namespace Cosmos.HAL
{
public enum ConsoleKeyEx
{
NoName,
Escape,
F1,
F2,
F3,
F4,
F5,
F6,
F7,
F8,
F9,
F10,
F11,
F12,
PrintScreen,
ScrollLock,
PauseBreak,
Backquote,
D1,
D2,
D3,
D4,
D5,
D6,
D7,
D8,
D9,
D0,
Minus,
Equal,
Backslash,
Backspace,
Tab,
Q,
W,
E,
R,
T,
Y,
U,
I,
O,
P,
LBracket,
RBracket,
Enter,
CapsLock,
A,
S,
D,
F,
G,
H,
J,
K,
L,
Semicolon,
Colon,
Apostrophe,
LowerThan,
BiggerThan,
ExclamationPoint,
LShift,
RShift,
Z,
X,
C,
V,
B,
N,
M,
Comma,
Period,
Slash,
LCtrl,
RCtrl,
LWin,
LAlt,
RAlt,
Spacebar,
AltGr,
RWin,
Menu,
Insert,
Home,
PageUp,
Delete,
End,
PageDown,
UpArrow,
DownArrow,
LeftArrow,
RightArrow,
NumLock,
NumDivide,
NumMultiply,
NumMinus,
Num7,
Num8,
Num9,
NumPlus,
Num4,
Num5,
Num6,
Num1,
Num2,
Num3,
Num0,
NumPeriod,
NumEnter,
Power,
Sleep,
Wake
}
}

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@ -79,8 +79,11 @@
<Compile Include="BlockDevice\MBR.cs" />
<Compile Include="BlockDevice\Partition.cs" />
<Compile Include="Bootstrap.cs" />
<Compile Include="ConsoleKeyEx.cs" />
<Compile Include="DebugTextScreen.cs" />
<Compile Include="DefaultKeyboard.cs" />
<Compile Include="KeyEvent.cs" />
<Compile Include="KeyMapping.cs" />
<Compile Include="PS2Keyboard.cs" />
<Compile Include="Device.cs" />
<Compile Include="Drivers\PCI\Audio\ES1370\Components\DACak4531.cs" />
<Compile Include="Drivers\PCI\Audio\ES1370\ES1370.cs" />
@ -122,6 +125,9 @@
<Compile Include="PIT.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="RTC.cs" />
<Compile Include="ScanMapBase.cs" />
<Compile Include="ScanMaps\FR_Standard.cs" />
<Compile Include="ScanMaps\US_Standard.cs" />
<Compile Include="TextScreen.cs" />
<Compile Include="Drivers\USB\USBHost.cs" />
<Compile Include="Drivers\USB\USBHostOHCI.cs" />

