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https://github.com/danbulant/Cosmos
synced 2026-06-13 03:31:22 +00:00
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3 changed files with 14 additions and 9 deletions
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@ -66,7 +66,7 @@
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Consts.cs" />
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<Compile Include="Pipe.cs" />
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<Compile Include="PipeServer.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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@ -10,13 +10,13 @@ using Cosmos.Compiler.Debug;
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using System.Threading;
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namespace Cosmos.Compiler.Debug {
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public class Pipe {
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public class PipeServer {
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protected bool KillThread = false;
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protected NamedPipeServerStream mPipe;
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public event Action<byte, byte[]> DataPacketReceived;
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protected string mPipeName;
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public Pipe(string aPipeName) {
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public PipeServer(string aPipeName) {
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mPipeName = aPipeName;
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}
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@ -1,6 +1,7 @@
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using System;
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using System.Diagnostics;
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using System.Globalization;
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using System.IO.Pipes;
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using System.Runtime.InteropServices;
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using System.ComponentModel.Design;
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using Microsoft.Win32;
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@ -45,15 +46,19 @@ namespace Cosmos.Cosmos_VS_Windows
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Queue<byte> mCommand;
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Queue<byte[]> mMessage;
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System.Timers.Timer mTimer = new System.Timers.Timer(100);
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Cosmos.Compiler.Debug.Pipe mPipe;
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Cosmos.Compiler.Debug.PipeServer mPipeDown;
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//static public NamedPipeClientStream mPipeUp;
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static Cosmos_VS_WindowsPackage() {
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//mPipeUp = new NamedPipeClientStream(".", Pipes.UpName, PipeDirection.Out);
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}
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/// Default constructor of the package.
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/// Inside this method you can place any initialization code that does not require
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/// any Visual Studio service because at this point the package object is created but
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/// not sited yet inside Visual Studio environment. The place to do all the other
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/// initialization is the Initialize method.
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public Cosmos_VS_WindowsPackage()
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{
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public Cosmos_VS_WindowsPackage() {
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mCommand = new Queue<byte>();
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mMessage = new Queue<byte[]>();
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@ -63,9 +68,9 @@ namespace Cosmos.Cosmos_VS_Windows
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mTimer.Elapsed += new System.Timers.ElapsedEventHandler(ProcessMessage);
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mTimer.Start();
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mPipe = new Cosmos.Compiler.Debug.Pipe(Pipes.DownName);
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mPipe.DataPacketReceived += new Action<byte, byte[]>(PipeThread_DataPacketReceived);
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mPipe.Start();
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mPipeDown = new Cosmos.Compiler.Debug.PipeServer(Pipes.DownName);
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mPipeDown.DataPacketReceived += new Action<byte, byte[]>(PipeThread_DataPacketReceived);
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mPipeDown.Start();
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Trace.WriteLine(string.Format(CultureInfo.CurrentCulture, "Entering constructor for: {0}", this.ToString()));
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}
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