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@ -1,460 +0,0 @@
using System;
using System.Collections.Generic;
using Cosmos.Common.Extensions;
using Cosmos.Core;
namespace Cosmos.HAL
{
//public delegate void HandleKeyboardDelegate(byte aScanCode, bool aReleased);
public class DefaultKeyboard : Keyboard
{
protected override void Initialize()
{
if (mKeys == null)
{
CreateDefaultKeymap();
}
}
private List<KeyMapping> mKeys;
private void updateLed()
{
IO.Port60.Byte = 0xED;
while ((new IOPort(0x64).Byte & 2) != 0)
{
}
var led_status = (ScrollLock ? 1 : 0) | ((NumLock ? 1 : 0) << 1) | ((CapsLock ? 1 : 0) << 2);
IO.Port60.Byte = (byte)led_status;
while ((new IOPort(0x64).Byte & 2) != 0)
{
}
}
protected override void HandleScancode(byte aScancode, bool aReleased)
{
uint key = aScancode;
if (key == 0x3A && !aReleased)
{
// caps lock
CapsLock = !CapsLock;
updateLed();
}
else if (key == 0x45 && !aReleased)
{
// num lock
NumLock = !NumLock;
updateLed();
}
else if (key == 0x46 && !aReleased)
{
// scroll lock
ScrollLock = !ScrollLock;
updateLed();
}
else
switch (key)
{
case 0x1D:
{
ControlPressed = !aReleased;
break;
}
case 0x2A:
case 0x36:
{
ShiftPressed = !aReleased;
break;
}
case 0x38:
{
AltPressed = !aReleased;
break;
}
default:
{
if (ControlPressed && AltPressed && (key == 0x53))
{
Console.WriteLine("Detected Ctrl-Alt-Delete! Rebooting System...");
Core.Global.CPU.Reboot();
}
if (!aReleased)
{
ConsoleKeyInfoEx keyInfo;
if (GetKey(key, out keyInfo))
{
Enqueue(keyInfo);
}
}
break;
}
}
}
private void CreateDefaultKeymap()
{
mKeys = new List<KeyMapping>();
/* Scan Norm Shift Ctrl Alt Num Caps ShCaps ShNum ConsoleKey */
AddKey(0x00, ConsoleKey.NoName);
AddKey(0x01, ConsoleKey.Escape);
/* 1 -> 9 */
AddKey(0x02, '1', '!', '\0', '\0', '1', '1', '!', '1', ConsoleKey.D1);
AddKey(0x03, '2', '@', '\0', '\0', '2', '2', '@', '2', ConsoleKey.D2);
AddKey(0x04, '3', '#', '\0', '\0', '3', '3', '#', '3', ConsoleKey.D3);
AddKey(0x05, '4', '$', '\0', '\0', '4', '4', '$', '4', ConsoleKey.D4);
AddKey(0x06, '5', '%', '\0', '\0', '5', '5', '%', '5', ConsoleKey.D5);
AddKey(0x07, '6', '^', '\0', '\0', '6', '6', '^', '6', ConsoleKey.D6);
AddKey(0x08, '7', '&', '\0', '\0', '7', '7', '&', '7', ConsoleKey.D7);
AddKey(0x09, '8', '*', '\0', '\0', '8', '8', '*', '8', ConsoleKey.D8);
AddKey(0x0A, '9', '(', '\0', '\0', '9', '9', '(', '9', ConsoleKey.D9);
AddKey(0x0B, '0', ')', '\0', '\0', '0', '0', ')', '0', ConsoleKey.D0);
/* -, =, Bksp, Tab */
AddKey(0x0C, '-', '_', '\0', '\0', '-', '-', '_', '-', ConsoleKey.OemMinus);
AddKey(0x0D, '=', '+', '\0', '\0', '=', '=', '+', '=', ConsoleKey.NoName);
AddKey(0x0E, ConsoleKey.Backspace);
AddKey(0x0F, '\t', ConsoleKey.Tab);
/* QWERTYUIOP[] */
AddKey(0x10, 'q', 'Q', '\0', '\0', 'q', 'Q', 'q', 'Q', ConsoleKey.Q);
AddKey(0x11, 'w', 'W', '\0', '\0', 'w', 'W', 'w', 'W', ConsoleKey.W);
AddKey(0x12, 'e', 'E', '\0', '\0', 'e', 'E', 'e', 'E', ConsoleKey.E);
AddKey(0x13, 'r', 'R', '\0', '\0', 'r', 'R', 'r', 'R', ConsoleKey.R);
AddKey(0x14, 't', 'T', '\0', '\0', 't', 'T', 't', 'T', ConsoleKey.T);
AddKey(0x15, 'y', 'Y', '\0', '\0', 'y', 'Y', 'y', 'Y', ConsoleKey.Y);
AddKey(0x16, 'u', 'U', '\0', '\0', 'u', 'U', 'u', 'U', ConsoleKey.U);
AddKey(0x17, 'i', 'I', '\0', '\0', 'i', 'I', 'i', 'I', ConsoleKey.I);
AddKey(0x18, 'o', 'O', '\0', '\0', 'o', 'O', 'o', 'O', ConsoleKey.O);
AddKey(0x19, 'p', 'P', '\0', '\0', 'p', 'P', 'p', 'P', ConsoleKey.P);
AddKey(0x1A, '[', '{', '\0', '\0', '[', '{', '[', '{', ConsoleKey.NoName);
AddKey(0x1B, ']', '}', '\0', '\0', ']', '}', ']', '}', ConsoleKey.NoName);
/* ENTER, CTRL */
AddKey(0x1C, '\n', ConsoleKey.Enter);
AddKey(0x1D, 0, 0, 0, 0, 0, 0, 0, 0, ConsoleKey.NoName);
/* ASDFGHJKL;'` */
AddKey(0x1E, 'a', 'A', '\0', '\0', 'a', 'A', 'a', 'A', ConsoleKey.A);
AddKey(0x1F, 's', 'S', '\0', '\0', 's', 'S', 's', 'S', ConsoleKey.S);
AddKey(0x20, 'd', 'D', '\0', '\0', 'd', 'D', 'd', 'D', ConsoleKey.D);
AddKey(0x21, 'f', 'F', '\0', '\0', 'f', 'F', 'f', 'F', ConsoleKey.F);
AddKey(0x22, 'g', 'G', '\0', '\0', 'g', 'G', 'g', 'G', ConsoleKey.G);
AddKey(0x23, 'h', 'H', '\0', '\0', 'h', 'H', 'h', 'H', ConsoleKey.H);
AddKey(0x24, 'j', 'J', '\0', '\0', 'j', 'J', 'j', 'J', ConsoleKey.J);
AddKey(0x25, 'k', 'K', '\0', '\0', 'k', 'K', 'k', 'K', ConsoleKey.K);
AddKey(0x26, 'l', 'L', '\0', '\0', 'l', 'L', 'l', 'L', ConsoleKey.L);
AddKey(0x27, ';', ':', '\0', '\0', ';', ';', ':', ':', ConsoleKey.NoName);
AddKey(0x28, '\'', '"', '\0', '\0', '\'', '\'', '"', '"', ConsoleKey.NoName);
AddKey(0x29, '`', '~', '\0', '\0', '`', '`', '~', '~', ConsoleKey.NoName);
/* Left Shift*/
AddKey(0x2A, ConsoleKey.NoName);
/* \ZXCVBNM,./ */
AddKey(0x2B, '\\', '|', '\0', '\0', '\\', '\\', '|', '|', ConsoleKey.NoName);
AddKey(0x2C, 'z', 'Z', '\0', '\0', 'z', 'Z', 'z', 'Z', ConsoleKey.Z);
AddKey(0x2D, 'x', 'X', '\0', '\0', 'x', 'X', 'x', 'X', ConsoleKey.X);
AddKey(0x2E, 'c', 'C', '\0', '\0', 'c', 'C', 'c', 'C', ConsoleKey.C);
AddKey(0x2F, 'v', 'V', '\0', '\0', 'v', 'V', 'v', 'V', ConsoleKey.V);
AddKey(0x30, 'b', 'B', '\0', '\0', 'b', 'B', 'b', 'B', ConsoleKey.B);
AddKey(0x31, 'n', 'N', '\0', '\0', 'n', 'N', 'n', 'N', ConsoleKey.N);
AddKey(0x32, 'm', 'M', '\0', '\0', 'm', 'M', 'm', 'M', ConsoleKey.M);
AddKey(0x33, ',', '<', '\0', '\0', ',', ',', '<', '<', ConsoleKey.OemComma);
AddKey(0x34, '.', '>', '\0', '\0', '.', '.', '>', '>', ConsoleKey.OemPeriod);
AddKey(0x35, '/', '?', '\0', '\0', '/', '/', '?', '/', ConsoleKey.Divide); // also numpad divide
/* Right Shift */
AddKey(0x36, ConsoleKey.NoName);
/* Print Screen */
AddKey(0x37, '*', '*', '\0', '\0', '*', '*', '*', '*', ConsoleKey.PrintScreen); // also numpad multiply
/* Alt */
AddKey(0x38, ConsoleKey.NoName);
/* Space */
AddKey(0x39, ' ', ConsoleKey.Spacebar);
/* Caps */
AddKey(0x3A, ConsoleKey.NoName);
/* F1-F12 */
AddKey(0x3B, ConsoleKey.F1);
AddKey(0x3C, ConsoleKey.F2);
AddKey(0x3D, ConsoleKey.F3);
AddKey(0x3E, ConsoleKey.F4);
AddKey(0x3F, ConsoleKey.F5);
AddKey(0x40, ConsoleKey.F6);
AddKey(0x41, ConsoleKey.F7);
AddKey(0x42, ConsoleKey.F8);
AddKey(0x43, ConsoleKey.F9);
AddKey(0x44, ConsoleKey.F10);
AddKey(0x57, ConsoleKey.F11);
AddKey(0x58, ConsoleKey.F12);
/* Num Lock, Scrl Lock */
AddKey(0x45, ConsoleKey.NoName);
AddKey(0x46, ConsoleKey.NoName);
/* HOME, Up, Pgup, -kpad, left, center, right, +keypad, end, down, pgdn, ins, del */
AddKey(0x47, '\0', '\0', '\0', '\0', '7', '\0', '\0', '\0', ConsoleKey.Home, ConsoleKey.NumPad7);
AddKey(0x48, '\0', '\0', '\0', '\0', '8', '\0', '\0', '\0', ConsoleKey.UpArrow, ConsoleKey.NumPad8);
AddKey(0x49, '\0', '\0', '\0', '\0', '9', '\0', '\0', '\0', ConsoleKey.PageUp, ConsoleKey.NumPad9);
AddKey(0x4A, '-', '-', 0, 0, '-', '-', '-', '-', ConsoleKey.OemMinus);
AddKey(0x4B, '\0', '\0', '\0', '\0', '4', '\0', '\0', '\0', ConsoleKey.LeftArrow, ConsoleKey.NumPad4);
AddKey(0x4C, '\0', '\0', '\0', '\0', '5', '\0', '\0', '\0', ConsoleKey.NumPad5);
AddKey(0x4D, '\0', '\0', '\0', '\0', '6', '\0', '\0', '\0', ConsoleKey.RightArrow, ConsoleKey.NumPad6);
AddKey(0x4E, '+', '+', 0, 0, '+', '+', '+', '+', ConsoleKey.OemPlus);
AddKey(0x4F, '\0', '\0', '\0', '\0', '1', '\0', '\0', '\0', ConsoleKey.End, ConsoleKey.NumPad1);
AddKey(0x50, '\0', '\0', '\0', '\0', '2', '\0', '\0', '\0', ConsoleKey.DownArrow, ConsoleKey.NumPad2);
AddKey(0x51, '\0', '\0', '\0', '\0', '3', '\0', '\0', '\0', ConsoleKey.PageDown, ConsoleKey.NumPad3);
AddKey(0x52, '\0', '\0', '\0', '\0', '0', '\0', '\0', '\0', ConsoleKey.Insert, ConsoleKey.NumPad0);
AddKey(0x53, '\0', '\0', '\0', '\0', '.', '\0', '\0', '\0', ConsoleKey.Delete, ConsoleKey.OemPeriod);
AddKey(0x5b, ConsoleKey.LeftWindows);
AddKey(0x5c, ConsoleKey.RightWindows);
}
private void AddKey(uint aScanCode, char norm, char shift, char ctrl, char alt, char num, char caps, char shiftcaps, char shiftnum, ConsoleKey aKey)
{
mKeys.Add(new KeyMapping(aScanCode, norm, shift, ctrl, alt, num, caps, shiftcaps, shiftnum, aKey));
}
private void AddKey(uint aScanCode, char norm, char shift, char ctrl, char alt, char num, char caps, char shiftcaps, char shiftnum, ConsoleKey aKey, ConsoleKey numKey)
{
mKeys.Add(new KeyMapping(aScanCode, norm, shift, ctrl, alt, num, caps, shiftcaps, shiftnum, aKey, numKey));
}
private void AddKey(uint aScanCode, int norm, int shift, int ctrl, int alt, int num, int caps, int shiftcaps, int shiftnum, ConsoleKey aKey)
{
mKeys.Add(new KeyMapping(aScanCode, norm, shift, ctrl, alt, num, caps, shiftcaps, shiftnum, aKey));
}
private void AddKey(uint aScanCode, char norm, ConsoleKey aKey)
{
mKeys.Add(new KeyMapping(aScanCode, norm, aKey));
}
private void AddKey(uint aScanCode, ConsoleKey aKey)
{
mKeys.Add(new KeyMapping(aScanCode, aKey));
}
public void ChangeKeyMap(List<KeyMapping> aKeys)
{
mKeys = aKeys;
}
public bool GetCharValue(uint aScanCode, out char aValue)
{
for (var index = 0; index < mKeys.Count; index++)
{
KeyMapping t = mKeys[index];
if (t.Scancode == aScanCode)
{
var map = t;
var key = '\0';
if (ShiftPressed && CapsLock)
{
key = map.ShiftCaps;
}
else if (ShiftPressed)
{
key = map.Shift;
}
else if (ControlPressed)
{
key = map.Ctrl;
}
else if (AltPressed)
{
key = map.Alt;
}
else if (ShiftPressed && NumLock)
{
key = map.ShiftNum;
}
else if (CapsLock)
{
key = map.Caps;
}
else if (NumLock)
{
key = map.Num;
}
else
{
key = map.Value;
}
aValue = key;
return true;
}
}
aValue = '\0';
return false;
}
public bool GetKeyValue(uint aScanCode, out ConsoleKey aValue)
{
for (var index = 0; index < mKeys.Count; index++)
{
var t = mKeys[index];
if (t.Scancode == aScanCode)
{
if (NumLock)
{
if (ShiftPressed && aScanCode >= 0x47 && aScanCode != 0x4A && aScanCode != 0x4E && aScanCode <= 0x52)
{
aValue = t.Key; // ex: Shift+NumPad4=LeftArrow (extended keyset not supported yet)
}
else
{
aValue = t.NumLockKey;
}
}
else
{
aValue = t.Key;
}
//aValue = NumLock ? t.NumLockKey : t.Key;
return true;
}
}
aValue = ConsoleKey.NoName;
return false;
}
public bool GetKeyMapping(uint aScanCode, out KeyMapping aValue)
{
for (var index = 0; index < mKeys.Count; index++)
{
var t = mKeys[index];
if (t.Scancode == aScanCode)
{
aValue = t;
return true;
}
}
aValue = null;
return false;
}
public bool GetKey(uint aScancode, out ConsoleKeyInfoEx keyInfo)
{
ConsoleKey xKey;
if (!GetKeyValue(aScancode, out xKey))
{
keyInfo = null;
return false;
}
char xChar;
if (!GetCharValue(aScancode, out xChar))
{
keyInfo = null;
return false;
}
keyInfo = new ConsoleKeyInfoEx(xChar, xKey, ShiftPressed, AltPressed, ControlPressed);
return true;
}
public class KeyMapping
{
public uint Scancode;
public char Value;
public char Shift;
public char Ctrl;
public char Alt;
public char Num;
public char Caps;
public char ShiftCaps;
public char ShiftNum;
public ConsoleKey Key;
public ConsoleKey NumLockKey;
public KeyMapping(uint aScanCode, char norm, char shift, char ctrl, char alt, char num, char caps, char shiftcaps, char shiftnum, ConsoleKey aKey)
{
Scancode = aScanCode;
Value = norm;
Shift = shift;
Ctrl = ctrl;
Alt = alt;
Num = num;
Caps = caps;
ShiftCaps = shiftcaps;
ShiftNum = shiftnum;
Key = aKey;
NumLockKey = aKey;
}
public KeyMapping(uint aScanCode, char norm, char shift, char ctrl, char alt, char num, char caps, char shiftcaps, char shiftnum, ConsoleKey aKey, ConsoleKey numKey)
{
Scancode = aScanCode;
Value = norm;
Shift = shift;
Ctrl = ctrl;
Alt = alt;
Num = num;
Caps = caps;
ShiftCaps = shiftcaps;
ShiftNum = shiftnum;
Key = aKey;
NumLockKey = numKey;
}
public KeyMapping(uint aScanCode, int norm, int shift, int ctrl, int alt, int num, int caps, int shiftcaps, int shiftnum, ConsoleKey aKey)
{
Scancode = aScanCode;
Value = (char)norm;
Shift = (char)shift;
Ctrl = (char)ctrl;
Alt = (char)alt;
Num = (char)num;
Caps = (char)caps;
ShiftCaps = (char)shiftcaps;
ShiftNum = (char)shiftnum;
Key = aKey;
NumLockKey = aKey;
}
public KeyMapping(uint aScanCode, byte norm, byte shift, byte ctrl, byte alt, byte num, byte caps, byte shiftcaps, byte shiftnum, ConsoleKey aKey)
{
Scancode = aScanCode;
Value = (char)norm;
Shift = (char)shift;
Ctrl = (char)ctrl;
Alt = (char)alt;
Num = (char)num;
Caps = (char)caps;
ShiftCaps = (char)shiftcaps;
ShiftNum = (char)shiftnum;
Key = aKey;
NumLockKey = aKey;
}
public KeyMapping(uint aScanCode, char n, ConsoleKey aKey)
{
Scancode = aScanCode;
Value = n;
Shift = n;
Ctrl = n;
Alt = n;
Num = n;
Caps = n;
ShiftCaps = n;
ShiftNum = n;
Key = aKey;
NumLockKey = aKey;
}
public KeyMapping(uint aScanCode, ConsoleKey aKey)
{
Scancode = aScanCode;
Value = '\0';
Shift = '\0';
Ctrl = '\0';
Alt = '\0';
Num = '\0';
Caps = '\0';
ShiftCaps = '\0';
ShiftNum = '\0';
Key = aKey;
NumLockKey = aKey;
}
}
}
}

View file

@ -4,137 +4,169 @@ using System.Linq;
using System.Text;
using Cosmos.HAL.BlockDevice;
namespace Cosmos.HAL {
static public class Global {
static readonly public Cosmos.Debug.Kernel.Debugger Dbg = new Cosmos.Debug.Kernel.Debugger("Hardware", "");
static public Keyboard Keyboard;
//static public PIT PIT = new PIT();
// Must be static init, other static inits rely on it not being null
static public TextScreenBase TextScreen = new TextScreen();
public static PCI Pci;
private static void InitAta(BlockDevice.Ata.ControllerIdEnum aControllerID, BlockDevice.Ata.BusPositionEnum aBusPosition)
namespace Cosmos.HAL
{
public static class Global
{
var xIO = aControllerID == BlockDevice.Ata.ControllerIdEnum.Primary ? Cosmos.Core.Global.BaseIOGroups.ATA1 : Cosmos.Core.Global.BaseIOGroups.ATA2;
var xATA = new BlockDevice.AtaPio(xIO, aControllerID, aBusPosition);
if (xATA.DriveType == BlockDevice.AtaPio.SpecLevel.Null)
{
return;
}
if (xATA.DriveType == BlockDevice.AtaPio.SpecLevel.ATA)
{
BlockDevice.BlockDevice.Devices.Add(xATA);
}
else
{
Ata.AtaDebugger.Send("ATA device with spec level " + (int)xATA.DriveType + " found, which is not supported!");
return;
}
var xMbrData = new byte[512];
xATA.ReadBlock(0UL, 1U, xMbrData);
var xMBR = new BlockDevice.MBR(xMbrData);
public static readonly Cosmos.Debug.Kernel.Debugger Dbg = new Cosmos.Debug.Kernel.Debugger("Hardware", "");
if (xMBR.EBRLocation != 0)
{
//EBR Detected
var xEbrData = new byte[512];
xATA.ReadBlock(xMBR.EBRLocation, 1U, xEbrData);
var xEBR = new BlockDevice.EBR(xEbrData);
public static Keyboard Keyboard;
for (int i = 0; i < xEBR.Partitions.Count; i++)
public static bool NumLock
{
//var xPart = xEBR.Partitions[i];
//var xPartDevice = new BlockDevice.Partition(xATA, xPart.StartSector, xPart.SectorCount);
//BlockDevice.BlockDevice.Devices.Add(xPartDevice);
get { return _numLock; }
set { _numLock = value; Keyboard?.UpdateLeds(); }
}
}
// TODO Change this to foreach when foreach is supported
Console.WriteLine("Number of MBR partitions found: " + xMBR.Partitions.Count);
for (int i = 0; i < xMBR.Partitions.Count; i++)
{
var xPart = xMBR.Partitions[i];
if (xPart == null)
public static bool CapsLock
{
Console.WriteLine("Null partition found at idx " + i);
get { return _capsLock; }
set { _capsLock = value; Keyboard?.UpdateLeds(); }
}
else
public static bool ScrollLock
{
var xPartDevice = new BlockDevice.Partition(xATA, xPart.StartSector, xPart.SectorCount);
BlockDevice.BlockDevice.Devices.Add(xPartDevice);
Console.WriteLine("Found partition at idx " + i);
get { return _scrollLock; }
set
{
_scrollLock = value;
Keyboard?.UpdateLeds();
}
}
}
}
// Init devices that are "static"/mostly static. These are devices
// that all PCs are expected to have. Keyboards, screens, ATA hard drives etc.
// Despite them being static, some discovery is required. For example, to see if
// a hard drive is connected or not and if so what type.
static internal void InitStaticDevices() {
//TextScreen = new TextScreen();
Global.Dbg.Send("CLS");
//static public PIT PIT = new PIT();
// Must be static init, other static inits rely on it not being null
public static TextScreenBase TextScreen = new TextScreen();
//TextScreen.Clear();
public static PCI Pci;
private static bool _numLock;
private static bool _capsLock;
private static bool _scrollLock;
Global.Dbg.Send("Keyboard");
Keyboard = new DefaultKeyboard();
private static void InitAta(BlockDevice.Ata.ControllerIdEnum aControllerID,
BlockDevice.Ata.BusPositionEnum aBusPosition)
{
var xIO = aControllerID == BlockDevice.Ata.ControllerIdEnum.Primary
? Cosmos.Core.Global.BaseIOGroups.ATA1
: Cosmos.Core.Global.BaseIOGroups.ATA2;
var xATA = new BlockDevice.AtaPio(xIO, aControllerID, aBusPosition);
if (xATA.DriveType == BlockDevice.AtaPio.SpecLevel.Null)
{
return;
}
if (xATA.DriveType == BlockDevice.AtaPio.SpecLevel.ATA)
{
BlockDevice.BlockDevice.Devices.Add(xATA);
}
else
{
Ata.AtaDebugger.Send("ATA device with spec level " + (int) xATA.DriveType +
" found, which is not supported!");
return;
}
var xMbrData = new byte[512];
xATA.ReadBlock(0UL, 1U, xMbrData);
var xMBR = new BlockDevice.MBR(xMbrData);
// Find hardcoded ATA controllers
Global.Dbg.Send("ATA Master");
InitAta(BlockDevice.Ata.ControllerIdEnum.Primary, BlockDevice.Ata.BusPositionEnum.Master);
if (xMBR.EBRLocation != 0)
{
//EBR Detected
var xEbrData = new byte[512];
xATA.ReadBlock(xMBR.EBRLocation, 1U, xEbrData);
var xEBR = new BlockDevice.EBR(xEbrData);
//Global.Dbg.Send("ATA Slave");
//InitAta(BlockDevice.Ata.ControllerIdEnum.Primary, BlockDevice.Ata.BusPositionEnum.Slave);
for (int i = 0; i < xEBR.Partitions.Count; i++)
{
//var xPart = xEBR.Partitions[i];
//var xPartDevice = new BlockDevice.Partition(xATA, xPart.StartSector, xPart.SectorCount);
//BlockDevice.BlockDevice.Devices.Add(xPartDevice);
}
}
//TODO Need to change code to detect if ATA controllers are present or not. How to do this? via PCI enum?
// They do show up in PCI space as well as the fixed space.
// Or is it always here, and was our compiler stack corruption issue?
//InitAta(BlockDevice.Ata.ControllerIdEnum.Secondary, BlockDevice.Ata.BusPositionEnum.Master);
//InitAta(BlockDevice.Ata.ControllerIdEnum.Secondary, BlockDevice.Ata.BusPositionEnum.Slave);
}
// TODO Change this to foreach when foreach is supported
Console.WriteLine("Number of MBR partitions found: " + xMBR.Partitions.Count);
for (int i = 0; i < xMBR.Partitions.Count; i++)
{
var xPart = xMBR.Partitions[i];
if (xPart == null)
{
Console.WriteLine("Null partition found at idx " + i);
}
else
{
var xPartDevice = new BlockDevice.Partition(xATA, xPart.StartSector, xPart.SectorCount);
BlockDevice.BlockDevice.Devices.Add(xPartDevice);
Console.WriteLine("Found partition at idx " + i);
}
}
}
static internal void InitPciDevices() {
//TODO Redo this - Global init should be other.
// Move PCI detection to hardware? Or leave it in core? Is Core PC specific, or deeper?
// If we let hardware do it, we need to protect it from being used by System.
// Probably belongs in hardware, and core is more specific stuff like CPU, memory, etc.
//Core.PCI.OnPCIDeviceFound = PCIDeviceFound;
// Init devices that are "static"/mostly static. These are devices
// that all PCs are expected to have. Keyboards, screens, ATA hard drives etc.
// Despite them being static, some discovery is required. For example, to see if
// a hard drive is connected or not and if so what type.
internal static void InitStaticDevices()
{
//TextScreen = new TextScreen();
Global.Dbg.Send("CLS");
//TODO: Since this is FCL, its "common". Otherwise it should be
// system level and not accessible from Core. Need to think about this
// for the future.
Console.WriteLine("Finding PCI Devices");
PCI.Setup();
//TextScreen.Clear();
}
Global.Dbg.Send("Keyboard");
Keyboard = new PS2Keyboard();
static public void Init(TextScreenBase textScreen, Keyboard keyboard)
{
if (textScreen != null)
{
TextScreen = textScreen;
}
if (keyboard != null)
{
Keyboard = keyboard;
}
Core.Bootstrap.Init();
Core.Global.Init();
Global.Dbg.Send("Static Devices");
InitStaticDevices();
Global.Dbg.Send("PCI Devices");
InitPciDevices();
}
// Find hardcoded ATA controllers
Global.Dbg.Send("ATA Master");
InitAta(BlockDevice.Ata.ControllerIdEnum.Primary, BlockDevice.Ata.BusPositionEnum.Master);
//static void PCIDeviceFound(Core.PCI.PciInfo aInfo, Core.IOGroup.PciDevice aIO) {
// Later we need to dynamically load these, but we need to finish the design first.
// if ((aInfo.VendorID == 0x8086) && (aInfo.DeviceID == 0x7111)) {
//Global.Dbg.Send("ATA Slave");
//InitAta(BlockDevice.Ata.ControllerIdEnum.Primary, BlockDevice.Ata.BusPositionEnum.Slave);
//TODO Need to change code to detect if ATA controllers are present or not. How to do this? via PCI enum?
// They do show up in PCI space as well as the fixed space.
// Or is it always here, and was our compiler stack corruption issue?
//InitAta(BlockDevice.Ata.ControllerIdEnum.Secondary, BlockDevice.Ata.BusPositionEnum.Master);
//InitAta(BlockDevice.Ata.ControllerIdEnum.Secondary, BlockDevice.Ata.BusPositionEnum.Slave);
}
internal static void InitPciDevices()
{
//TODO Redo this - Global init should be other.
// Move PCI detection to hardware? Or leave it in core? Is Core PC specific, or deeper?
// If we let hardware do it, we need to protect it from being used by System.
// Probably belongs in hardware, and core is more specific stuff like CPU, memory, etc.
//Core.PCI.OnPCIDeviceFound = PCIDeviceFound;
//TODO: Since this is FCL, its "common". Otherwise it should be
// system level and not accessible from Core. Need to think about this
// for the future.
Console.WriteLine("Finding PCI Devices");
PCI.Setup();
}
public static void Init(TextScreenBase textScreen, Keyboard keyboard)
{
if (textScreen != null)
{
TextScreen = textScreen;
}
if (keyboard != null)
{
Keyboard = keyboard;
}
Core.Bootstrap.Init();
Core.Global.Init();
Global.Dbg.Send("Static Devices");
InitStaticDevices();
Global.Dbg.Send("PCI Devices");
InitPciDevices();
}
//static void PCIDeviceFound(Core.PCI.PciInfo aInfo, Core.IOGroup.PciDevice aIO) {
// Later we need to dynamically load these, but we need to finish the design first.
// if ((aInfo.VendorID == 0x8086) && (aInfo.DeviceID == 0x7111)) {
//ATA1 = new ATA(Core.Global.BaseIOGroups.ATA1);
// }
//}
}
}
// }
//}
}
}

View file

@ -0,0 +1,64 @@
using System;
namespace Cosmos.HAL
{
public class KeyEvent
{
public enum KeyEventType
{
Make,
Break
}
// todo: once Github issue #137 is fixed, replace this class with ConsoleKeyInfo struct.
// Well, this one has more features
public char KeyChar
{
get;
set;
}
public ConsoleKeyEx Key
{
get;
set;
}
public ConsoleModifiers Modifiers
{
get;
set;
}
public KeyEventType Type { get; set; }
public KeyEvent()
{
KeyChar = '\0';
Key = ConsoleKeyEx.NoName;
this.Modifiers = (ConsoleModifiers)0;
Type = KeyEventType.Make;
}
public KeyEvent(char keyChar, ConsoleKeyEx key, bool shift, bool alt, bool control, KeyEventType type)
{
this.KeyChar = keyChar;
this.Key = key;
this.Modifiers = (ConsoleModifiers)0;
if (shift)
{
this.Modifiers |= ConsoleModifiers.Shift;
}
if (alt)
{
this.Modifiers |= ConsoleModifiers.Alt;
}
if (control)
{
this.Modifiers |= ConsoleModifiers.Control;
}
this.Type = type;
}
}
}

View file

@ -0,0 +1,54 @@
namespace Cosmos.HAL
{
public class KeyMapping
{
public uint Scancode;
public char Value;
public char Shift;
public char Num;
public char Caps;
public char ShiftCaps;
public char ShiftNum;
public ConsoleKeyEx Key;
public ConsoleKeyEx NumLockKey;
public KeyMapping(uint aScanCode, char norm, char shift, char num, char caps, char shiftcaps, char shiftnum, ConsoleKeyEx aKey)
{
Scancode = aScanCode;
Value = norm;
Shift = shift;
Num = num;
Caps = caps;
ShiftCaps = shiftcaps;
ShiftNum = shiftnum;
Key = aKey;
NumLockKey = aKey;
}
public KeyMapping(uint aScanCode, char norm, char shift, char num, char caps, char shiftcaps, char shiftnum, ConsoleKeyEx aKey, ConsoleKeyEx numKey)
: this(aScanCode, norm, shift, num, caps, shiftcaps, shiftnum, aKey)
{
NumLockKey = numKey;
}
public KeyMapping(uint aScanCode, char num, ConsoleKeyEx aKey, ConsoleKeyEx numKey)
: this(aScanCode, '\0', '\0', num, '\0', '\0', '\0', aKey, numKey)
{
}
public KeyMapping(uint aScanCode, int norm, int shift, int num, int caps, int shiftcaps, int shiftnum, ConsoleKeyEx aKey)
: this(aScanCode, (char)norm, (char)shift, (char)num, (char)caps, (char)shiftcaps, (char)shiftnum, aKey)
{
}
public KeyMapping(uint aScanCode, char n, ConsoleKeyEx aKey)
: this(aScanCode, n, n, n, n, n, n, aKey)
{
}
public KeyMapping(uint aScanCode, ConsoleKeyEx aKey)
: this(aScanCode, '\0', '\0', '\0', '\0', '\0', '\0', aKey)
{
}
}
}

View file

@ -2,63 +2,20 @@
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Cosmos.HAL.ScanMaps;
namespace Cosmos.HAL {
public class ConsoleKeyInfoEx
{
// todo: once Github issue #137 is fixed, replace this class with ConsoleKeyInfo struct.
public char KeyChar
{
get;
set;
}
public ConsoleKey Key
{
get;
set;
}
public ConsoleModifiers Modifiers
{
get;
set;
}
public ConsoleKeyInfoEx(char keyChar, ConsoleKey key, bool shift, bool alt, bool control)
{
this.KeyChar = keyChar;
this.Key = key;
this.Modifiers = (ConsoleModifiers)0;
if (shift)
{
this.Modifiers |= ConsoleModifiers.Shift;
}
if (alt)
{
this.Modifiers |= ConsoleModifiers.Alt;
}
if (control)
{
this.Modifiers |= ConsoleModifiers.Control;
}
}
}
public abstract class Keyboard : Device {
// TODO: MtW: I don't like the following line in the baseclass, but for now, lets keep it here.
protected Core.IOGroup.Keyboard IO = Core.Global.BaseIOGroups.Keyboard;
protected Keyboard()
{
if (mQueuedKeys != null)
{
Console.WriteLine("Skipping creation of key queue!");
}
mQueuedKeys = new Queue<ConsoleKeyInfoEx>(32);
mQueuedKeys = new Queue<KeyEvent>(32);
SetKeyLayout(new US_Standard());
Initialize();
Core.INTs.SetIrqHandler(0x01, HandleIRQ);
UpdateLeds();
}
/// <summary>
@ -66,38 +23,36 @@ namespace Cosmos.HAL {
/// </summary>
protected abstract void Initialize();
private void HandleIRQ(ref Core.INTs.IRQContext aContext)
public ScanMapBase KeyLayout { get; private set; }
public void SetKeyLayout(ScanMapBase layout)
{
byte xScanCode = IO.Port60.Byte;
bool xReleased = (xScanCode & 0x80) == 0x80;
if (xReleased)
{
xScanCode = (byte)(xScanCode ^ 0x80);
}
HandleScancode(xScanCode, xReleased);
KeyLayout = layout;
}
public abstract void UpdateLeds();
protected abstract void HandleScancode(byte aScancode, bool aReleased);
private static Queue<ConsoleKeyInfoEx> mQueuedKeys;
private static Queue<KeyEvent> mQueuedKeys;
protected void Enqueue(ConsoleKeyInfoEx aKey)
protected void Enqueue(KeyEvent aKey)
{
mQueuedKeys.Enqueue(aKey);
}
public bool TryReadKey(out ConsoleKeyInfoEx oKey)
public bool TryReadKey(out KeyEvent oKey)
{
if (mQueuedKeys.Count > 0)
{
oKey = mQueuedKeys.Dequeue();
return true;
}
oKey = default(ConsoleKeyInfoEx);
oKey = default(KeyEvent);
return false;
}
public ConsoleKeyInfoEx ReadKey()
public KeyEvent ReadKey()
{
while (mQueuedKeys.Count == 0)
{
@ -123,11 +78,5 @@ namespace Cosmos.HAL {
get;
protected set;
}
public bool NumLock { get; protected set; }
public bool CapsLock { get; protected set; }
public bool ScrollLock { get; protected set; }
}
}

View file

@ -0,0 +1,114 @@
using System;
using System.Collections.Generic;
using Cosmos.Common.Extensions;
using Cosmos.Core;
namespace Cosmos.HAL
{
public class PS2Keyboard : Keyboard
{
protected Core.IOGroup.Keyboard IO = Core.Global.BaseIOGroups.Keyboard;
public PS2Keyboard()
{
}
protected override void Initialize()
{
INTs.SetIrqHandler(0x01, HandleIRQ);
}
private void HandleIRQ(ref INTs.IRQContext aContext)
{
byte xScanCode = IO.Port60.Byte;
bool xReleased = (xScanCode & 0x80) == 0x80;
if (xReleased)
{
xScanCode = (byte)(xScanCode ^ 0x80);
}
HandleScancode(xScanCode, xReleased);
}
public override void UpdateLeds()
{
IO.Port60.Byte = 0xED;
while ((new IOPort(0x64).Byte & 2) != 0)
{
}
var led_status = (Global.ScrollLock ? 1 : 0) | ((Global.NumLock ? 1 : 0) << 1) | ((Global.CapsLock ? 1 : 0) << 2);
IO.Port60.Byte = (byte)led_status;
while ((new IOPort(0x64).Byte & 2) != 0)
{
}
}
protected override void HandleScancode(byte aScancode, bool aReleased)
{
byte key = aScancode;
if (key == 0x3A && !aReleased)
{
// caps lock
Global.CapsLock = !Global.CapsLock;
UpdateLeds();
}
else if (key == 0x45 && !aReleased)
{
// num lock
Global.NumLock = !Global.NumLock;
UpdateLeds();
}
else if (key == 0x46 && !aReleased)
{
// scroll lock
Global.ScrollLock = !Global.ScrollLock;
UpdateLeds();
}
else
switch (key)
{
case 0x1D:
{
ControlPressed = !aReleased;
break;
}
case 0x2A:
case 0x36:
{
ShiftPressed = !aReleased;
break;
}
case 0x38:
{
AltPressed = !aReleased;
break;
}
default:
{
if (ControlPressed && AltPressed && (key == 0x53))
{
Console.WriteLine("Detected Ctrl-Alt-Delete! Rebooting System...");
Core.Global.CPU.Reboot();
}
if (!aReleased)
{
KeyEvent keyInfo;
if (GetKey(key, aReleased, out keyInfo))
{
Enqueue(keyInfo);
}
}
break;
}
}
}
public bool GetKey(byte aScancode, bool released, out KeyEvent keyInfo)
{
keyInfo = KeyLayout.ConvertScanCode(aScancode, ControlPressed, ShiftPressed, AltPressed, Global.NumLock, Global.CapsLock, Global.ScrollLock);
return keyInfo != null;
}
}
}

View file

@ -0,0 +1,73 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Cosmos.HAL
{
public abstract class ScanMapBase
{
protected List<KeyMapping> _keys;
protected ScanMapBase()
{
InitKeys();
}
protected abstract void InitKeys();
public KeyEvent ConvertScanCode(byte scan2, bool ctrl, bool shift, bool alt, bool num, bool caps, bool scroll)
{
var keyev = new KeyEvent();
var found = false;
if (scan2 == 0)
{
found = true;
return keyev;
}
var scan = scan2;
if (alt) keyev.Modifiers |= ConsoleModifiers.Alt;
if (ctrl) keyev.Modifiers |= ConsoleModifiers.Control;
if (shift) keyev.Modifiers |= ConsoleModifiers.Shift;
keyev.Type = (scan & 0x80) != 0 ? KeyEvent.KeyEventType.Break : KeyEvent.KeyEventType.Make;
if ((scan & 0x80) != 0) scan = (byte)(scan ^ 0x80);
for (var index = 0; index < _keys.Count; index++)
{
var t = _keys[index];
if (t.Scancode == scan)
{
found = true;
var map = t;
var key = '\0';
if (shift)
{
if (caps) key = map.ShiftCaps;
else if (num) key = map.ShiftNum;
else key = map.Shift;
}
else if (caps)
{
key = map.Caps;
}
else if (num)
{
key = map.Num;
}
else
{
key = map.Value;
}
keyev.KeyChar = key;
keyev.Key = num ? t.NumLockKey : t.Key;
break;
}
}
return found ? keyev : null;
}
}
}

View file

@ -0,0 +1,124 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Cosmos.HAL.ScanMaps
{
public class FR_Standard : ScanMapBase
{
protected override void InitKeys()
{
_keys = new List<KeyMapping>();
#region Keys
/* Scan Norm Shift Num Caps ShCaps ShNum ConsoleKeyEx */
_keys.Add(new KeyMapping(0x00, ConsoleKeyEx.NoName));
_keys.Add(new KeyMapping(0x01, ConsoleKeyEx.Escape));
/* 1 -> 9 */
_keys.Add(new KeyMapping(0x02, '&', '1', '&', '1', '&', '1', ConsoleKeyEx.D1));
_keys.Add(new KeyMapping(0x03, 'é', '2', 'é', '2', 'é', '2', ConsoleKeyEx.D2));
_keys.Add(new KeyMapping(0x04, '"', '3', '"', '3', '"', '3', ConsoleKeyEx.D3));
_keys.Add(new KeyMapping(0x05, '\'', '4', '\'', '4', '\'', '4', ConsoleKeyEx.D4));
_keys.Add(new KeyMapping(0x06, '(', '5', '(', '5', '(', '5', ConsoleKeyEx.D5));
_keys.Add(new KeyMapping(0x07, '-', '6', '-', '6', '-', '6', ConsoleKeyEx.D6));
_keys.Add(new KeyMapping(0x08, 'è', '7', 'è', '7', 'è', '7', ConsoleKeyEx.D7));
_keys.Add(new KeyMapping(0x09, '_', '8', '_', '8', '_', '8', ConsoleKeyEx.D8));
_keys.Add(new KeyMapping(0x0A, 'ç', '9', 'ç', '9', 'ç', '9', ConsoleKeyEx.D9));
_keys.Add(new KeyMapping(0x0B, 'à', '0', 'à', '0', 'à', '0', ConsoleKeyEx.D0));
/* -, =, Bksp, Tab */
_keys.Add(new KeyMapping(0x0C, ')', '°', ')', '°', ')', '°', ConsoleKeyEx.Minus));
_keys.Add(new KeyMapping(0x0D, '=', '+', '=', '+', '=', '+', ConsoleKeyEx.Equal));
_keys.Add(new KeyMapping(0x0E, ConsoleKeyEx.Backspace));
_keys.Add(new KeyMapping(0x0F, ConsoleKeyEx.Tab));
/* QWERTYUIOP[] */
_keys.Add(new KeyMapping(0x10, 'a', 'A', 'a', 'A', 'a', 'A', ConsoleKeyEx.A));
_keys.Add(new KeyMapping(0x11, 'z', 'Z', 'z', 'Z', 'z', 'Z', ConsoleKeyEx.Z));
_keys.Add(new KeyMapping(0x12, 'e', 'E', 'e', 'E', 'e', 'E', ConsoleKeyEx.E));
_keys.Add(new KeyMapping(0x13, 'r', 'R', 'r', 'R', 'r', 'R', ConsoleKeyEx.R));
_keys.Add(new KeyMapping(0x14, 't', 'T', 't', 'T', 't', 'T', ConsoleKeyEx.T));
_keys.Add(new KeyMapping(0x15, 'y', 'Y', 'y', 'Y', 'y', 'Y', ConsoleKeyEx.Y));
_keys.Add(new KeyMapping(0x16, 'u', 'U', 'u', 'U', 'u', 'U', ConsoleKeyEx.U));
_keys.Add(new KeyMapping(0x17, 'i', 'I', 'i', 'I', 'i', 'I', ConsoleKeyEx.I));
_keys.Add(new KeyMapping(0x18, 'o', 'O', 'o', 'O', 'o', 'O', ConsoleKeyEx.O));
_keys.Add(new KeyMapping(0x19, 'p', 'P', 'p', 'P', 'p', 'P', ConsoleKeyEx.P));
_keys.Add(new KeyMapping(0x1A, '^', '¨', '^', '¨', '^', '¨', ConsoleKeyEx.LBracket));
_keys.Add(new KeyMapping(0x1B, '$', '£', '$', '£', '$', '£', ConsoleKeyEx.RBracket));
/* ENTER, CTRL */
_keys.Add(new KeyMapping(0x1C, ConsoleKeyEx.Enter));
_keys.Add(new KeyMapping(0x1D, ConsoleKeyEx.LCtrl));
/* ASDFGHJKL;'` */
_keys.Add(new KeyMapping(0x1E, 'q', 'Q', 'q', 'Q', 'q', 'Q', ConsoleKeyEx.Q));
_keys.Add(new KeyMapping(0x1F, 's', 'S', 's', 'S', 's', 'S', ConsoleKeyEx.S));
_keys.Add(new KeyMapping(0x20, 'd', 'D', 'd', 'D', 'd', 'D', ConsoleKeyEx.D));
_keys.Add(new KeyMapping(0x21, 'f', 'F', 'f', 'F', 'f', 'F', ConsoleKeyEx.F));
_keys.Add(new KeyMapping(0x22, 'g', 'G', 'g', 'G', 'g', 'G', ConsoleKeyEx.G));
_keys.Add(new KeyMapping(0x23, 'h', 'H', 'h', 'H', 'h', 'H', ConsoleKeyEx.H));
_keys.Add(new KeyMapping(0x24, 'j', 'J', 'j', 'J', 'j', 'J', ConsoleKeyEx.J));
_keys.Add(new KeyMapping(0x25, 'k', 'K', 'k', 'K', 'k', 'K', ConsoleKeyEx.K));
_keys.Add(new KeyMapping(0x26, 'l', 'L', 'l', 'L', 'l', 'L', ConsoleKeyEx.L));
_keys.Add(new KeyMapping(0x27, 'm', 'M', 'm', 'M', 'm', 'M', ConsoleKeyEx.M));
_keys.Add(new KeyMapping(0x28, 'ù', '%', 'ù', '%', 'ù', '%', ConsoleKeyEx.Apostrophe));
_keys.Add(new KeyMapping(0x29, '²', '\0', '²', '²', '\0', '\0', ConsoleKeyEx.Backquote));
/* Left Shift*/
_keys.Add(new KeyMapping(0x2A, ConsoleKeyEx.LShift));
/* \ZXCVBNM,./ */
_keys.Add(new KeyMapping(0x2B, '*', 'µ', '*', 'µ', '*', 'µ', ConsoleKeyEx.Backslash));
_keys.Add(new KeyMapping(0x2C, 'w', 'W', 'w', 'W', 'w', 'W', ConsoleKeyEx.W));
_keys.Add(new KeyMapping(0x2D, 'x', 'X', 'x', 'X', 'x', 'X', ConsoleKeyEx.X));
_keys.Add(new KeyMapping(0x2E, 'c', 'C', 'c', 'C', 'c', 'C', ConsoleKeyEx.C));
_keys.Add(new KeyMapping(0x2F, 'v', 'V', 'v', 'V', 'v', 'V', ConsoleKeyEx.V));
_keys.Add(new KeyMapping(0x30, 'b', 'B', 'b', 'B', 'b', 'B', ConsoleKeyEx.B));
_keys.Add(new KeyMapping(0x31, 'n', 'N', 'n', 'N', 'n', 'N', ConsoleKeyEx.N));
_keys.Add(new KeyMapping(0x32, ',', '?', ',', '?', ',', '?', ConsoleKeyEx.Comma));
_keys.Add(new KeyMapping(0x33, ';', '.', ';', '.', ';', '.', ConsoleKeyEx.Semicolon));
_keys.Add(new KeyMapping(0x34, ':', '/', ':', '/', ':', '/', ConsoleKeyEx.Colon));
_keys.Add(new KeyMapping(0x35, '!', '§', '!', '§', '!', '§', ConsoleKeyEx.ExclamationPoint)); // also numpad divide
/* Right Shift */
_keys.Add(new KeyMapping(0x36, ConsoleKeyEx.RShift));
/* Print Screen */
_keys.Add(new KeyMapping(0x37, '*', '*', '*', '*', '*', '*', ConsoleKeyEx.NumMultiply)); // also numpad multiply
/* Alt */
_keys.Add(new KeyMapping(0x38, ConsoleKeyEx.LAlt));
/* Space */
_keys.Add(new KeyMapping(0x39, ' ', ConsoleKeyEx.Spacebar));
/* Caps */
_keys.Add(new KeyMapping(0x3A, ConsoleKeyEx.CapsLock));
/* F1-F12 */
_keys.Add(new KeyMapping(0x3B, ConsoleKeyEx.F1));
_keys.Add(new KeyMapping(0x3C, ConsoleKeyEx.F2));
_keys.Add(new KeyMapping(0x3D, ConsoleKeyEx.F3));
_keys.Add(new KeyMapping(0x3E, ConsoleKeyEx.F4));
_keys.Add(new KeyMapping(0x3F, ConsoleKeyEx.F5));
_keys.Add(new KeyMapping(0x40, ConsoleKeyEx.F6));
_keys.Add(new KeyMapping(0x41, ConsoleKeyEx.F7));
_keys.Add(new KeyMapping(0x42, ConsoleKeyEx.F8));
_keys.Add(new KeyMapping(0x43, ConsoleKeyEx.F9));
_keys.Add(new KeyMapping(0x44, ConsoleKeyEx.F10));
_keys.Add(new KeyMapping(0x57, ConsoleKeyEx.F11));
_keys.Add(new KeyMapping(0x58, ConsoleKeyEx.F12));
/* Num Lock, Scrl Lock */
_keys.Add(new KeyMapping(0x45, ConsoleKeyEx.NumLock));
_keys.Add(new KeyMapping(0x46, ConsoleKeyEx.ScrollLock));
/* HOME, Up, Pgup, -kpad, left, center, right, +keypad, end, down, pgdn, ins, del */
_keys.Add(new KeyMapping(0x47, '\0', '\0', '7', '\0', '\0', '\0', ConsoleKeyEx.Home, ConsoleKeyEx.Num7));
_keys.Add(new KeyMapping(0x48, '\0', '\0', '8', '\0', '\0', '\0', ConsoleKeyEx.UpArrow, ConsoleKeyEx.Num8));
_keys.Add(new KeyMapping(0x49, '\0', '\0', '9', '\0', '\0', '\0', ConsoleKeyEx.PageUp, ConsoleKeyEx.Num9));
_keys.Add(new KeyMapping(0x4A, '-', '-', '-', '-', '-', '-', ConsoleKeyEx.NumMinus));
_keys.Add(new KeyMapping(0x4B, '\0', '\0', '4', '\0', '\0', '\0', ConsoleKeyEx.LeftArrow, ConsoleKeyEx.Num4));
_keys.Add(new KeyMapping(0x4C, '\0', '\0', '5', '\0', '\0', '\0', ConsoleKeyEx.Num5));
_keys.Add(new KeyMapping(0x4D, '\0', '\0', '6', '\0', '\0', '\0', ConsoleKeyEx.RightArrow, ConsoleKeyEx.Num6));
_keys.Add(new KeyMapping(0x4E, '+', '+', '+', '+', '+', '+', ConsoleKeyEx.NumPlus));
_keys.Add(new KeyMapping(0x4F, '\0', '\0', '1', '\0', '\0', '\0', ConsoleKeyEx.End, ConsoleKeyEx.Num1));
_keys.Add(new KeyMapping(0x50, '\0', '\0', '2', '\0', '\0', '\0', ConsoleKeyEx.DownArrow, ConsoleKeyEx.Num2));
_keys.Add(new KeyMapping(0x51, '\0', '\0', '3', '\0', '\0', '\0', ConsoleKeyEx.PageDown, ConsoleKeyEx.Num3));
_keys.Add(new KeyMapping(0x52, '\0', '\0', '0', '\0', '\0', '\0', ConsoleKeyEx.Insert, ConsoleKeyEx.Num0));
_keys.Add(new KeyMapping(0x53, '\0', '\0', '.', '\0', '\0', '\0', ConsoleKeyEx.Delete, ConsoleKeyEx.NumPeriod));
_keys.Add(new KeyMapping(0x5b, ConsoleKeyEx.LWin));
_keys.Add(new KeyMapping(0x5c, ConsoleKeyEx.RWin));
#endregion
}
}
}

View file

@ -0,0 +1,128 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Cosmos.HAL.ScanMaps
{
public class US_Standard : ScanMapBase
{
protected override void InitKeys()
{
_keys = new List<KeyMapping>();
#region Keys
/* Scan Norm Shift Ctrl Alt Num Caps ShCaps ShNum ConsoleKeyEx */
_keys.Add(new KeyMapping(0x00, ConsoleKeyEx.NoName));
_keys.Add(new KeyMapping(0x01, ConsoleKeyEx.Escape));
/* 1 -> 9 */
_keys.Add(new KeyMapping(0x02, '1', '!', '1', '1', '!', '1', ConsoleKeyEx.D1));
_keys.Add(new KeyMapping(0x03, '2', '@', '2', '2', '@', '2', ConsoleKeyEx.D2));
_keys.Add(new KeyMapping(0x04, '3', '#', '3', '3', '#', '3', ConsoleKeyEx.D3));
_keys.Add(new KeyMapping(0x05, '4', '$', '4', '4', '$', '4', ConsoleKeyEx.D4));
_keys.Add(new KeyMapping(0x06, '5', '%', '5', '5', '%', '5', ConsoleKeyEx.D5));
_keys.Add(new KeyMapping(0x07, '6', '^', '6', '6', '^', '6', ConsoleKeyEx.D6));
_keys.Add(new KeyMapping(0x08, '7', '&', '7', '7', '&', '7', ConsoleKeyEx.D7));
_keys.Add(new KeyMapping(0x09, '8', '*', '8', '8', '*', '8', ConsoleKeyEx.D8));
_keys.Add(new KeyMapping(0x0A, '9', '(', '9', '9', '(', '9', ConsoleKeyEx.D9));
_keys.Add(new KeyMapping(0x0B, '0', ')', '0', '0', ')', '0', ConsoleKeyEx.D0));
/* -, =, Bksp, Tab */
_keys.Add(new KeyMapping(0x0C, '-', '_', '-', '-', '_', '-', ConsoleKeyEx.Minus));
_keys.Add(new KeyMapping(0x0D, '=', '+', '=', '=', '+', '=', ConsoleKeyEx.Equal));
_keys.Add(new KeyMapping(0x0E, ConsoleKeyEx.Backspace));
_keys.Add(new KeyMapping(0x0F, ConsoleKeyEx.Tab));
/* QWERTYUIOP[] */
_keys.Add(new KeyMapping(0x10, 'q', 'Q', 'q', 'Q', 'q', 'Q', ConsoleKeyEx.Q));
_keys.Add(new KeyMapping(0x11, 'w', 'W', 'w', 'W', 'w', 'W', ConsoleKeyEx.W));
_keys.Add(new KeyMapping(0x12, 'e', 'E', 'e', 'E', 'e', 'E', ConsoleKeyEx.E));
_keys.Add(new KeyMapping(0x13, 'r', 'R', 'r', 'R', 'r', 'R', ConsoleKeyEx.R));
_keys.Add(new KeyMapping(0x14, 't', 'T', 't', 'T', 't', 'T', ConsoleKeyEx.T));
_keys.Add(new KeyMapping(0x15, 'y', 'Y', 'y', 'Y', 'y', 'Y', ConsoleKeyEx.Y));
_keys.Add(new KeyMapping(0x16, 'u', 'U', 'u', 'U', 'u', 'U', ConsoleKeyEx.U));
_keys.Add(new KeyMapping(0x17, 'i', 'I', 'i', 'I', 'i', 'I', ConsoleKeyEx.I));
_keys.Add(new KeyMapping(0x18, 'o', 'O', 'o', 'O', 'o', 'O', ConsoleKeyEx.O));
_keys.Add(new KeyMapping(0x19, 'p', 'P', 'p', 'P', 'p', 'P', ConsoleKeyEx.P));
_keys.Add(new KeyMapping(0x1A, '[', '{', '[', '{', '[', '{', ConsoleKeyEx.LBracket));
_keys.Add(new KeyMapping(0x1B, ']', '}', ']', '}', ']', '}', ConsoleKeyEx.RBracket));
/* ENTER, CTRL */
_keys.Add(new KeyMapping(0x1C, ConsoleKeyEx.Enter));
_keys.Add(new KeyMapping(0x1D, ConsoleKeyEx.LCtrl));
/* ASDFGHJKL;'` */
_keys.Add(new KeyMapping(0x1E, 'a', 'A', 'a', 'A', 'a', 'A', ConsoleKeyEx.A));
_keys.Add(new KeyMapping(0x1F, 's', 'S', 's', 'S', 's', 'S', ConsoleKeyEx.S));
_keys.Add(new KeyMapping(0x20, 'd', 'D', 'd', 'D', 'd', 'D', ConsoleKeyEx.D));
_keys.Add(new KeyMapping(0x21, 'f', 'F', 'f', 'F', 'f', 'F', ConsoleKeyEx.F));
_keys.Add(new KeyMapping(0x22, 'g', 'G', 'g', 'G', 'g', 'G', ConsoleKeyEx.G));
_keys.Add(new KeyMapping(0x23, 'h', 'H', 'h', 'H', 'h', 'H', ConsoleKeyEx.H));
_keys.Add(new KeyMapping(0x24, 'j', 'J', 'j', 'J', 'j', 'J', ConsoleKeyEx.J));
_keys.Add(new KeyMapping(0x25, 'k', 'K', 'k', 'K', 'k', 'K', ConsoleKeyEx.K));
_keys.Add(new KeyMapping(0x26, 'l', 'L', 'l', 'L', 'l', 'L', ConsoleKeyEx.L));
_keys.Add(new KeyMapping(0x27, ';', ':', ';', ';', ':', ':', ConsoleKeyEx.Semicolon));
_keys.Add(new KeyMapping(0x28, '\'', '"', '\'', '\'', '"', '"', ConsoleKeyEx.Apostrophe));
_keys.Add(new KeyMapping(0x29, '`', '~', '`', '`', '~', '~', ConsoleKeyEx.Backquote));
/* Left Shift*/
_keys.Add(new KeyMapping(0x2A, ConsoleKeyEx.LShift));
/* \ZXCVBNM,./ */
_keys.Add(new KeyMapping(0x2B, '\\', '|', '\\', '\\', '|', '|', ConsoleKeyEx.Backslash));
_keys.Add(new KeyMapping(0x2C, 'z', 'Z', 'z', 'Z', 'z', 'Z', ConsoleKeyEx.Z));
_keys.Add(new KeyMapping(0x2D, 'x', 'X', 'x', 'X', 'x', 'X', ConsoleKeyEx.X));
_keys.Add(new KeyMapping(0x2E, 'c', 'C', 'c', 'C', 'c', 'C', ConsoleKeyEx.C));
_keys.Add(new KeyMapping(0x2F, 'v', 'V', 'v', 'V', 'v', 'V', ConsoleKeyEx.V));
_keys.Add(new KeyMapping(0x30, 'b', 'B', 'b', 'B', 'b', 'B', ConsoleKeyEx.B));
_keys.Add(new KeyMapping(0x31, 'n', 'N', 'n', 'N', 'n', 'N', ConsoleKeyEx.N));
_keys.Add(new KeyMapping(0x32, 'm', 'M', 'm', 'M', 'm', 'M', ConsoleKeyEx.M));
_keys.Add(new KeyMapping(0x33, ',', '<', ',', ',', '<', '<', ConsoleKeyEx.Comma));
_keys.Add(new KeyMapping(0x34, '.', '>', '.', '.', '>', '>', ConsoleKeyEx.Period));
_keys.Add(new KeyMapping(0x35, '/', '?', '/', '/', '?', '/', ConsoleKeyEx.Slash)); // also numpad divide
/* Right Shift */
_keys.Add(new KeyMapping(0x36, ConsoleKeyEx.RShift));
/* Print Screen */
_keys.Add(new KeyMapping(0x37, '*', '*', '*', '*', '*', '*', ConsoleKeyEx.NumMultiply));
// also numpad multiply
/* Alt */
_keys.Add(new KeyMapping(0x38, ConsoleKeyEx.LAlt));
/* Space */
_keys.Add(new KeyMapping(0x39, ' ', ConsoleKeyEx.Spacebar));
/* Caps */
_keys.Add(new KeyMapping(0x3A, ConsoleKeyEx.CapsLock));
/* F1-F12 */
_keys.Add(new KeyMapping(0x3B, ConsoleKeyEx.F1));
_keys.Add(new KeyMapping(0x3C, ConsoleKeyEx.F2));
_keys.Add(new KeyMapping(0x3D, ConsoleKeyEx.F3));
_keys.Add(new KeyMapping(0x3E, ConsoleKeyEx.F4));
_keys.Add(new KeyMapping(0x3F, ConsoleKeyEx.F5));
_keys.Add(new KeyMapping(0x40, ConsoleKeyEx.F6));
_keys.Add(new KeyMapping(0x41, ConsoleKeyEx.F7));
_keys.Add(new KeyMapping(0x42, ConsoleKeyEx.F8));
_keys.Add(new KeyMapping(0x43, ConsoleKeyEx.F9));
_keys.Add(new KeyMapping(0x44, ConsoleKeyEx.F10));
_keys.Add(new KeyMapping(0x57, ConsoleKeyEx.F11));
_keys.Add(new KeyMapping(0x58, ConsoleKeyEx.F12));
/* Num Lock, Scrl Lock */
_keys.Add(new KeyMapping(0x45, ConsoleKeyEx.NumLock));
_keys.Add(new KeyMapping(0x46, ConsoleKeyEx.ScrollLock));
/* HOME, Up, Pgup, -kpad, left, center, right, +keypad, end, down, pgdn, ins, del */
_keys.Add(new KeyMapping(0x47, '\0', '\0', '7', '\0', '\0', '\0', ConsoleKeyEx.Home, ConsoleKeyEx.Num7));
_keys.Add(new KeyMapping(0x48, '\0', '\0', '8', '\0', '\0', '\0', ConsoleKeyEx.UpArrow, ConsoleKeyEx.Num8));
_keys.Add(new KeyMapping(0x49, '\0', '\0', '9', '\0', '\0', '\0', ConsoleKeyEx.PageUp, ConsoleKeyEx.Num9));
_keys.Add(new KeyMapping(0x4A, '-', '-', '-', '-', '-', '-', ConsoleKeyEx.NumMinus));
_keys.Add(new KeyMapping(0x4B, '\0', '\0', '4', '\0', '\0', '\0', ConsoleKeyEx.LeftArrow, ConsoleKeyEx.Num4));
_keys.Add(new KeyMapping(0x4C, '\0', '\0', '5', '\0', '\0', '\0', ConsoleKeyEx.Num5));
_keys.Add(new KeyMapping(0x4D, '\0', '\0', '6', '\0', '\0', '\0', ConsoleKeyEx.RightArrow, ConsoleKeyEx.Num6));
_keys.Add(new KeyMapping(0x4E, '+', '+', '+', '+', '+', '+', ConsoleKeyEx.NumPlus));
_keys.Add(new KeyMapping(0x4F, '\0', '\0', '1', '\0', '\0', '\0', ConsoleKeyEx.End, ConsoleKeyEx.Num1));
_keys.Add(new KeyMapping(0x50, '\0', '\0', '2', '\0', '\0', '\0', ConsoleKeyEx.DownArrow, ConsoleKeyEx.Num2));
_keys.Add(new KeyMapping(0x51, '\0', '\0', '3', '\0', '\0', '\0', ConsoleKeyEx.PageDown, ConsoleKeyEx.Num3));
_keys.Add(new KeyMapping(0x52, '\0', '\0', '0', '\0', '\0', '\0', ConsoleKeyEx.Insert, ConsoleKeyEx.Num0));
_keys.Add(new KeyMapping(0x53, '\0', '\0', '.', '\0', '\0', '\0', ConsoleKeyEx.Delete,
ConsoleKeyEx.NumPeriod));
_keys.Add(new KeyMapping(0x5b, ConsoleKeyEx.LWin));
_keys.Add(new KeyMapping(0x5c, ConsoleKeyEx.RWin));
#endregion
}
}
}

View file

@ -304,7 +304,7 @@ namespace Cosmos.System.Plugs.System {
public static int Read() {
// TODO special cases, if needed, that returns -1
ConsoleKeyInfoEx xResult;
KeyEvent xResult;
if (HAL.Global.Keyboard.TryReadKey(out xResult))
{
@ -318,7 +318,7 @@ namespace Cosmos.System.Plugs.System {
// ReadKey() pure CIL
public static ConsoleKeyInfoEx ReadKey(Boolean intercept) {
public static KeyEvent ReadKey(Boolean intercept) {
var key = Cosmos.HAL.Global.Keyboard.ReadKey();
if (false == intercept && key.KeyChar != '\0')
@ -336,13 +336,14 @@ namespace Cosmos.System.Plugs.System {
return null;
}
List<char> chars = new List<char>(32);
ConsoleKeyInfoEx current;
KeyEvent current;
int currentCount = 0;
while ((current = HAL.Global.Keyboard.ReadKey()).Key != ConsoleKey.Enter)
while ((current = HAL.Global.Keyboard.ReadKey()).Key != ConsoleKeyEx.Enter)
{
if (current.Key == ConsoleKeyEx.NumEnter) break;
//Check for "special" keys
if (current.Key == ConsoleKey.Backspace) // Backspace
if (current.Key == ConsoleKeyEx.Backspace) // Backspace
{
if (currentCount > 0)
{
@ -364,7 +365,7 @@ namespace Cosmos.System.Plugs.System {
}
continue;
}
else if (current.Key == ConsoleKey.LeftArrow)
else if (current.Key == ConsoleKeyEx.LeftArrow)
{
if (currentCount > 0)
{
@ -373,7 +374,7 @@ namespace Cosmos.System.Plugs.System {
}
continue;
}
else if (current.Key == ConsoleKey.RightArrow)
else if (current.Key == ConsoleKeyEx.RightArrow)
{
if (currentCount < chars.Count)
{

View file

@ -4,23 +4,47 @@ using System.Linq;
using System.Text;
using Cosmos.HAL;
namespace Cosmos.System {
static public class Global {
static readonly public Cosmos.Debug.Kernel.Debugger Dbg = new Cosmos.Debug.Kernel.Debugger("System", "");
static public Console Console = new Console(null);
namespace Cosmos.System
{
public static class Global
{
public static readonly Cosmos.Debug.Kernel.Debugger Dbg = new Cosmos.Debug.Kernel.Debugger("System", "");
public static Console Console = new Console(null);
static public void Init(TextScreenBase textScreen, Keyboard keyboard){
// We must init Console before calling Inits. This is part of the
// "minimal" boot to allow output
Global.Dbg.Send("Creating Console");
if (textScreen != null)
{
Console = new Console(textScreen);
}
public static bool NumLock
{
get { return HAL.Global.NumLock; }
set { HAL.Global.NumLock = value; }
}
Global.Dbg.Send("HW Init");
Cosmos.HAL.Global.Init(textScreen, keyboard);
//Network.NetworkStack.Init();
public static bool CapsLock
{
get { return HAL.Global.CapsLock; }
set { HAL.Global.CapsLock = value; }
}
public static bool ScrollLock
{
get { return HAL.Global.ScrollLock; }
set { HAL.Global.ScrollLock = value; }
}
public static void Init(TextScreenBase textScreen, Keyboard keyboard)
{
// We must init Console before calling Inits. This is part of the
// "minimal" boot to allow output
Global.Dbg.Send("Creating Console");
if (textScreen != null)
{
Console = new Console(textScreen);
}
Global.Dbg.Send("HW Init");
Cosmos.HAL.Global.Init(textScreen, keyboard);
NumLock = false;
CapsLock = false;
ScrollLock = false;
//Network.NetworkStack.Init();
}
}
}
}
}

View file

@ -98,7 +98,6 @@ Project("{E24C65DC-7377-472B-9ABA-BC803B73C61A}") = "Docs", "..\Docs\", "{67E7DE
Release.AspNetCompiler.FixedNames = "false"
Release.AspNetCompiler.Debug = "False"
VWDPort = "8987"
SlnRelativePath = "..\Docs\"
EndProjectSection
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Cosmos.Debug.DebugStub", "Cosmos.Debug.DebugStub\Cosmos.Debug.DebugStub.csproj", "{A7F3F078-CF99-4018-9A35-2D6DC9517ADB}"